Very nice! One thing you could do as well for the outline is using the grease pencil on all the objects on the scene! You get much more control over the outline, such as noise, color, thickness in some areas while thinner in others. Also it is less dependent on the geometry of the mesh, so non-remeshed models should still look just fine! Try it out if you haven't already!
Thank you so much for the shader tutorial, i like a lot the toon shaders and Blender does the job really well to achieve that cartoon look. Cant wait to see the next tutorials i always liked the Studio Gibli works, i hope you channel grows more and more.👍
Hey Arrietty, i love your thumbnail and how you explained cel-shading in blender. I might dabble in greasepencil side of blender sometime, sooner or later.
Personally it doesn't do the same thing to me as it did to you at 0:45 as soon as my cursor passes a certain threshold the object becomes completely white or completely black but it doesn't make a shadow😢
The shadows are not really shadows on the object, right? as if I want to do a character like this, the shadows won't update depending where the light comes from. I want to make a game with this kind of graphics :D also thanks for the tutorial
@@isaaccontee Cool! Well yes the shadows are casted by the object (in this case the sphere casts the shadow on the plane) and they should update depending on where the light comes from (I hope this is what you are looking for)
@@777ricardinho Well if you already have a texture (like an image texture node) you can add a Mix Color node and set it to multiply to combine the image texture and the color ramp. Hope this is helpful ❤
@@yeahboy_2577 Hmm, well I've never used Unreal but from what I know you should be able to export it as an fbx file and then when you import it you can change the file type to fbx scene (so that you can select only the objects you want to import) Hope this is helpful ❤
@@Arrietty3d when i export that Toon shaded model (just object, fbx type) to another blender file it doesnt have material, cuz Toon Shader is changing with Lights so what should i do, do i export Light and model or the problem is export settings
@@yeahboy_2577 I see, well I've done some research and apparently the solution would be to bake the material, so that no matter how you export it will look the same. I also found a quick tutorial here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LLQFopN--LY.htmlsi=ty6lCUvRRnb7P56w
@@Cl0verhvul Well Blender is more of a PC app, I don't know if there is a mobile version, but you should be able to download it from their website, it's completely free btw