@@yolothestronz2267 no I mean like how would you implement this The cannons need a rotational input to work how would you get the data from the gyro to the cannon input?
You can use a copycat beam instead of a full block for the turret shaft, the tinier hitbox gives you more space at the base. (A create shaft might work, but will have lower blast resistance)
That transmission of yours is so simple and small yet so effective because it has neutral steering. I will use it in my next project. Your tutorial is 2x better than qarsan's. Thanks!
It's weird, I couldn't hardpower the gearbox with a lever to reverse; not the end of the world; no the end of the world comes when having finally built a successful transmission (+ finally including the steps, kneel clicking the helm to assemble, and then break the helm); to then put it on it's highest RPM and see.... fuck it's gone, aaah no come back!!* 3 chunks across and up a big hill, thank goodness for the deep river on the other side; and remembering of the gravity gun! * glad I wasn't in superflat (no structures). Uh well, that's gone!! :D Although it could be interesting to build a tank with a waystone inside a: to see if you can tp to a moving waystone, or if not moving can move between waystone tanks whilst stationary, but always to their new location
I plan on doing a video on better turret internals which will have a 3x3 drop-in autoloader that uses the big mount, but in the meantime I can give a basic explanation The main differences are that you need to build the cannon in line with the mount (2 blocks above the base block), and you also power the pitch from the side of the base of the mount, not the side of the cannon itself You can assemble it and fire it by inputing redstone into either side. Powering the side with a hammer assembles the cannon, and powering the side with a red dot and a line fires the cannon Loading and autoloading the larger mount is no different to the compact mount
Hey, i noticed your builds on the page of "Trackwork", and i was interested if you could maybe teach me, and maybe other people on how to build a good looking car, or that jeep from the desc of the mod :)
Once I have some free time, I have plans to hopefully make many more tutorials around VS and Trackwork, including good looking and compact cars, so stay tuned :)
CBC: Modern Warfare. It is an in-development mod that is currently only publicly available through the Tank Tussle modpack. From what I've heard, it's planned to release on curseforge soon. I'm not sure when soon is though
Clockwork is the mod that makes VS and Create work together. Any version Clockwork is compatible with works fine. I'm playing on 1.20.1, but 1.18.2 works well too
when i print the schematic on the shippified block it doesn’t act like yours but just turns to normal block and break everything. can you give me some advice
You might be accidentally placing the schematic on the ground below the shipified block Maybe use a phys gun to pull the block into the air, and then try to print the schematic up high?
your tank look good but landmind can make tis tank cant move with controller cuz all the contol is in below so yea i dont think tis thing can survived the tnt land mine also hijacker can hijack the tank cuz below is expose
This tank is not for combined arms warfare or realistic battles. It's main purpose is freeplay, where the map has no gimmicks and everyone is inside their respective tank at all times. For a realistic or combined arms tank, the links should definitely be concealed
The only way to get all the mods used here is through the tank tussle modpack, available in the discord in the description. Quite a few of the mods are in-house and aren't available anywhere else.
The mods are in the discord server in the description. The main mods are create, valkyrien skies 2, clockwork, trackwork, create big cannons, create connected, tweaked controllers, ender transmission, eureka ship helms and steel armor blocks
The scale of the tank is just from the armour thickness. Using the exact hull internals and some tweaked turret internals you can make tanks as small as 5 blocks wide and 8 blocks long
You can, just make sure that keybinds are setup right in the config menu. You won't be able to use the analog redstone signal without a proper controller or joystick tho.
please respond. i am not using the tank tussle modpack but most of the mods, exept tally ho and tournament, how do i put a schematic on a shit, it wownt let me. ive tried hard i t just snaps to normal block grid and doesent place on the physics affected block
I'm not sure what mods are responsible for this functionality, but I'd highly recommend using the modpack. If you want to set up tanks without the modpack, you'll want to place the schematic somewhere in the air, make sure it isn't touching any part of the ground or other structures, and then use the ship helm after placing your schematic to assemble it.
so i have some problems with getting the clockwork tabs to open, whenever i try to open them minecraft crashes. should i use fabric instead of forge? i have never had this problem before
Create, valkyrien skies 2, clockwork, trackwork, create big cannons, steel armour blocks, copycats+, eureka ship helms, ender transmission, create connected, diesel generators, cbc modern warfare, tournament This is not the full mod list, just the essentials
@@milanjocic5093 i believe it can be found on github, if not it is in the tank tussle modpack. if anything, i would strongly recommend finding another launcher, as tlauncher is not secure.