Dang this is so important and well done. I can really only speak for myself, but I feel like a lot of fan-trailer editors know the "what" but not the "why." We know from learning by watching trailers, like you said yourself. We imitate what we've seen, like monkey-see-monkey-do (in a good way lol). It just feels "right." But because we don't really know the "WHY," when it comes to branching off from style trailers, or just facing a more challenging trailer to cut, it can be really difficult because we don't have that verbalized-explanation of the "why" to fall back on and implement. When you don't know the "why," and the "what" isn't working, you just end up asking yourself over and over again WHY all frustratedly, and now we have this amazing explanatory video to give us the answers. Thank you Derek (again lol)!
It is so nice to find a place with other trailer enthusiasts/creators. No one around me in RL understands the drive to make trailers and enjoy watching a well put together one. I hope to learn as much as I can!
Thanks! When making fan trailers with library music or working on a project with a music budget I definitely spent a LOT of time trying to find music with drum fill-like moments just frequent enough to slot dialogue in between, but not so many that no dialogue could fit in.
@@DerekLieu I guess these ones, but I don't think they are good enough :( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yBSCY7_td7A.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nw59Nt5Hqhc.html
@@DerekLieu The good thing is that, since there is not a way proven to work, doing one of them would give you a huge space for creativity and innovation. I'm proposing this because I want to make one for my book but everything I got for now is good but too movie-trailer like and hard/expensive to produce
@@jonolas1626 the problem i see/think is the issue, is that the budget is probably not that big to produce actual unique assets for the trailer, means they probably use existing stock footage... and making a whole trailer based on stock footage that is really appealing is probably a challenge
Dang, I never knew these had a name, I always kinda disliked them because they so often feel like cheating, but it does seem so necessary after watching this!
Generally they are used as accents, but if they’re a huge part of the film they could arguably be part of the main storyline. It’s kind of a blurry line. Why do you ask?
@@DerekLieu There were a few fight scenes you seemed to be referring to as accents, which confused me a bit. Usually when I think of accents, I think of a split-second cut, or something short. Fight clips can be a bit longer.
@@connormcpherson8793 I think it's all gonna depend on the fights themselves too for example in the MI scene where they fought in the bathroom the accent was only a splash of the full fight scene and they even showed multiple blips from that same fight spaced out like the first one was them preparing to fight for like .5 seconds but the second accent was closer to 3 or 4 seconds it felt like but without getting gratuitous like Derek said it's a fine line
lol I liked the Departed without the accents way better... with the accents it was much cheesier... it might be because action accents are so overdone these days...
@@DerekLieu just how to not make it boring and some trailers looks like a recap video once you've seen the film or they look like compilation of best scenes😅 How to avoid it
@@DerekLieu I've always struggled, should I cut the music to the visuals or vice versa?. Sometimes I start and find it feels like I'm putting together a puzzle that keeps moving out of place. The most difficult part is the second or middle part of the structure.
@@taz09216 There's no one rule which is objectively better, it depends on you. I like to have some music in place if I can, but I've also edited with no music and then adjusted to fit music I get later. Being able to adjust and change to music or vice versa is a huge part of the job, so I think you'll always be doing a bit of back and forth.