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How to Make an Arma 3 Operation & Avoid a Fustercluck 

Rimmy Downunder
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Scripts are stored in this file since YT won't let me put them in the description: mega.nz/file/X...
The Trial Mission made in this video: mega.nz/file/m...
The Chat Mission made on the livestream, Operation Flammenburger: mega.nz/file/j...
Cadian XXth Old ACE Medical w/ New ACE Features Mod: steamcommunity...
The Full "Make a Mission" Stream VOD: • Making an ArmA Operati...
The ArmA 3 is Not Real Life Video: • ArmA 3 Is Not Real Lif...
The Radio Video: • ArmA 3 & SS13 - Why th...
Well this was a little different. I'll see how well this video does, and base whether I'll be making more off of that. A whole lot of work went into this one, and I'm not really going to make more if they aren't wanted. On the other hand, I do like talking about ArmA a lot.
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Second Channel w/ Full Stream VODs:
/ @rimmyjerrybeansman
#makeanoperation #arma #fustercluck

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28 сен 2024

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Комментарии : 686   
@RimmyDownunder
@RimmyDownunder 4 года назад
Hey, the full 12 hour VOD of chat and myself making Operation Flammenburger is now live on the second channel if you want to suffer through that. It'll be a while before RU-vid fixes the quality past 360p cause it's so long but hey, deal with it. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EuYKHUPH0lY.html
@Duke_Krst
@Duke_Krst 4 года назад
Bloody brilliant!! Keep up the amazing stuff
@HolyFurryFish1998
@HolyFurryFish1998 4 года назад
How do you make an Arma3 operation?
@gray9173
@gray9173 4 года назад
Im sorry but i have to know what PC background you have
@thedoctorss69
@thedoctorss69 4 года назад
AH i remember watching this...yeah all 500 bits spent on you during that stream...man TheDoctorSS666 sounds like a generous guy. do you remember?
@fuzzyblood2412
@fuzzyblood2412 4 года назад
Can't wait to install ARMA3 for the 4th time
@Csp499
@Csp499 4 года назад
Me: "Man, modding Ravenfield is frustrating sometimes, I ought to look into something like Arma." Arma: This AI mod turns everyone into seagulls if a certain option is enabled and this WW2 mod breaks chat. Me: "Time to get to work on my next Ravenfield mod project"
@slayervel
@slayervel 4 года назад
What a coincidence, lol
@MsFreegaza
@MsFreegaza Год назад
haha i feel it
@thegamingshiba
@thegamingshiba 8 месяцев назад
real tbh
@vitu6427
@vitu6427 6 месяцев назад
The man, the myth, the legend: SOFA
@thegamingshiba
@thegamingshiba 6 месяцев назад
@@vitu6427 ikr
@Grummar
@Grummar 4 года назад
"Minefields don't need to actually exist." Now you're thinking like a combat engineer!
@andresolmos8639
@andresolmos8639 4 года назад
Reminds me of the time the British soldiers in North Africa started putting "Poisoned" signs in every source of water and when the germans complained about it saying that poisoning water was against the rules of war, the british replied saying that yes, poisoning water was illegal, but merely putting sign wasn't.
@Grummar
@Grummar 4 года назад
@@andresolmos8639 Yeah, real minefields need to be marked too, but you can (and it is standard practice) to place non-existent minefields aswell.
@vampyr2936
@vampyr2936 3 года назад
@@Grummar technically speaking it achieves the same effect, area denial
@notsteve5927
@notsteve5927 4 года назад
“Available mods: 408” *confused screaming*
@snake45aiman
@snake45aiman 4 года назад
Even 100+ mod cost like 120+GB..damn how many space does 408 mod cost
@nearlyepic4831
@nearlyepic4831 4 года назад
@@snake45aiman Depends on the mods. You can get big mods that add entire factions or little mods that add specific weapons, vehicles or scripts. Most of them will be small mods.
