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How to Make Functions Using C++ in Unreal Engine 5 

Gorka Games
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Hello guys, in this quick and simple tutorial we are going to cover the basics of variables using C++ in Unreal Engine 5.
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5 окт 2024

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Комментарии : 21   
@shinymathew5
@shinymathew5 10 месяцев назад
Thanks bro,Please continue this c++ tutorials.
@GorkaGames
@GorkaGames 10 месяцев назад
😁😁
@mracipayam
@mracipayam 10 месяцев назад
Please continue this series, this is really needed!
@Sirbozo
@Sirbozo 7 месяцев назад
bro your so good at blueprints and coding in ue5 im learning from you
@OmarKhaled-m2p
@OmarKhaled-m2p 10 месяцев назад
make more video on c++ then make a full game in c++
@L3gend_G5
@L3gend_G5 10 месяцев назад
Hey gorka, just wondering if you could make a multi weapon system series with pistol and rifle and different ammo types, like in fortnite. I found this guy on yt but he stopped uploading videos about it and now i am stuck please if you can, make one. If you do could you make on rifle and pistol using blueprints?😅
@joelarmour
@joelarmour Месяц назад
Thanks a million. Do you have any videos on connecting Steamworks inventory service with your project and getting the hash and inputting it into your game?
@erinthon
@erinthon 10 месяцев назад
more tutorials with c++ plz
@Phoenix4_Trade
@Phoenix4_Trade 10 месяцев назад
here we go ❤
@BlackScreen0000
@BlackScreen0000 10 месяцев назад
I bought your UE5 course, but I need help from you. I followed the whole course and it was very good so I recommend everyone to buy it, but now I want to create my own game. I want the mechanics to be similar to Five Nights At Freddy's. Can you make a video tutorial here on RU-vid where you explain how to do all the mechanics of this type of game? (1=make the camera move with the mouse; 2=make the animatronics or characters move or teleport to random locations chosen by me, at random times; 3=interact with objects such as doors with the mouse;) Please I can't find such a tutorial anywhere. Thanks in advance.
@FariCorporations
@FariCorporations 10 месяцев назад
For the camera movement I recoment putting invisible buttons on the sides and when you hover it moves and clamp the rotation in the edge. In original FNAF the movement works like this. There is a places in camera and they have indexes. For example the stage is 0, the cafeteria is 1 etc. Every animatronic in the game has an ai level. It's a number from 1 to 20 Every x amount of time( you can set it) game generates a random number from 1 to 20 if this number is less or equal to the animatronics ai level , then it will move to the next index . if it is on near your door and 10 seconds has passed you will get jumpscared (for jumpscare you can use an animation or an level sequence) For door and light buttons you can use a linetrace from the mouse , if it hits your box collision on the button it will close I hope I helped you
@GorkaGames
@GorkaGames 10 месяцев назад
Thank you so much! I'm glad that you had fun and learned from the course! For the FNAF game, are you looking to create the original sat down player controller only looking around and opening cameras or a whole fps controller?
@BlackScreen0000
@BlackScreen0000 10 месяцев назад
@@GorkaGamesI’m trying to create the original fnaf game, not fps
@BlackScreen0000
@BlackScreen0000 10 месяцев назад
@@FariCorporations thanks for writing to me how to do it, but unfortunately I wasn't able to understand much as I'm new to Unreal Engine 5. I would prefer to have a video where I can see everything.
@BlackScreen0000
@BlackScreen0000 10 месяцев назад
@@GorkaGames I’m trying to create the original fnaf game, not fps. I still can't find anything on RU-vid so I wanted to ask you if you could post a tutorial on this. One more thing (the most important one that I need almost immediately): I saw the video you posted 2 weeks ago ("I Made Five Nights At Freddy's in Unreal Engine 5 in 3 Hours!"), and I didn't understand a thing which I need to complete some of my projects. You took a 3D asset from the internet, and imported it into UE5 along with the animations. I did what you did: I imported the same 3D asset that you took onto ue5, together with the animations. In fact I managed to find it on the internet and imported it, but I didn't understand how to do something. In fact when I imported it, the animation sequences were broken. In fact, when I go to run the animations on Freddy's skeletal mesh, everything doesn't work correctly: Freddy runs the animation I told him, but he does it in a different position from the one I set for him in the game world. For example, if I create a character blueprint with Freddy as the skeletal mesh, and place it in the world at the position: x=0; y=0; z=0; Freddy will perform the animation I told him to do, but in the position: x=25; y=0; z=9; How can I do? (I had already written you a comment under the video in question, but since you didn't reply and I urgently need to know this information, I wrote it again here). Thanks in advance.
@Flluxi
@Flluxi 10 месяцев назад
Hi Gorka, love this video, are you able to possibly make a video in the rpg series on how to add a slower detection system to the AI? At the moment the AI detect you instantly upon seeing the player, Thanks if you do!
@lnwpunpun436
@lnwpunpun436 10 месяцев назад
please make a tutorial how to make jumpscare scene pls
@PhatNguyen-cu2bx
@PhatNguyen-cu2bx 10 месяцев назад
Gorka! Uhm… Idk why in #2 & #3 we should reset to default and I’m also forgetful I want to ask how do I know that I have reset to default
@SPlays58
@SPlays58 10 месяцев назад
How I can dowland visual studio?
@shinymathew5
@shinymathew5 10 месяцев назад
just search its free
@GorkaGames
@GorkaGames 10 месяцев назад
go to the official microsoft site and download both vs code and vs studio
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