@@Boston_Tea_Party1 f4se, use some sort of mod organizer. Its all plug and play when it comes to modding a Bethesda game. It's one of the most used mods
@@Boston_Tea_Party1 Simple, long as you have the old version of FO4, pre next-gen-update, which can be gotten using a downgrader, you can use vortex or any other mod manger of your choice to download and install it. It's a body replacer, so not exactly too tough to get working. Bodyslide and outfit studio is another thing to go along with it, since that can allow adjustments to the body if you want to learn how to do that. CBBE also has a SFW version to use, which is great since it means you can still have the game be SFW but have different body shapes.
1st and 2nd generation synths are fairly sophisticated robots while 3rd generation synths are effectively 3D printed humans with computer chip embedded brains. The technological gap is mind-boggling.
@@UltraZombie115 Unmutated sample or not, the ability to assemble a fully grown, fully functional (?) and pre-educated human being in a matter of minutes is still an unbelievable feat of bioengineering.
That's what happens when you sacrifice an 8 year old in the name of science and then take on his name and try to convince his father you are actually him 60 years later.
@@autinjones7194but in the reason update Enclave remnants are receiving orders from higher command and a secret location they still could be around in large numbers building up strength
@@autinjones7194I think what he means is prior to all that. Prior to the events of Fallout 2. Lemme rephrase his comment: “With how advanced Institute tech is, you’d think they would’ve been targeted a long time ago prior to Fallout 2?” I mean, if I was President of the Enclave and I catch wind of such technology, I’d make the Institute the primary target. Capture the Institute and its tech (rather than mindlessness blowing it all up to smithereens).
@@barricadedpurifier that makes sense. Since you can find all sorts of really old Enclave armor lying around. Perhaps The Enclave only had a very brief presence in the Commonwealth before abandoning whatever they were doing there. And at that time the Institute was not as well known or powerful. Very likely early on they barely had Tech that was at all better than what was available in a standard vault.
Everything can be filed by guns though, and it's better to use expendable, easily built robots to do your work than risk the lives of some of the brightest minds in the commonwealth
@@shyguy3353 So you don't think with all their advanced technology and resources, they could develop any kind of synth that is at least resistant to bullets?
@@B0Yextreme Yeah, the dialogues make the coursers out to be like some endboss level threaths. On the other hand a lot of what the institute is doing makes very little sense.
With the speed they make them and the number of people you actually run into in the Commonwealth, they could probably replace everyone within about a year
In video it was about 2 minutes and 10 seconds from start to synth emergence. Each minute outside of combat is 30 minutes in the game. This means one synth maker can produce: 0.92 Synths/hour 22.15 Synths/day 8086 Synths/year. Considering we see 3 makers in this room they could produce about 24k synths a year…idk what the total commonwealth pop is but I think they could do it.
@@DarkFoxZero77 They don't intend to replace humans entirely, it's about secretly doing it. The synths would be under Institute control. It's not some long term plan.
Luckily the one place in these modern gen synths that is still got machine parts in it is the brain. Prolly helps modulate their reaction to becoming alive when you’ve got a computer controlling how they think.
I think robco might have made some not long before the bombs fell. It's why the pip-boy is so small. The existence of the platinum chip too would suggest that they did eventually make some sort of smaller electronics
I watched the process and timed it on the pip-boy because I was thinking about how fast they were producing them (and RP-wise, it's something the Brotherhood of Steel would want to know) and from start to finish was about 40 minutes in-game. So The Institute is producing about 36 synths a day which is terrifying.
Well many synths are seen in the game being interrogated and eliminated from the communities where they replaced existing humans, due to odd behavioral patterns. Seems like either the Institute have some programming errors to iron out, or they should, I dunno, stop replacing people and just make new people?😅
@@MatthewSevens I don't think so, at least not directly. They'll be some hints of someone in the show being a synth, but they never outright confirm or deny it.
It's kinda weird to think that the 3rd generation synths are basically just clones, but everyone treats them like they're some sort of highly advanced robot. I feel like empathizing with the railroad would have been a lot easier as well as a whole slew of other things taking a much more morally ambiguous tone if that was just sort of leaned into more.