@aussieman4791
@aussieman4791 4 года назад
490 mods, get with it
@gratuitouslurking8610
@gratuitouslurking8610 4 года назад
@@nearlyepic4831 My experience with modding Fallout 4/Skyrim/Terraria/Dawn of War def can confirm this. There's quite a difference with a tiny weapon pack compared to a massive framework or overhaul system. I suppose in ARMA terms there's probably much more weight of hard drive removed from something like ACE Medical and patches than compared to Grimdark Armory, an add-on to Only War and basically just adding in various weapons, armors, and vehicles. You can probably fit in the trigger mods in like megabytes.
@henriks2708
@henriks2708 4 года назад
I heave 380 mods and thats 310GB
@OneEquineShedASingleTear
@OneEquineShedASingleTear 4 года назад
As someone who has fallen into the trap of "Spawn mortar team, Use Fire Support nearby to scare them " and used to make a lot of defensive ops, I definitely appreciate this. Really hope the tips and tricks episode comes out.
@thekommunistkrusader3921
@thekommunistkrusader3921 4 года назад
Ya see I just came from call of duty world at war on veteran difficulty so this is nice
@nillynush4899
@nillynush4899 4 года назад
Tfw activision skipped a WaW remaster and just went to MW2
@thekommunistkrusader3921
@thekommunistkrusader3921 4 года назад
@@nillynush4899 I know the feeling... the fact that 1 shot from the garand is like a pea shooter then the next is a cannon really feels weird
@repdebt
@repdebt 4 года назад
Which mission
@thekommunistkrusader3921
@thekommunistkrusader3921 4 года назад
@@repdebt blowtorch and corkscrew
@petr0rabbit
@petr0rabbit 4 года назад
I need to play waw again. mw and waw was the best cod era for me
@McDouggal
@McDouggal 4 года назад
7:20 - another option for "I want my AI to not move from their assigned location but removing ability to path is stupid" is to paste this little script into the unit's .ini: [this] spawn { Params ["_unit"]; _unit disableai "path"; waitUntil {behaviour _unit == "COMBAT"}; _unit enableAi "path"; }; This will disable the units ability to path *until* it goes into combat mode, either because it spotted an enemy or because it heard shots close by. As to why you'd want to do this, I had server crashing issues that seemed to be related to DoStop This; when I deleted units that had that in their .ini and were dead. Or not dead, in the case of one AI that had bugged into the ground.
@theRealBased1492
@theRealBased1492 2 года назад
underrated comment thank you
@churchson1048
@churchson1048 4 года назад
As a guy who runs events on gmod, the focus on gameplay over realistic and detailed events is something I take to heart. I only make detailed setting in really small rp only events. If theirs combat then I only use basic fortifications and maybe a few destroyed vehicles props
@baylianparkinson1874
@baylianparkinson1874 4 года назад
Don't even have the game but this is really cool to now
@dikdikmarzipan2819
@dikdikmarzipan2819 4 года назад
HaHa Poor Person! - Jacksepticeye 2020
@gradyfearnley3803
@gradyfearnley3803 4 года назад
Haha poor!!!!
@gradyfearnley3803
@gradyfearnley3803 4 года назад
Jk I dont have ot either
@IRTG2006
@IRTG2006 4 года назад
*Know
@baylianparkinson1874
@baylianparkinson1874 4 года назад
@@IRTG2006 thank you
@churchson1048
@churchson1048 4 года назад
Another useful tip for large, multi-squad operations is to always inform squads of threats (when u need to add context and theirs a reason why it needs to be called in beforehand) as if another squad called it in. An example of this would a recon plane, you want ur squads to know theirs a recon plane so they dont get worried that the enemy has offensive air so u tell the squads "I just received a reports that the enemy has a recon plane above". This informs them that they have been re-conned, stops them worrying about offensive air and means u can have enemies move towards their locations.
