I SWEAR, every time I open up UE5 and realize I have no idea what I'm doing, you upload a video that shows me exactly what I need to do for the project I'm working on. Thanks again, Gorka!
What was the shortcut key you used when you adjusted the sun at 02:41? (Sorry, I'm really new!) EDIT: Found it! Hold CONTROL + L while moving the mouse around or up and down.
Thanks Life-saver :) I was asking myself the exact same question. @GorkaGames Thank you this video is awesome, maybe you could use a "Input-Display/Key Press Display" this would help even more the newbies in here :)
Thanks for this tutorial but i have question if i want to a lots of grass how to creat this one? Should i do Copy paste, copy paste nods or have you easy way?
If you're like me and used a static mesh actor as a base instead of an actual landscape actor, then you need to set your static mesh actor to a static object mobility, under the transforms, otherwise the PCG wont be able to spawn on static actors correctly.
Thanx for the tut, bro) But it seems not to work in UE5.4... the input node has only 1 slot, and Debug features doesnt appear...and so on) Did anybody find out how to make it in 5.4? I switched back to 5.3 for now...
Expand the Input Node, this guy figured it out: @UnrealAnderson 3 days ago (edited) When i expand the Input note, nothing shows up? At 1.20 @UnrealAnderson 3 days ago Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
Watching this after 5.4 update. There are no nodes for Landscape and Landscape Height. The tooltip on your screen it says deprecated, but I'm a noob, so I'm not sure what other blueprints I should use to get the same options. I tried making a custom node on the Input box, but I don't know what I'm doing. Any help would be appreciated.
Once the meshes are generated the runtime cost is the same as with other static meshes - so just play around with nanite LOD and shadow settings (I've tripled my FPS rate by changing "Shadow cache invalidation strategy" from "Auto" to "Rigid" on trees - because unreal was recalculating the shadows of each leaf every frame because of the wind)
Trying to follow along with this video in UE 5.4, but when I expand the input node in the PCG graph, there is only the "In" connector. Is there a setting that I need in order to show landscape and the other options? Maybe this part of the editor changed in 5.4?
You can add a node separately for that by pressing right click and adding surface sampler. I have not figured out how to get the debug to work though. Best of luck
Probably you are working on version 5.4.3, try to switch back to 5.3.2. I tried it and now it works. Had the same issue as you, hope it works for you too :)
If anyone have this issue: Select input node, on right you have settings and under it "pins" clcik plus to make new pin, then select it, set allowed types to landscape and pin status to ?advanced? (I'm not sure if you need it as advanced but it works for me
it would be great if you can explain it like a person like me has no idea half the stuff you're saying and where its at. i have to go back over and over, ill have to find another tutorial that explains the steps better.
@@beilog7489 instead of insulting, try to ask nicely.. for example I would use LGT in the landscape material layers to spawn small meshes like grass instead of PCG, and everything that shouldn't collide with the player in general I leave the rest for you to figure out, not because I'm smart, but because you have been an asshole I guess
@@azhawking my videos are low quality, still my procedural landscape is more optimized with little effort Following tutorials like this I lost a lot of time thinking it should have been so easy and straight forward, but I'm not making pretty RU-vid videos.. I'm making a game with 10 more people so it should be game ready and not just a pretty tutorial.. there's way more you can do with PCG alone like working with blueprints and subgraphs.. also you have PFG and LGT too which here are not even mentioned (c'mon guys, open any unreal documentation and it's like in the first paragraph as it should be) I'm not saying come watch my videos, I'm just agreeing with the comment above as you clearly understand the low level of content from this video once you had your first hours working on your PCG Maybe try learning Unreal, it's hard but I'm liking the challenge so far, stay frisky (and post content before bullying others, this is a safe platform)