I'm available for hire as a private tutor! If you're interested in learning more about modding, voice acting, writing, programming, maths or physics, drop me an email at josephrussellauthor@hotmail.com to set up an online lesson! My current rates are $50 or £40 per hour. Looking forward to working with you!
I'm happy because this series will lead to more good followers that I can use with Lucien and inigo. hi Joseph love all the work you've put into Lucien, but be sure to take a break if you want, don't let people rush you they are just impatient :) (you mentioned that it can be a lot of pressure when people ask when the next update will be in your interview with colin) have a great day
I can’t believe I’ve actually managed to create a follower mod. Thank you so much for all of your assistance! I know that you’re at work on the next entry, but in the meantime, do you have any recommendations as to where to go next from here? I want to learn and create a follower for the ages- but I’m not sure where to proceed. Thanks for all your work, Joseph. Maybe our followers will meet on the field one day! ❤
Thank the Nine! I just started the play list last night and was wondering if you’d continue this series. Thank you for the clear instructions and your time!
Joseph, you have been a godsend with follower tutorials. I can't thank you enough for helping me. I mostly do texture mods, but have been wanting to re-release an old follower and redo it from scratch. It's fun, but can be a long grueling process especially with testing. You are my go to for advice on this. Thanks again.
I wanted to show my appreciation for this tutorial-series Joseph! Sooo many custom followers were created because of your videos. You do a great job at introducing the CK to new people, and you make it such a fun experience too. There are other videos talking about followers, but your charisma beats it all! Once again. Thank you!
Hey, is this series just on hiatus? I've very much enjoyed it so far, and I appreciate your style! Regardless of if you do continue, this has been wonderful, thank you.
Hi! I just wondered if you've considered getting into the details of the more special Lucien features? ^^ -> Dialogue between npcs, custom combat ai, etc (also would love to see how the training works ^^)
Ohhh, thank you for updating the tutorial!! This series entry has remotivated me to try my hand at a follower mod, thank you *_SO_* much for explaining everything the way you do, it really helped me with some of the seemingly pretty complicated parts you’ve covered!
Ahhh...learning has never felt more fun than this, you are a wonderful teacher and im glad to have been your student and i cant wait for the next leson!
Thank you so much for this! I've wanted to make my own follower for a long time, but I'm a writer, not a programmer, and the technical side of things has always been a deterrent. Thanks to your wonderful series I have the basic character created and it works and now I can take my time recording more lines while I wait for the next installment of this series. :) I'm really looking forward to future episodes and once more, a big thank you to you for both creating Lucien in the first place, and for teaching others! I was wondering why there were all of a sudden a bunch of really excellent new voiced follower mods, and now I wonder if we have you to thank for that!
really loving this series! Will it be continued? it's been very useful so far! Edit: found your twitch VOD channel here, will be watching some old streams! Thank you again for all the useful info!
This series is a wonderful introduction to follower mod creation. In just a few days (I've been watching a video per day) I already have the basic building blocks for my follower and I've begun to dive deeper into how to use the Creation Kit. Thanks so much for the videos, and if there's ever a part 5 I happily look forward to it.
I never realized just how much work goes into modding a follower like this. I haven't even started the real work, I'm just drafting dialogue for my character and I'll go, "Man. I'm tired now, let's take a break." after a few lines. Drama aside, thank you so much for making these tutorials! They've really helped me figure things out. You have a really compelling way of explaining things. Next step for me is making the LE creation kit actually work. (Exceptionally difficult task.)
I’m so happy to see you releasing videos about the creation process. I’ve returned to Skyrim recently with Lucien along and he’s made the experience feel so much livelier. Thank you for what you do!!
This tutorial feels incomplete. There's so much more that Lucian can do that there are no tutorials for. Chiefly how he rides his own horse which seems to be some grand fraking secret in the modding community. On the verge of giving up.
Amazing tutorial all around! But alas, I am at a standstill. I want to have my follower be able to say different lines when I am commanding them to do something, but simply copying and giving new dialogue and setting both as random does not seem to work. They will say the other lines, but they will not actually do what I am asking them unless they say the very first line that was given. Any help would be much appreciated. EDIT: I decided to just redo the entire tutorial series to see if that fixed my issues and it did. Just pay close attention to the tutorial and don't skip over anything. I must have rushed to much the first time.