I felt the same way to be fair. I think it’s something about a thorough mind that makes it want to uncover every detail in an open game like Fallout, and also delight in doing so.
All synths have your son's DNA and genetic info, which effectively makes all of them your sorta-grandkids. *Think about this before sticking it in a synth. You reprobates.*
It's kinda stupid you can't just get her a new body straight from the production line if you're the leader of the institute already but Bethesda quests rarely affect another quest's outcome.
I love the level of detail, including the DMEM / BME bioreactors towards the end of the video, with an agitator which might also serve as a heat source to keep the bioactive cultures alive.
Does somebody remember that one quest in Fallout 3 where the Snyths are introduced and also the railroad? I totally forgot about that until yesterday when I started to play it again. They had that shit planned so long ago. Cudos dear devs
Yes! I went back and replayed Fallout 3 the month leading up to the show coming out. It’s always funny when they use the reset code on the fella from rivet city lol she just flops then gets up like nothing happened.
The way the robot "looks over" the synth before moving to the next step is the cherry on top for me. It's looking for imperfections in the process (all manufacturing has this).
Not really, more than half the technologies they use existed pre-war. It's just that unlike most other factions they manufacture their own stuff and don't find a 200+ year old piece of scrap and tie some rags to a piece of wood or something like that.
something i did not understand, why the institute was so.... dumb? like they needed more energy, but instead they spend time wasting hundreds of synts on infiltrating instead of, you know.... getting larger?
The Institute, or at least its leadership, may be very smart when it comes to science, but they're not smart about everything - their weakness is being extremely out of touch with reality on the surface and being inept at politics. Psychopaths tend to gravitate to leadership roles as well, which further explains why they were ok with the kidnapping/murder/replacing of civillians.
Personal theory: Cells are cultivated in the laboratory and this process just puts the dormant/cryogenized cells into the body, for the juice to then act as an enzyme to finish constructing the anatomy
That makes a lot of sense for what can be seen in the video! It also seem that they have a 3D printed polymer bone structure, or perhaps the same cells that create the muscle can turn into bone using a different frequency of electricity.
If they made the machines linear instead of a big round room they'd be able to make these synths a hell of a lot faster. Conveyer belts exist for a reason.
@@bedecktI always imagined that there is a giant hall filled with these like you said but just sealed off from the explorable area for game limitations (time, cost are factors).
Yeah it’s a great attention to detail for world-building but it’s still gets hate somehow. If it was new vegas it would be used as evidence for why it’s a “masterpiece” lol
First a polymer synthesis process, alongside a 3D printing needle jabbing along fine wires in the form of a human skeleton, then secondly the dipping of the structure into a stem cell culture. And now the muscles are injected with human blood. More needles protrude from the ring’s mechanisms and shock the strange body. Eureka, life!
Instead of using magical underwear, they could have had a claw like machine that covered the private area as it lifted the synth out of the pool. They could have also done a conveyer belt type thing in another room that you could only see through windows. That way they could easily disguise it by limiting your view.
As I recall, there's not a single quest objective in the game that requires you to set foot in this room. You'd think the Institute quest line could've made more use of this room, or the area could've been larger.
I agree that the place should be larger. Lots of opportunities to show at least a few more ways that the Institute works in. The robotics I found were underwhelming compared to other divisions. I mean, synths are the basis of a lot of side stories.
And in the end, a lot of us ask, what is the end point exactly? MY anology is "A friend of mine, who is a very decent upstanding fellow, I replaced with a one to one robotic duplicate, so what did I accomplish exactly? Well I wasted a shit ton of resources and time". However its a weird way to "help" mankind, which I think the phrase counter intuitive embodies here. A motive I cannot side with, Caesar's legion is cartoonishly evil yet, I understand their motive to the core, the institute, I have to have a room temperature IQ to agree.
