Sorry man, im not quite sure but i think they are transporting the player to a seat and animating the monster the re reapawning to the lobby but im not sure
You need to configure the Trigger handle then it should say "Play SFX On Pressed". You can slide that to the left to turn it off and it should be muted.
I have been trying to figure this out for a bit i think ita gonna end up being a combination of my cv1 and cv2 follow gadgets, ill mess around and see what i can come up with
Here is something faster: trigger handle>bool variable>not>if. Wire the trigger handle to the bool variable's execution port and the not to the two bool ports and wire the second execution port to the if and the second bool to the condition port and make the "then" an action and the "else" another.