I would suggest doing more detailed tuts about animating in blender since tons of people are using blender as the animating engine rn including me so tuts about how to animate there and how to animate vfx and all of those stuff would be pretty decent and helpful + keep up the good work man im a new solo dev trying to master everything in roblox game dev. and u helped me a lot
hey man, the video is great and the final product is awesome for only an hour as well so keep up the good work, for your next video you could make a tutorial on how to simply animate tools like a sword slash
@@26andergaming29 well i was thinking about the concept more than the details, it doesnt have to be a 60 fps work of art when it comes to the actual anim lol
I took a different approach to save time. Instead of making a timelapse I premade the script and tried to explain it through using an example. Than I scripted it. To break it down step by step Remeber, a CFrame is a changeable datatype that u can change without moving a part. 1. Rotate a CFrame to a random angle. Bounded so it can only rotate within a half-circle 2. Use lookvector on that Cframe to create a position. 3. Save the position. Referred to as Old Position 4. Repeat steps 1-3. Position from this is referred to as New Position 5. Check if the New Position from step 4 is too close to Old Position from step 3 using .magnitude 6. Using the new position and the old position. Create a brick between the two positions for the slash. 7. the brick is put in the middle of the two points, faced toward one point, than scaled to fit between the two. 8. Repeat this for how much u want