Learn what the experts think should go into your VFX reel, and tips on applying to studios.
[From Houdini HIVE Education Edition originally broadcast on November 12, 2020]
00:20 Intro
00:51 Meet the Panelists
04:33 How the Studios Find New Recruits
10:21 How to Make Your Reel Stand Out
20:40 How to Get a Leg Up When Approaching Studios / Do You Need Formal Education?
25:20 Best Practices When Approaching Studios With Your Reel
PANELISTS:
GABRIELA SALMERON is a Lead Grooming and Character FX TD working at Framestore IA in London. She worked on many advertising, tv series and films, including His Dark Materials Season 2, Jingle Jangle, The Witcher, Black Mirror, and The Boys. She've been nominated twice for the VES Awards for Outstanding Animated Character.
ANDREAS GIESEN works as VFX/FX Supervisor at RISE | Visual Effects Studios with his latest work being Jim Button and the Wild 13 and Hellboy. He is considered one of RISE’s Swiss army knives who can take a shot, no matter how complex, from concept, through blocking, lighting, shading and rendering to final. However his focus are of course FX simulations - no matter if it’s fluids, crowds, rigid body sims or pipeline tools that help facilitate standard tasks for other artists.
HUDSON MARTINS makes sparks fly at Axis Studios - he’s the brains behind the complex, swirling, beautiful FX seen across many of our projects. Brazilian born Hudson moved to Sweden to study industrial engineering where exposure to CAD and Autodesk Inventor inspired him to switch his degree to computer graphics.At Axis Studios, he manages the ever-growing FX team (also known as the X-Team), who take an artistic approach to FX, using movement and timing to support the storytelling.
THOMAS HULLIN, Head of Rodeo FX Munich and VFX Supervisor, uses his people and managerial skills, as well as his technical and creative knowledge, to lead his team in creating state-of-the-art visual experiences. To achieve each new objective, Thomas is driven by the adrenaline and pressure that allows him to surpass himself. In the VFX industry, he finds an environment of perpetual challenges, filled with creative possibilities. The diversity of his responsibilities in these roles pushes him to learn and perfect his work every day. Leading the creation of Rodeo FX's first European studio, Thomas has not only successfully launched a new studio, he has also established an efficient workflow to connect Munich to Rodeo FX's other studios.
LOUIS-PHILIPPE CLAVET has held various roles in the visual effects industry, such as compositor, simulation artist, VFX Supervisor, and finally CG Supervisor. Being very passionate about sharing his expertise, he helps professionals to acquire new skills and knowledge at NAD school, where he teaches procedural workflows and simulation for visual effects as well as compositing. Being very involved in the community, he has also been running the Montreal Houdini User Group since its very beginning in 2015.
ANDREAS GLAD is a Realtime FX artist with over 12 years in the games industry. His experience covers everything from blockbusters like Battlefield 1 to award winning VR projects like Crow: The Legend. Having worked with Houdini for several years he has produced educational content for both Pluralsight and SideFX as well as toured the world with speaking engagements. Be warned, if you get him excited about a cool idea or interesting feature he might talk your ear off about it. He's currently working at Embark where he's trying to figure out what the future of Realtime fx looks like.
2 окт 2024