@Oh_oh_its_Magic
@Oh_oh_its_Magic 4 года назад
This is quite incredible all these modules and streamlined features and general coding and the ai being quite better and the editor being easier to do, things have changed quite greatly since I had last played arma years ago. I love it, this video actually makes me want to play this game again because the editor isn't so comprehensively unfriendly like it used to be. When I first saw this video, I had the PTSD of working with arma 2 and early release arma 3 era editor and I remembered how complicated and generally headache inducing tiresome it was to work on a single mission. Thank you for this great video it helps me get up to speed with arma 3 now. Also, it seems like the community has gotten better.
@Aqueox
@Aqueox 4 года назад
Dude, I have 1000 hours on Arma 3 over the span of about 5 years playing. 99% of that, and I'm not joking, is in Zeus.
@Oh_oh_its_Magic
@Oh_oh_its_Magic 4 года назад
Ah Zeus, I also have good memories of playing as a in game mission master as well and working with ares and such.
@Aqueox
@Aqueox 4 года назад
@@Oh_oh_its_Magic Yup... It's an amazing tool. There's now Zeus Enhanced which is basically Ares and Achilles but better. And you can actually look up.
@lavaavalon
@lavaavalon 4 года назад
I didnt even know the arma AI could bloody call reinforcements like that!! that is a very good video, it explains how to do missions well and all In the end I have neither a PC or ARMA III, but its good to know
@Aqueox
@Aqueox 4 года назад
With VCOM and LAMBS_Danger.FSM they can call artillery and do airstrikes (strafes mostly). VCOM is better about the strafing.
@beepbeeptaco92
@beepbeeptaco92 4 года назад
You should make more video essays, your good at it. The are great. I dont even play arma, but I enjoy these.
@Tajul2810
@Tajul2810 4 года назад
I love when you post videos like this. As a longtime TTRPG GM who has recently started to play a lot of Arma (fuck covid), I have noticed that editing missions in Arma is not disimilar to mastering a game of, say, D&D. However, there are important differences (gameplay, scale, teamwork, length) between the two, and I feel that your videos are really helping me to adapt and get better at editing for Arma. So as long as you keep them coming, you have my like!
@kurtweinstein8450
@kurtweinstein8450 4 года назад
This is inspirational, I may try my hand at this. Including scripts in the description is going the extra mile and makes you a true hero.
@gratuitouslurking8610
@gratuitouslurking8610 4 года назад
I can't say I know much of Arma, but I've been partly intrigued, thanks to watching Arma Ops. Even with having NO real understanding of this, I can't help but be fascinated by hearing all this, especially watching so many zues-focused ops like Liru or similar do. This honestly looks like something you could theoretically do even on like single-player or something.
@RimmyDownunder
@RimmyDownunder 4 года назад
You absolutely can. I didn't focus on it because ArmA 3 singleplayer isn't really what I do, but back in the day before I was in units that's what I used to do. You can whack down some friendly troops, your own squad, some air or artillery support for you and then set up a whole big dynamic mission of enemies to fight and have a go at them. Just like the campaign, only lacking the dialogue.
@marypusineri6291
@marypusineri6291 4 года назад
Fuck yes, please do more of this. I love seeing all the backgrounf work that goes into missions.
@rhyskandoll9472
@rhyskandoll9472 4 года назад
Please make that tips and tricks video! I make missions for me and my friends to run sometimes, and a greater understanding would make those afternoons much more enjoyable, love you and your content!
@lucoamiyako8660
@lucoamiyako8660 4 года назад
You have blessed us with this wonderful knowledge, my liege.
@mrwri
@mrwri 4 года назад
Talk more about Arma, this is enjoyable content.
@fredrik45mc
@fredrik45mc 4 года назад
Really did enjoy this video and I've been wanting to make a mission for my team but never really known what to do or how to do it. But your video cleared up a few thoughts and questions I've had when attempting to make a video. I would probably like a video on how to use all of the markers and triggers + some need to know scripts like doStop this;. Even so I generally found this video quite informing and will probably use some of the tricks in one of my missions.