Excellent stuff! If anybody is scrolling the comments, the "GetHealthPercentage" is a useful condition which can be used to add additional even more varying dialog depending on whether you set it to detect the player or your followers health and can easily be used to add another handful of lines to make them feel more alive. Word of advice though; the creation kit reads percentages in decimal form. So
Hi, do you know if it's possible to add a greeting which will end the conversation? Something like "Just a moment, please" and so on. I tried to select goodbye together with random and made it so the NPC can say it every 12 hours but that doesn't seem to be working (NPC will no say them in game). Do I need to add something else for it to work or is it impossible? Thanks for an answer!
I had Lucien and Kaidan with me the last playthrough and they were hilarious to listen to lol Thank you for the tutorial. It's always interesting to see how modders do their mods :) I was hoping you would make your own fighting class as you said you would, but you never did. I'm trying to create my own follower and i need a class that doesn't exist in the creation kit. The closest i found is the Vigilant1hMeleeClass in the stats tab but i'd like to add another 2 skills to that. Any idea on how to do that?
I just found yur Tutorials, Helped alot thank you very much and thank you very much for a permanent mod in my modlist(speaking of Lucien) also didnt know u did lucien barely read the title at first then i heard your voice and yea thank you for an amazing mod
How do you make a custom introduction to a follower like lucien? like Telling the follower to have the player come to you. Like Intro event to following you? if anyone can help me i would appreciate it and if joesph russell does one I would love it, these vids helped out a lot but i cant find anything it just seems like old outdated stuff.
You absolutely awesome, I was doing followers last year but they were maybe, only good looking but "souless" with default voices. I like how you are explaining and now I am one step closer to finish one of followers, it will be exactly how I wanted it to be!
Love the series! It's very helpful for a total noob like me... lol I don't want to rush you or anything, but is there an ETA for the next part, yet? I'm both excited and nervous yo poke around the CK on my own now that I've caught up on the series... XD
@@JosephRussell I have the Necromantic Grimoire and Plague of the Dead as parent files, maybe that has something to do with it? (i hope not) edit: I've been doing a lot more testing. it only seems to happen then out in skyrim (out side a cell). in cells it seems to be working fine. its also not just my follower, its all followers that have this problem now.
I've been able to do more in a day using these tutorials, than anything else! Might I make a specific request for the next episode? I would love to learn the "training sequence" dialogue trees, Main Quest commentary & follower-specific quest-ing! No hurry tho, thanks for all you've already published!
Thank you so much for the series, I will be creating a Follower using these tutorials and then post the follower up on Nexus when I am happy with the outcome! You are amazing for making this series and it has got me very excited to create! ♥
thanks man now i have a cool follower i however dont have a mic to record tho lol so it gotta be silent better then nothing right? amazing mods ur making. all ur guides is very useful.
For sure better than nothing, but if you're planning on releasing your mod, you really do need to give it some voice acting if you'd like people to download it! You can pick up a reasonable recording mic on Amazon for not very much money - maybe try looking at Blue Yeti's range?
Youre amazing. My girlfriend and I love playing games together, and a game we both play is skyrim. So Im planning on following your tutorial series to try to make her a personal companion of myself. Its pretty ambitious because Im aiming to have him comment on everything in skyrim including other skyrim companion mods and quest mods. Itll take awhile but im excited. Also by chance, do you know a place I could ask for more guidance? I wanna try having the companion use character mods like modded hairs and such
Oh that's so cute! Sounds like a lot of work though. If you're interested in paying for guidance, I offer private modding tuition through my Patreon. Otherwise you're welcome to ask folks on my Discord server :)
@@JosephRussell oooh that sounds awesome! Ill definitely look to that after the holidays! And yeah Im obviously not planning on trying to attempt it in one go but update it over time with a storyline that fits into elder scrolls world while still being a character of me. But yeah ill 100% hit up your patreon once Hokidays are done. Gotta focus on buying gifts and such since shes coming down this december. Thank you in advance!
Great videos. I feel like the only thing I still want to know more about is the different possible conditions for voice lines. Speaking to other characters, remarking on sights, commenting on events and quests. I'm going to read the written guide you mentioned in part 0.
Thanks for your work man, also im having a problem with my follower, cant tell why but every time a figth with an enemie end, my follower is dismissed and i have to recruit him over again, if anyone could help me on this one cuz its really annoying
@@JosephRussell So I just downloaded Lucien and noticed he has over 5000 lines of dialogue! So it got me curious, what did you use all of the lines for? Is it a lot of randoms, lines for different locations, lines for different enemies, etc.
