This tutorial is actually helpful, also the fact that this guy here is very clear about the short cut keys at every stage which is a great thing for some of the beginners who have just completed the donut 🍩... You know what I mean.... Those Beginner days were like hell fr...
@@mujentalayo g can you like share a personal contact of yours like Instagram or discord 🐒🐒 Man I am literally struggling with the modelling for an isometric room man please.. 🙏 My shortcut keys are not working like those youtubers I am not sure but will it get fixed by selecting the Blender 2.7 in the preferences??
I've Seen People had problem with Windows, once you have applied the Boolean Modifier, you can just hide the window cube by clicking on the eye and camera icon next to name of cube. and For the Materials: 1) Download the 3 files from the checkout MT_PM_V060_Maps, MT_PM_V060_Blender_CyclesEevee, MT_PM_V060_Thumbnails. 2) Unzip them all 3) Open the Thumbnails folder and drop all the individual images (not the folder) into the MT_PM_V060_Blender_CyclesEevee folder 4) drag the whole folder for MT_PM_V060_Maps into the MT_PM_V060_Blender_CyclesEevee. Bonus tip, if blender can't access the maps properly it'll make the render purple to indicate somethings missing.
For anyone still struggling with objects being purple, I found MaxTree on CgTrader and they have .fbx files in the download list and that solved the texture issues
@@ih4269 you have to download the 3 files and put all the images of the thumbnail folder into the blender folder .. then the maps folder into the blender folder
Finally I solved that problem "select principled bsdf"!!!!! That's really simple matter! JUST select principled bsdf! literally >>>select that green line box and add principled setup
Just one correction when u set up the textures with node wrangler it set up both normal map and displacement map, blender guru aka andrew price talked abt this in his latest video that it is the wrong way and its better to only use the displacement map, using both can lead to very big problems in some casses and its double the remder time for no extra detail
Damnnn what an amazing tutorialll really!! Thanks a lot for all those assets man!! the creativity is on next level!! Also pls stop adding music in backround it is so distracting
@@mujental im right now trying to make the scene u just shown how to make but with a diffrent style like instead of adding 2 windows im adding one window long in y axis that covers both of ur windows and THOSE ASSETS ARE REALLY HELPING ME OUT
@@mujental Thanks for showing the viewport display and Bound visibility setting, ITS gonna be a big help to me as i usually try to make Big Big Bigg environment stuff
@@mujental OH THATS REALLY A NICE IDEA, wait lemme follow u there first brother, its almost done the just need to add the wall folliage . im using blender 2.8.9 cause my pc is windows 7 and doesnt support any further version its heart breaking that i cant even use IVY generator or gscatter but i still can use some smol tricks . See u brother
00:05 Create a nature scene using Cycles in Blender 01:12 Creating and duplicating windows for the room in Blender 02:22 Creating a nature scene in Blender using sculpting and shaders 03:38 Creating nature scene with sunlight and grass assets 04:53 Adjust particle system settings for object scattering and appearance. 06:17 Using particle systems to scatter assets and increase scale for a nature scene in Blender 08:12 Enhancing the nature scene with additional assets. 09:49 Creating a nature scene with trees, volumetric effects, and rendering
Such a great tutorial. I'm trying to move my workflow to blender from another software. But I am struggling. I have been following your video and for some reason, My booleans are not cutting the space/windows. Even if i change them to wire, or hide them, nothing is working. Any tips??
for some reason my plants did not have any textures? i tried reimporting and checking if i was missing anything but none of my plants had textures, even the original blend files had no textures
@@mujental I'm sorry to bother you, can I ask one thing? I followed almost everything perfectly but the image plane behind the window. How did you make the image not block the sunlight?
Bro when i render it id window cube and the big cube that you created for sunrays it becomes A cube again and the light disappeared is there any solution
please tell me the materials i imported form maxtree they are only meshes theres no texture how do i import textures i tired downloading 2 times blend files and fbx files but no textures....
For the Materials: 1) Download the 3 files from the checkout MT_PM_V060_Maps, MT_PM_V060_Blender_CyclesEevee, MT_PM_V060_Thumbnails. 2) Unzip them all 3) Open the Thumbnails folder and drop all the individual images (not the folder) into the MT_PM_V060_Blender_CyclesEevee folder 4) drag the whole folder for MT_PM_V060_Maps into the MT_PM_V060_Blender_CyclesEevee.
I download MT_PM_V060_Blender_CyclesEevee.7z], but somehow all the blender files are pink. and also in my filegroup there are only .blend files and no pictures of the models?
soo here is what i have i can model hard surface and anything in MAYA and learning texturing in substence painter so my model is ready and can import anywhere bus i dont know how to make environment soo i found blender can make real looking environment but i dont know anything about blender just want to use for environment cuz can make model in maya soo can i directly jump in blender and make environment or have to learn blender
hey! bit late to the party, i was also stuck on this exact thing, but after I selected the plane (ground), then it worked! i didn't notice it wasn't selected anymore.. might be the same thing you have which in that case easy quick fix! :)
Make sure your rendering is set to Cycles or you wont see it. Go to options on your Shader editor window. and once u click there should be in the cornern ( hit N ) to pop out, than click options, and u will settings ----> surface -----> diplace window and click there you will see displacement and bump option. hope this helped
i created the entire scene, but my lighting isn't working. The windows are "wired", and I hid the window objects on the right panel, and in the viewport, light shines through the windows, but when rendered, light doesn't shine through. also, when I have the image plane, the sun doesn't really shine through the image well. could u please help?
HEYY!!! I loved the whole tutorial, almost completed this but i am facing one problem when i open viewport shading tab(where rendered preview is available) my whole image seems very dark and pixelated and also blurred out. How to fix this?? ive already denoised it. Please help me with this problem. @mujental
Allô! there, just a question, how i can change my setting in my displacement to bump only at displacement and bump in Blender 4.0.2? I didn't see this option on blender 4.0.2
2 things can happen, you didn't set it to wire or just check in the right up corner that you have switched off rendering option on those objects ( camera symbol :) )
Did you ever find a fix? I have it set to wire and have rendering option on. When i'm in Eevee it renders the lighting through the windows but in Cycles the windows are blocked.
How did you import those plants and trees?I appended them and they are in pink colour and i tried to fix that by using find missing files and it is showing error
The scene becomes way too much foggy with the same amount of density and the scebe becoming darker if i reduce the density value can anyone have a solution?
@@gameswedesire7881 I believe if you select object, it includes the material as well, but if you select mesh, it's just the mesh. Sometimes it's best just to try it out yourself! You'll learn a lot more that way
Did something change with the Principled Volume step? On multiple tutorials for fog or light rays people use it but they set it to 0.1. I have to set it to like 0.001 for my Project to be visible but I cant ever get it perfect, If I set it to 0.1 its way to dense but If i set it to low I lose the rays and fog effect?