@theodorepinnock1517
@theodorepinnock1517 4 года назад
This was really interesting. It would be great to see more.
@MrFullCrumb01
@MrFullCrumb01 4 года назад
This was incredibly informative. It's good that you've run so many missions, as we can now benefit from your experience. It's still weird that I'm 5 years older than you, but you've got far more experience than I do.
@tyl3r992
@tyl3r992 3 года назад
Love to see more editor hints and tips mate good job well done
@DEEZ_N4T
@DEEZ_N4T 3 года назад
I found a loophole to use vanilla assets for AI artillery: 1. Create a repeatable trigger field that activates the fire mission waypoint when trigger conditions are met 2. in the fire mission waypoint attributes put in the radius you want for the placement radius, this makes the AI randomly fire into that radius until it hits the center(completion radius) or uses up it's magazine or the trigger is deactivated again, you can also use the cycle waypoint for multiple fire missions so as that the artillery only targets certain points, but do keep in mind the artillery's range
@larryfoullke219
@larryfoullke219 4 года назад
thanks for talking about triggers i had no clue that guard and move triggers required a second trigger to be tripped.
@RimmyDownunder
@RimmyDownunder 4 года назад
GUARD Waypoints don't actually need a trigger to be "triggered" (going to use completed because that is more correct and less confusing). They only require that you place the trigger, and then use the setting "Guarded By..." and choose say, OPFOR, for instance. As for moving, waypoints will always carry on normally, it is HOLD Waypoints that will not complete unless forced to by a trigger skipping their waypoint.
@larryfoullke219
@larryfoullke219 4 года назад
@@RimmyDownunder thanks for the clarification rimmy. :)
@Coldfront15
@Coldfront15 4 года назад
Didn't agree with your last essay video, but I am a 3DEN fanatic. I totally agree with everything said here, and this is a generous source of information for anyone new or intermediate with mission making. Very well put out.
@ZeFluffyKnight
@ZeFluffyKnight 4 года назад
Great video, Eden editor is a bit overwhelming to me with how much coding knowledge it seems is required. I've since always just tried to compensate with my Zeus skills I've picked up as ever since I discovered the mode it's about 80% of my 1000 hours in the game. Gonna share this too as it helps explain a lot of my Zeus theory when it comes to making a mission that really hard to explain to friends who don't have the experience themselves as well as showing me some new ideas I haven't had or fully experimented with. Even with a bunch of time in game I full into some of those pit falls just trying to make something new for players to enjoy.
@TheReapergod36
@TheReapergod36 4 года назад
I'm fascinated by this, you bastard. Keep making this series.
@MadLetter
@MadLetter 4 года назад
I would really enjoy more of the same, this is highly educational and super worthwhile knowledge, especially for someone who basically does everything by Zeus so far. Good stuff, keep it coming! :D
@lucasbarros1986
@lucasbarros1986 4 года назад
Excelent video!!! you summarized my own experience editing for my clan and add some really cool advices. Thanks for your good work.
@mr.medusa4534
@mr.medusa4534 4 года назад
Give me more, this was a great, down to earth video. I've been doing my own single player custom campaigns for a few years now but I've never really had the intricate little details like reinforcements and guard waypoints down. I need more, man.
@thiefpolska
@thiefpolska 4 года назад
Now i need a guide on how to join an arma 3 operation & avoid a fustercluck
@zurreal9783
@zurreal9783 4 года назад
Splended video mate, interesting insight, I dont even own the game but im getting more pumped the more I think about it now that ive seen this & your other vids. Keep up the good work!