It makes sense that I found out Jonathan Nolan is a Fallout fan after he ended up on the Fallout TV series, because there is no way he did not take inspiration from this scene for similar scenes in Westworld.
This room made me side with the Railroad. It humanised the synths when you realise that they are flesh and blood the same as everyone else, just made in a different way.
thank you very much for this very informative and straight to the point tutorial, ill be doing my own synths in my basement for now on thank you very much
Same. I wish we had more of this kind of content in Fallout, if the in-game tribes and factions could aim to a higher goal than survival and power control and strive to be something better. Sometimes the wasteland should be contrasted with a more hopeful group, even if on the sidelines of the game itself.
@@dennischen2642 He simply said it was it was "like" westworld. How does the release date pertain to its similarity? Not to be rude but can you even read?
@@goose1114 Extra words add implication to a statement. Him adding a though at the end of the sentence turns it into more than just a "simple statement". Not to be rude but can *YOU* read?
@@JusticeGamingNY yes the 1970s films TOTALLY had a scene exactly like the one in Fallout 4 here, which the game CLEARLY drew inspiration from and is TOTALLY what we're talking about right now
@@Stingra87 No, they're evil. To be amoral, truly, you need to be without morality, like a robot. They're human. They can understand that what they're doing is wrong and hurting other people.
@@Stingra87When comparing to the people of the wasted surface, the Institute are simply far more moral, even if amoral from a current, objective standpoint.
The Institute is the faction I often end up siding with in Fallout 4. They are by far the only group in post-nuclear USA who not only was able to restore (albeit limited to their underground paradise) humanity to pre-war status, but they advanced technologically to an insane degree. Their isolationist ways make perfect sense to me, given how so many groups in the Wastland are incredibly selfish, exposing themselves would only put everything they've accomplish in danger. The Enclave would do anything for that kind of tech, the NCR are too self-centered to not smother the scientists under demands and burocracy, and pretty much all other factions would want the Institute destroyed out of fear. No one is without sin, but for all they've accomplished, the Institute rarely causes casualties. A couple dozen abductions over the decades is NOTHING compared to the horrors many other groups inflict on people every single day. Even the NCR who is generally considered to be a good-guy faction is willing to throw hundreds if not thousands of lives into the meat-grinder if it means securing more power to the republic and more political power to it's suits. The Institute's worst sin was likely dumping their FEV rejects with no regard to what those Super-Mutants would do to the population. If Shaun wasn't so obsessed with being in control, from what we can learn talking to the Institute department-heads, they're all extremely reasonable and level-headed people who only want to keep their paradise safe and continue their research. Some even suggest giving their obsolete tech (which still is much better than whatever the wastlanders have) away to save face and help the people in the wastes. About the synths...it's a dumb and dangerous idea. It feels like something the Think Tank from Big MT would create, not because they should, but because they could. The Synths, especially the Coursors, are extremely dangerous considering they VERY MUCH SO have free will, even if that will is bound by computer codes. The Institute is not made of soldiers, and they're walking on a knife's edge by creating what essentially are elite soldiers who as far as we know only stay in line because they were brainwashed to do so.
I agree strongly about pretty much everything said here about the Institute. It truly is a bastion of light and advancement on a technological, safety, and perhaps even moral/social level. However, I concur that the synths are like a double edged sword which may fall back on the scientists of the Institute themselves.
After reading all of this I realized I'm a wokie dumbass simp who fell hook line and sinker for pipers activism. To be fair though the entire rest of the world wasn't easing my paranoia about the institute either.
Imagine if they could have an alliance, where the Institute stopped killing people and the Minutemen used their teleporter to help people literally in a minutes notice. They would be unstoppable
@@racist4595 if you side with the institute you dont become enemies of the minutemen, so you can do both, the institute only wants you to get rid of the brotherhood of steel and the railroad
@@youngdonald4109none of the factions become hostile towards the minutemen. I just finished a BOS play through yesterday and the minutemen are still intact
Michigan would be cool. You could do a lot with the old factories, Detroit, the great lales, and the beautiful scenery to the north. Plus some area's water already has like +3 Rads irl