All sorts of things! It's impossible to list all the things he comments on, but yes, that sort of thing, plus quest commentary, training scenes, dialogue with other modded followers, two personal quests, over a hundred custom names to call the player and their associated dialogue...
Hello, sorry to bug you again. Is there something that can cause the dialogue selections to not work? Like sometimes it will let me select an option and works fine, but half the time it just stops letting me choose options. I've watched through the tutorial set almost 3 times now following it and making sure that my settings are the same. And I've done the quicksave and load hoping it would fix that one dialogue bug you spoke of. ...but it seems that the dialogue option just locks me out of using them half the time.
Could you give me a bit more information? What do you mean by "stops letting me choose options"? You mean the options show up but you can't click on them?
@@JosephRussell yep, exactly that. I click on him and the dialogue options show up, but they won't let me select them. but if I walk around for a while and go talk to him again, they finally let me choose a dialogue option. it's really weird.
@@JosephRussell It feels like as if he's stuck in some limbo with the "Misc" idle dialogues. because I noticed if I can't get it to let me select, I will walk away and back to him to trigger a "Hello", then if I check the dialogue I can select something. but if he says one of his idle sayings it will lock the dialogue back up again till he says something else.
Such an excellent tutorial man! I appreciate it very much. I hope you can make "how to make conversation between follower and NPC" next if you got the time.
@@JosephRussell Strange, I will have to try some different stuff then. Once I start a conversation with him he acts as he should, It's just that initial line he says that he then walks away.
@@JosephRussell I approach the NPC that I have set as potential follower, he speaks the Hello line, with NO interaction from me, then he walks away. If I click on him to start the normal conversation, he says the second Hello line then goes into the dialog tree. It's very puzzling.
Ohh you mean how NPCs sometimes say their hello line just when you approach them? That's just a thing Skyrim NPCs do, they're not supposed to stop and wait for you to talk to them. If you want them to initiate conversation with you, you could use a script to trigger an AI package, but that's a bit too advanced to explain in RU-vid comments. I'm sure there are folks online who could help you though!
Hi! I've been following along with this series as I delve into my own follower ideas, and I wanted to ask; is it possible to make a follower that can turn into a werewolf in combat? Love the series, thank you so much for making it!
Yes, that sounds totally possible! It would require some quite tricky scripting though, so I would suggest leaving that as a much later feature to implement :)
@@JosephRussell I have been wanting to putter around with modding for a while, but I primarily learn better with examples and demonstrations than just reading. So this is right up my alley. Thanks
@@JosephRussell No worries. I'm just glad to not have to find that one out the hard way. It's like one of those things everyone else seems to know about so they never mention it. You pull your hair out for hours until you finally figure it out and wonder why the heck no one ever mentioned it! :) So glad you did. So the next one is going to be idles.. is that going to just be the "idle" topic or will you cover using scenes as well? I've still got a LOT of dialogue write and record and I'm pondering if I shouldn't put all idles in scenes. I'm a little unhappy with the timing on some of mine and I'd like to get it all nailed down before I start harassing other authors to do some dialogue with me. ;)
@@bowenbloodgood7474 Just idles, I've got loads to say about those so definitely plenty for one part. Scenes will be a different episode :) What do you mean you're unhappy with the timing? Doing them all as scenes sounds like a total pain.
@@JosephRussell I mean I'll want my guy to give a comment within a certain timeframe but he ends up saying it 5 minutes later. Or I'll want something said near a certain object as you walk by but he'll be too far behind and will end up not saying it at all etc. Idles also seem to get interrupted a lot. Just earlier tonight (last night technically) Lucien got cut off half way through a comment. Was annoying. Point being I guess that idles are difficult to time. Scenes aren't so bad, just require scripting. I will be looking forward to the next part, and incidentally the earlier videos were most helpful. Thanks. :)
@@bowenbloodgood7474 Well in that case you're absolutely right, if you want to make sure a line fires at a specific moment then you'll want to do it with a script, starting a scene. However, doing this also comes with increased risks such as script load and potential incompatibilities. Personally I always use idles wherever possible as it's the cleanest way of implementing commentary. Getting cut off half way through a comment can happen with any line of dialogue, though - whether it's in a scene or an idle makes no difference :)