Explosions are some of the most exciting shots in cinema and it is hard to top a nuke. In this tutorial, we will be making the giant mushroom cloud-shaped, atom-splitting, explosion... the nuclear bomb! Join Iridesium Discord: / discord
INsert an object probably half sphere that will emit smoke set temperature to -0.5 make it explode Add and Use curve guide and a circle. Animate the circle scaling. Experiment wirh settings...
Tyler Norton I know. Often tutorials are way to fast to follow but you can set the video velocity on something like 0.75 or 0.5 so it is easier to follow the instructions.
I have been a modeller for a really long time but never really got into simulations. This channel really helps me step outside my boundaries. Keep it up!
This tutorial was good. I feel like you, at some points, just moved too fast. With me, I like to use the exact numbers you used like for the colors and the ColorRamps. Also, when you baked the particles, I wish you said that you were going to bake them to see if it looks good so I knew that I didn't need to bake them each time. My PC struggles with particles so it took some time to do that. Even though I'm complaining about these things, it was still a good video.
I do want to point out that most nuclear bombs are exploded in the air above the ground so really the sphere should expand towards the ground, and it only creates the smoke of the mushroom cloud once the dust kicked up from the shock of the airbust bounces back up into the air and is sucked upwards by the rising column of superheated air underneath the fireball. I think that would look most visually appealing in light of the fact that most nuclear bomb footage is an explosion above the ground so its just what i keep wanting to see
Had to stop watching because he'll brush over some important settings in 1 second, but spend 5 minutes readjusting the sphere's location. The artist part of his brain took this tutorial in for a nose dive. I'm sure it's a good video for most people with a normal level of patience though.
The shockwave lags behind the light about three seconds, so that explosion is only about a kilometer away which means that that is a very low yeld nuke.
Really? Wow that’s so crazy too bad it’s a fake 3d simulation and he even says in the beginning it’s not physically accurate so I think no one gives a fuck but you
Man, I'm sorry to say this, but your tutorials are actually quite bad, despite the fact that your technic is really good.The fact that your record your audio on the top of pre-recorded video(where you keep going back and forth on little details , which could have been avoided)) makes it hard to follow.Not wanting to be toxic or hating or whatever, just wishing you could improve your workflow concerning your tuts. But all things considered, thank you for your contribution to the blender community, as mentionned before, insane technic.
Like a million years later and still this and one other are the only nuclear explosion tutorials both of which are on super old versions of blender. Yikes
Great video. Subbed. I worked on nukes for blender, and was making the whole thing too complicated. I wasn't letting the simulation do the heavy lifting. This video helped eliminate that thinking. Thank you. I'm starting to think a person can spend an entire life using blender and not know everything it can do.
its actually the opposite. cooler fires are more red. nuclear is almost white, what's red is only the glow and the unburned soot surrounding it. I think red is way overused in explosions and it always comes out looking like a gasoline fire that's barely hotter than a hot nail lol
One detail that was really helpful about this was finding out that you can have the domain cut through the smoke object and that it actually works for cutting it off like that.
Yes, I'm getting all sorts of differences in how the domain resizing affects things, missing options (no doubt somewhere, but where?) in 2.935. An update please...
tbh you are too fast. like really, way too fast. a tutorial should explain it slowly so you understand what you are doing so i just stopped and deleted it because i couldn't keep up with you and didn't understand anything. sorry, but maybe helped others but not for me. keep up your work
Can we please get an update for the people 2021 because I'm running into alot of issues and there's not even fire. I don't wanna add another object to simulate the fire because my pc is going to explode
@Iridesium Have you considered recreating this in Blender 2.8? This is by far the best looking Nuclear Explosion in Blender tutorial on RU-vid, but is kinda hard to follow.
such a shame this is outdated, tried to follow along on blender 3.2 and I just couldn't do it, setting are totally different and have totally different names
Is this a built in plugin? I'm using 3D Studio Max (Old version 7) does Blender have a built in smoke plugin and is free? Mine has a free plugin called Particle Array.
Fire and smoke simulations (as well as others like cloth and fluid) are part of Blender's physics subsystem, and included as part of the downloaded package. Unless I missed something in the video, all you need to follow along is included.
@@jgostling Nice. I remember reading or watching a tutorial that it's free but wasn't sure what was in the free core pack. the viewport or world view looks like 3D Max but the UI is laid out differently. I'm sure it's a whole new learning curve. I like the old Material attachment over doing nodes that all other softwares have (including the newest Max). it's easier to just go into control and adjust but might have less ability for realism. thanks for touching out and answering.
Let me start with that I am just now beginning to learn Blender! So im having some trouble in blender 2.8... when im modifing all the values up to min 4:30 (domain... etc) they don't stay the values i set them at. If is modify something in domain, go back in flow and then back in domain, nothing stays as I set it.
Issue, so when the circle does the smoke animation, it waits until frame like, 60 or something to start emitting smoke, and the smoke it emits is scuffed as hell, any fixes?
Hey man i need your help I'm having trouble when i add the fluid effect to the sphere i get smoke but no fire why does yours show fire i tried switching the effect to smoke and fire but nothing please help
Im a pretty new to blender. Whenever I add a smoke domain -- quick effect -- it makes the domain completely full with smoke, not a small mushroom. Am I dumb or somthin?
Hey Joel, just wondering if you could give me some pointers on creating an intro for my channel. I'm still relatively new to blender so any advice would be appreciated. Thanks! (Love your vids btw)
This, in my opinion, is one of the most important parts of making any company look professional. The last company logo and intro we designed took about a week. The Iridesium logo took over two months. It is crucial to find the very essence of your company (what your company is aiming to do for people) and then go from there. It also helps to have the name correspond with the logo ;) This subject can be very in depth and might be a pretty good subject for a future tutorial. We'll see.
your channel well the best of all i watch if you keep making those awesome tutorial oh by the way make the nuke velocity slow soo you'll get that slow and heavy effect on the explosion nuke's are big so it should be slow but over all this tutorial is helpful thank you
I can't figure this out for the life of me, whenever I go to cycles or eevee, it doesn't show up. what am I doing wrong, this always happens with explosions, it happens as soon as I try to change the texture at all.