@pierre-andrelecomte9384
@pierre-andrelecomte9384 4 года назад
I am not even playing arma and its player OP yet i still found this video very interesting. as a programmer, I heard the advice "program smart, not 10.000 lines"(something like that) this vid feel kind of similar
@PennTankerGuy
@PennTankerGuy 2 года назад
"No air? Then why have enemy anti-air?" *laughs in Ostwind IFV mode*
@jr3nton
@jr3nton 4 года назад
Hey its Rimmy not screaming death into my eardrums, i quite like this pleasant change mate, i give it a nah yeah out of four nah's keep up the good work!
@arawlings73
@arawlings73 4 года назад
I just wanted to say a quick thank you Rimmy, I've been looking into constructing smaller operations for Arma and your advice in this video has been most helpful!
@pavelcerny9803
@pavelcerny9803 2 года назад
5:20 Dude, seriously, that is so exactly on point. It still happens and not only on my missions.
@Magicalseanie
@Magicalseanie 4 года назад
Yes, Rimmy! More! More hints and tips. I've recently started running ops for the 501st and 40k Salamanders units and I want to get better. So I shall eagerly await more videos on this! Thanks man! For the Dark Gods!
@TimChuma
@TimChuma 4 года назад
I still remember the first time Shacktac used their own server for the AI. HINDs were hunting them down and they had to hide under a bridge.
@PatrickNorrie
@PatrickNorrie 4 года назад
Thank you so much. I am finally getting into Arma 3 and am trying to build my single player scenarios and your video has helped me a ton! Cheers!
@SupremeLeaderKimJong-un
@SupremeLeaderKimJong-un 4 года назад
Rimmy is educating the world. One operation at a time
@Phoney72
@Phoney72 4 года назад
Jesus. It's come a long way from when I used to just spawn loads of tanks on each other to watch the explosions in Operation Flashpoint
@JCaleb
@JCaleb 4 года назад
Thank you Rimmy, this was a excellent watch. As a programmer I tend to make things for other people and while I just enjoy them using it so this video was a good starting point
@anangrysalad8256
@anangrysalad8256 4 года назад
Cannot recommend enough learning a little SQF just for some snippets to do some of the more specific things you might do. A good one I've used for arty, snipers as spotters, take away all their ammo. Within a trigger, check if snipers know about the players, if they do, fire artillery at a presited location. Whatever you write, save it for later use. More tips and tricks gets my vote for future content!
@frap2787
@frap2787 4 года назад
A couple friends and I play arma under the flag of a small unit, and this video helped me transition away from relying on zeus, towards using eden. I'd love to see another video going more indepth into the AI and what they can do. Keep up the good work Mr. Rimmy!
@mrmaxwheels
@mrmaxwheels 4 года назад
This is a certainly helpful guide and I'm totally looking forward for more. I've been putting quite a few hours into the eden editor recently and I've barely scratched the surface.
@SLYXKILLX
@SLYXKILLX 4 года назад
I dont even see myself ever creating a mission but i like seeing how its made. gives a good perspective on all the work that has to be done and how to differenciate between a good and a bad op.
@jarrodtan5712
@jarrodtan5712 4 года назад
The use of artillery is fine for the zeus to use like using it as punishment tool for bad people, make the operation more cinematic, decrease lag in a mult day operation, or punish the players who ignore the dozens of warning shot that is slowly creeping toward there position and have not move for 10 minutes or more while an enemy in the open spots. However, he can place arty right on top of them without warning.
@MrFalloutforlife
@MrFalloutforlife 3 года назад
Just want to say rimmy, your video essays on this are what we use in my unit to help teach our more fledgeling people (partly because explaining is a pain in the ass) but also because we dont like using Zeus since most of us didnt have it back in the day.
@varangia1122
@varangia1122 4 года назад
Lovely guide. I do have a suggestion on how to use the Support Fire tab. It could work in more of a scenic role, like bombarding around the players at a safe distance. You could also combine that with the "no mines minefield" trick, so they think there are mines without having to need a Zeus spawn them in when a whole squad is already knee deep past the warning sign.
