Thanks for the tutorial! Needed to know how to do this for my bullet hell game, and am relieved that the method seems to be quite simpler than the one involving lists of clone parameters I read an old forum post on.
I love this tutorial, games where u fight against ai enemies are pretty hard to do and I could not think of a way to make it and this helped me really really much, thank you
Holy shit you just saved my life i had purchasable towers and every time you bought them they would go back to their starting positions (battle cats style game)
hi, I need to ask a question, I really liked your tutorial, but, in my project that I'm doing, I don't need to use the mouse to eliminate the clones, in fact I need the sprite to eliminate the clones (shooting sprite), and There is that glitch where all clones are eliminated instantly, can you please help me?
In my year of scratching i have never known how to this, i have tried and failed only to just realise... i didn't switch it to 'this sprite only' sigh...
I'm having trouble giving different clones from the same sprite different health values. the health value keeps setting itself to the most recent (and yes I did set the variable to "for this sprite only"). how can I fix that?
Hey! I tested the tutorial on my zombie-shooter game and there seems to be a problem. My variable (ZombieHealth) Since it is in the same when i start as a clone block, the variable is linked to all the clones (example: if you want to kill a zombie all of them die) Is there a way to change that? Thanks!
@@shaputer I also have a problem but it's different from yours. I made a zombie game for fun for my teacher and my friends to see with a sword and hammer, and whenever I hit the zombie with the sword or hammer, it always one shots the zombie for some reason
probably just make a variable for all sprites, and call it whatever like clone count, and in your script where create clone is you add "change clone count by 1" if you want it to decrease once the clone dies then under your delete clone block just do "change clone count by -1"