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How To Make A Multiplayer Game In Unity - Input Blocking 

Dapper Dino
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9 окт 2024

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Комментарии : 25   
@ticamad
@ticamad 4 года назад
Really nice! Good tutorial with good explanations, also very simple.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 4 года назад
Glad you found it useful :)
@sachinahuja3894
@sachinahuja3894 4 года назад
i need help when i send input from server to client then changes both side but vice versa not happen.
@aryanjumani4524
@aryanjumani4524 4 года назад
Great tutorial!! A quick suggestion for the next video could be a matchmaking system without the entering of the IP address(automatic matchmaking I believe). Would help a lot. 👍👍👍👍👍
@sachinahuja3894
@sachinahuja3894 4 года назад
i need help when i send input from server to client then changes both side but vice versa not happen.
@axeldaguerre8838
@axeldaguerre8838 4 года назад
i don't understand anything but thank you it was good !
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 4 года назад
Haha, glad you enjoyed it regardless :D
@axeldaguerre8838
@axeldaguerre8838 4 года назад
@@DapperDinoCodingTutorials See you on unity live and thank you again
@thecoone2797
@thecoone2797 4 года назад
this comment sums up this series
@FuzzyDPozzy
@FuzzyDPozzy 4 года назад
can you make a tutorial having a ball bouncing around when it collides with the walls and sync properly?please:)
@ZaCkOX900
@ZaCkOX900 4 года назад
Hi Dapper Dino, I've made this using my own custom networking udp, if you ever want to talk about this subject, I'm up for it. I enjoy making multiplayer. Have you made your input into bits yet? I just recently started getting deterministic client side physics to work, so cool.
@everabyss
@everabyss 4 месяца назад
Could you share material. I would like to know more.
@jdonaldsontcs
@jdonaldsontcs 4 года назад
awesome video! keep it up!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 4 года назад
Thanks :D
@peny1981
@peny1981 3 года назад
Hi, will multiplayer with Mirror be continued? Or only new Unity Networking which is still under development?
@EmilyVlr
@EmilyVlr 4 года назад
Hey i just joined this Channel, and i came here from your tracer video, could you do the same video for lucio or at least for his wallride pls?
@Jimaniki
@Jimaniki 4 года назад
Hello, i make a game multiplayers with PUN2 since october but only recently i accept the fact than its not optimize for what i need, action very very fast sometimes, the synchronisation its not available for which gameplay i expect. And Photon Quantum its too expensive, then my question, its what about Mirror ? about Synchronisation performance ? Better than PUN2 or not ? Thank you.
@mrs.a9715
@mrs.a9715 4 года назад
Nice
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 4 года назад
Nicee
@NoGlyphGames
@NoGlyphGames 2 года назад
How can I disable Input if I am only using the old input system?
@halladutchi
@halladutchi 2 года назад
Does not work for me, controls do not get re-enabled after the countdown is ended. I have checked if the StartRound still gets called with a Debug.Log and it is. Still controls do not get possible again. I can not get it to work. Does anyone have a suggestion?
@halladutchi
@halladutchi 2 года назад
For anyone interested, I narrowed it down. The InputManager.Add gets called for each client/host connected (Mirror multiplayer). Means that for each client connected the value gets incremented by 1, so when 2 are connected its at 2. Because it only gets decremented by 1 when the round starts its value is then at 1 and controls get only enabled when it would be 0. I assume some behaviour has changed since the tutorial was made? I solved it now by simply substracting by 5 instead of 1 in the InputManager.Remove so it will be always at 0 when Remove is called. Then controls get enabled. Dont know if this will cause any issues later on but now it works.
@sachinahuja3894
@sachinahuja3894 4 года назад
i want to make tic tac toe, use buttons for getting input (0, X)but button can not click on server side and client side also
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