@Paveway-chan
@Paveway-chan 4 года назад
"I wonder if there's interest in more of this" YESYESYESYESYESYESYESYES also YES
@Steved0re
@Steved0re 4 года назад
Yo Rimmy. You have been a serious inspiration for my operations. None have ever seen use, but I would love to learn more from your operations. Thanks to this video I'll be checking out LAMBS and triggers.
@Chromaz
@Chromaz 4 года назад
Our group has developed a whole streamlined framework that takes care of pretty much everthing super easy with way more quality of life scripts. It is possible to make a decent mission for 30 people in a couple hours if you have the right templates and backend
@Liteflo97
@Liteflo97 4 года назад
I run a group and learning to set up autonomous missions would be amazing. I accepted that I would probably never see the field again when I started it, but this would both let me participate and personally help enhance the experience for my players.
@foldervtolvr
@foldervtolvr Год назад
The biggest tip I get from this for overall mission creation: Make it realistic! There is a reason these tactics exist, because they WORK!
@Tooglespark
@Tooglespark 4 года назад
Thanks, Rimmy! This was incredibly helpful for all us would-be mission makers.
@loganh3032
@loganh3032 4 года назад
Thanks man this helped. I have been doing Zeus v Zeus and this made it way better.
@Sherwin657
@Sherwin657 4 года назад
I've never played Arma but i've watched people play before and this was still super interesting.
@rayperson1262
@rayperson1262 4 года назад
In my unit we have rules for the Zeus to follow like he can’t use the fire support modules except for the Achilles one with the starting barrage at like 250-150 m spread depending on the range and after each barrage he brings them in closer making them more deadlier, or another thing is if he wants to use qrf he has to get it from a nearby enemy base or camp he can’t just spawn it a sniper on a hill in the middle of the mission with out taking him from a garrison. So in my opinion Zeus is a good tool for on the fly fixes like you said but also, with regulations, can be used to make the mission feel more alive in some cases, I’m a pilot in my unit so I usually don’t see all the ground stuff but I hear about it in debrief.
@valhallabeast
@valhallabeast 4 года назад
This gives me some good shit to work with Been really enjoying making missions recently but despise having to rely on Zeus too much, just wish Arma AI was consistent
@pulmonary_fibrosis6509
@pulmonary_fibrosis6509 2 года назад
Thank you Mr. Fustercluck man for sharing your knowledge
@iiimom8411
@iiimom8411 4 года назад
a D-Day stile hedge fort scenario might be fun as the defence if the map is large
@Aqueox
@Aqueox 4 года назад
No, because the AI is really fucking idiotic. And I mean REALLY idiotic. They are terrible at doing that thing called *attacking*. Hell, I'd take some Men of War simplistic AI over Arma AI at times simply because they know how to use a tank, artillery, stay in the FUCKING POSITION I TOLD THEM TO STAY THE FUCK IN, and so on.
@mrhonkhonk6116
@mrhonkhonk6116 3 года назад
@@Aqueox you have 3den enhanced were you can disable path for garnison or other stuff
@hazama762
@hazama762 4 года назад
I might play ARMA if I didn’t have a potato for a computer. I do enjoy the How of things, so please, keep doing this
@mysteryman4335
@mysteryman4335 4 года назад
remember when rimmy said he could never run operations, pepperidge farm remembers
@FeHearts
@FeHearts 4 года назад
4:50 Hill 262 is why you have anti-air. When the Germans charged the Polish lines the Poles turned their AA on the Germans and unleashed hell. The AA ripped them apart and the incendiary rounds set the foliage on fire, resulting in the wounded being burned to death.
@jeanrgamache
@jeanrgamache 4 года назад
Awesome, I learned alot. Thanks Rimmy! I hope you keep making these videos
@DrMDHyde
@DrMDHyde 4 года назад
Don’t play this game, don’t plan on playing it, but this is a great video.
