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How to make a REALISTIC ICE material in Unreal Engine 

UnrealMatter
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12 сен 2024

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Комментарии : 13   
@user-ps6ds5ov2l
@user-ps6ds5ov2l Год назад
Very nice!
@UnrealMatter
@UnrealMatter Год назад
Thank you so much!
@SeanForsythTutorials
@SeanForsythTutorials 2 года назад
Looks great! Is there a way to get transparency into this shader also? Ideally some kind of fresnel falloff to see inside the ice cube?
@UnrealMatter
@UnrealMatter 2 года назад
Hey, yeah you have to add a parameter to the opacity input. From there you can change the transparency of your material. I assume you would have to experiment a bit with a fresnel node in between and maybe mix it somehow with the texture
@SeanForsythTutorials
@SeanForsythTutorials 2 года назад
@@UnrealMatter Thanks for that. Unfortunately, when I change the shader Blend mode to Translucent, the rest of the shader reacts really strangely... The nice refractions you had going seem to stop. Any ideas?
@UnrealMatter
@UnrealMatter 2 года назад
@@SeanForsythTutorials Maybe take a look at this: forums.unrealengine.com/t/ice-material-edges-completely-transparent/346541 He doesn't use opacity but refraction, maybe it is possible to achive a better result with this method. But I don't know if it will be that good as in the video :/
@SeanForsythTutorials
@SeanForsythTutorials 2 года назад
@@UnrealMatter Ah thanks man, appreciate it!
@hatsunemikuchannel2023
@hatsunemikuchannel2023 Год назад
5:20
@just_lord_and_master
@just_lord_and_master Год назад
👏👏👏
@joseelmersilvafernandez1806
@joseelmersilvafernandez1806 5 месяцев назад
and where did you get this shaders?
@UnrealMatter
@UnrealMatter 5 месяцев назад
Hey, could you please specify what you mean by shaders? Do you mean the textures?
@peter486
@peter486 2 года назад
why are you not evne using bumb offset?
@UnrealMatter
@UnrealMatter 2 года назад
of course you can use it if you like, i also mentioned that you can use displacement if you like. this will get more realistic results for sure if you don't want a smooth surface. the ice i made is for frozen lakes for example, it doesn't have bumps or displacement.
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