@guppyninja
@guppyninja 4 года назад
I'd love to see more of this series, I've only ever really made PvP missions, which is more of an exercise in balancing and set dressing than in AI orders and CPU load management, but as PvP heavy units are (relatively) rare, I figure making some actual PvE operations may be more applicable in my future
@JHa-se7or
@JHa-se7or 4 года назад
Absolutely do more of this. It actually made me subscribe.
@manaco8440
@manaco8440 4 года назад
Awesome video, Rimmy! And yes, I want to see more on "how to make ARMA operations"
@theyeetles5059
@theyeetles5059 4 года назад
Thank you so much for that video! It really helps me building new missions.
@CommanderCharms
@CommanderCharms 4 года назад
I made entirely prefabricated (non-Zeused) missions for years as a small co-operative team for myself and
@xzxxx-km4vy
@xzxxx-km4vy Год назад
After spending 10 hours in the editor you can finally play a 1 hour mission
@lefterboy123
@lefterboy123 4 года назад
Awesome video man!!! Ive been playing arma 3 for 3 years and making missions mostly , and there was so much i didnt know , yeah id love to see another video about this !!!!!!!!
@loudziggy4543
@loudziggy4543 3 года назад
This game is amazing! Im currently working on a full scale star wars op where cis try to overrun a academy, this helped so much!!
@artyomsaveli9681
@artyomsaveli9681 4 года назад
"-People can, and will, play dress up for hours." - Rimmy, about the positives and negatives of placing down an arsenal. Oh hey, that's me! And this is why I use loadout presets. It makes dressing up my military barbie doll easy and quick, and all in a press of a button.
@davidmullally4792
@davidmullally4792 4 года назад
Thanks for the help Rimmy! I’ll use this to do more zeusing than simply fucking around in single player. Quite sad that I cannot join the XXth due to the age minimum, but I’m thankful for your videos nonetheless. Keep doing what you’re doing man.
@dashiellgillingham4579
@dashiellgillingham4579 4 года назад
...I’m struck by the thought of using some of the bad ideas. I’m thinking; there’s an ammo depot that got captured during a recent retreat, the AI is heavily dug in with autocannons and nearly wiped out recon when they approached. A tank platoon is coming up to level the place, given there’s been no indication that they have anything heavy enough to break through their armor, but there are a number of abandoned firebases in the area with the artillery and other equipment that could level the tanks if they can get it armed and operational. CAS is available but spotty; the skies are contested. They can’t get at the depot between hostile AA positions in the surrounding land and hostile fighter support, hence sending the tanks. There are two win conditions; either find and wipe out the enemy AA positions so that Air can level the place, or prevent the enemy from bringing enough AT back to the depot to drive off the tanks, which move in on a timer regardless. You do not get close to the depot, that is death, a squad of twelve scouted the place and only four made it back, and them only because they were in an armored vehicle and bugged out at speed.
@Alex-lt5ho
@Alex-lt5ho 4 года назад
Super excited for part 2, I'm very sad about your jab at my zeusing, I don't zeus cause I suck at EDEn!
@aussieman4791
@aussieman4791 4 года назад
Rimmy. I've recently gotten into making missions as my servers Antistasi playthroughs have been a bit eh as of late. *This totally isn't because we use Unsung when we're not supposed to,* but anyway. At first my first mission was a much more cinematic one and I admit, I was biting off more then I could chew and I was putting in way too much to the point it was lagging the game. The last few I've done I've sorta made that mistake. I would love if you started a tutorial series on how to make missions that are fun, as my group consists of maybe 40 to 50 people however only 7 or so ever get on. Thanks for the video Rimmy and I'll try to put what you said into practice
@archiearchibald4317
@archiearchibald4317 4 года назад
Really enjoyed this video, please post more like this
@Comnlink
@Comnlink 4 года назад
Honestly this was an amazing video and I would love to see more.
@jacobapple3783
@jacobapple3783 4 года назад
Yes, more please. I'd love to learn how to be a good zeus.
@Phenosi
@Phenosi 4 года назад
I get your point about not making too detailed scenarios I'll try and use that in the future, although it should be fine if it's a 4 man SpecOps Squad on a stealth mission right?
@CaptainCorneliusArgo
@CaptainCorneliusArgo 4 года назад
Haven't even watched it yet, cause I'm not going to watch this late at night, be back in the morning when I can learn! (Also, thanks for this, I've made 1 op for a group of friends so far, and a fustercluck it was)
@BenO1211
@BenO1211 4 года назад
Thank you for the great video Rimmy. I hope you are okay with us adding this video via link to our SOP for mission making.
@silentghoust
@silentghoust 4 года назад
People don't retreat because they are used to respawn spam missions. Starting to limit the respawns at a certain stage of the fight will gradually train people to be more preserved with themselves. IE here is your last stand, no more respawns. This can be further improved by limiting access to ammo and resupplies. If people are still not getting it, you can host an entire mission based around a retreating fight, were people are expected to fall back when ordered otherwise expect that position to be airstrikes.
@ibelieveingaming3562
@ibelieveingaming3562 3 года назад
Defensive objectives: make the enemy unlimited and aggregating and the real mission is to transport yourself across the map before the tide sweeps it.
@skidmark2737
@skidmark2737 3 года назад
Honestly, I wanna listen to this in my sleep so I can try to retain this knowlage
@bonkproof4086
@bonkproof4086 4 года назад
Although I may never build a arma op it’s interesting just to see the process
@Davros-vi4qg
@Davros-vi4qg 4 года назад
Gonna give myself detention and look over all these goodies. Especially if it means I get to run with the troops again!
@xekispir
@xekispir 4 года назад
The problem im currently having with my milsim group is that we played ArmA so much that nothing seems new for us (we have been playing for almost a decade now, holy shit i feel old), id like to know if you or anyone knows how to give ArmA a fresh feeling, an extra "spice" of sorts. Edit: We always played with ACE and a couple factions mods, like RHS or arma 2's equivalents, and weapon mods.
@caelodevorago608
@caelodevorago608 4 года назад
Go extreme. Grab Legion for Star Wars fun. Go HALO and ODST drop on shit. Go WW2 or WW4 with high scifi mods. Go Warhammer 40k and FOR THE EMPEROR! Go for a more thematic campaign as well. Pick a setting and background for the players and then tell a story. My unit, ArmCo, will run 3 op days. Fridays are training ops to cover things players are lacking. Saturdays are the main ops, where we tell a campaign story. Sundays are Fundays where it's single missions, or people who aren't tagged as zeuses running operations.
@RenagadeGam3r
@RenagadeGam3r 4 года назад
"Avoid a Fustercluck" *"NO, THAT IS NOT POSSIBLE"*
@void-creature
@void-creature 4 года назад
The amount of self loathing in this video is astonishing
@JS-lq3st
@JS-lq3st 4 года назад
I really like this. Please keep it up
@TheZdrack
@TheZdrack 4 года назад
As someone who complained about no support that mission I feel attacked... It's hard to bring the halftrack with you when an 88 makes it go boom
@OkuriLucy
@OkuriLucy 4 года назад
i always have made dumbass ops for myself that most of time ended with me dying. honestly i wasn't trying with those because i didn't know how to do all the cool shit. Now, i might actually take the time to make a half decent op. thanks rimmy, would love to hear about the other stuff you can do.
@lovebirdmic
@lovebirdmic 4 года назад
Something I've noticed is when I tell units, at least in eden editor, to stand via the stance in their properties, they don't lay down. Not sure exactly how that works, might just be that they stand for a while, but eventually lay down, but considering I mostly mess around and they're normally a large group immediately getting shot at by a big gun basically as soon as the scenario starts, they don't normally last long enough for me to know if they do eventually lay down xD TL;DR Go into the properties of a unit, select stance as standing instead of default. that seems to force them to stay in that stance.
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