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How to make LOCAL FOG in Unreal Engine 5 

UnrealMatter
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28 окт 2024

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Комментарии : 58   
@UnrealMatter
@UnrealMatter 8 месяцев назад
For people who are using Unreal Engine 5.3 or higher (it was implemented in the Engine): Go to place actors -> Visual Effects -> Local Height Fog
@spainsbull6514
@spainsbull6514 6 месяцев назад
is there any way to change the shape of the fog?
@uba754
@uba754 11 месяцев назад
Alrighty I had the same problem as some others but figured it out. First off, you are clearly super knowledgeable and smart but this was SO fast I had to rapid pause haha. Slow down on each step please! More importantly, the ObjectLocalBounds: So the node does still exist but they changed it (I am in 5.31) and that seems to be tripping up a lot of people. Object Local Bounds now create a node under "Vectors" that gives a node with a red banner (instead of blue in this video) with 4 connections. The ONLY DIFFERENCE is connect the "Extents" to the B on your divide node instead of what the video shows. Everything else works the same. Hope that helps people! Worked great for me.
@UnrealMatter
@UnrealMatter 11 месяцев назад
Thank you so much for the comment!
@uba754
@uba754 11 месяцев назад
@@UnrealMatter No problem! Glad it was helpful. I always get help from other people in the comments so wanted to return the favor haha.
@bikacaartproductions4163
@bikacaartproductions4163 7 месяцев назад
hey, the red version of objectlocalbounds doesnt have size but does have min and max options. what do you do with them? caus enow you dont have a size option to connect to b
@shoelaces9857
@shoelaces9857 20 дней назад
THANK YOU!!
@HammerdownProtocol
@HammerdownProtocol 9 месяцев назад
Thank you. This was very helpful.
@UnrealMatter
@UnrealMatter 9 месяцев назад
Nice to hear! :)
@andrewgarcia-cortes1902
@andrewgarcia-cortes1902 Год назад
I can't find the Object Local Bound node under the misc. any other solutions?
@UnrealMatter
@UnrealMatter Год назад
Are you using the newest version of UE5? It's weird you can't find it. You need the min value of the node tomake it scalable in the height. Maybe try using just an object bounds?
@nicholasgaros4036
@nicholasgaros4036 8 месяцев назад
That is great but what would make it perfect is to create some type of view distance.. Like making the fog thicker the further away from the player.. Got any idea how to add it on this material?
@FPChris
@FPChris Месяц назад
If I'm not right on top of it it disappears.
@thomaswindfeld728
@thomaswindfeld728 10 месяцев назад
That was awesome!
@UnrealMatter
@UnrealMatter 10 месяцев назад
Thank you :)
@SageX85
@SageX85 Год назад
All good and well, but with this method the fog volume will always be cube shaped isnt it?
@UnrealMatter
@UnrealMatter Год назад
I suppose you can apply it to every shape you like
@SageX85
@SageX85 Год назад
@@UnrealMatter try it on a cone or a sphere, it wont take the mesh shape, it will always be a cube.
@ЕвгенийКостюкевич-т7в
@@SageX85 Did you find any solution to make it in desired shape?
@SageX85
@SageX85 28 дней назад
@@ЕвгенийКостюкевич-т7в Sorry, no i didnt.
@franrojasart
@franrojasart 4 месяца назад
Buenos días, uso la version 5.3 y parece que no esta el nodo ObjetcLocalBounds. Gracias !
@ricardosousa11
@ricardosousa11 Год назад
My "ObjectLocalBound" gives me different parameters, maybe its an update?
@UnrealMatter
@UnrealMatter Год назад
I used Unreal Engine 5.1.0. What version are you using and what parameters do you get?
@martinberge9237
@martinberge9237 Год назад
How do you use a heightmap for this, so that the fog covers the landscape?
@UnrealMatter
@UnrealMatter Год назад
You can just scale it up and put it below the ground a bit. Otherwise you would have to subtract the height from the heightmap from the fog and then make it the same scale as your landscape but I think this is not good for rendering time, very complicated and would give glitchy results.
@kiranpuli
@kiranpuli 8 месяцев назад
Tried it, but somehow its complete transparent on 5.3
@UnrealMatter
@UnrealMatter 8 месяцев назад
Did you try changing the opacity of the fog?
@trexor67
@trexor67 8 месяцев назад
I have the same trouble in 5.3
@UnrealMatter
@UnrealMatter 8 месяцев назад
​@@trexor67 @kiranpuli I got the solution. You have to go to visual effects at the top bar where you can get the meshes and stuff and then you can get the local height fog. It was newly implemented in Unreal Engine 5.3 :)
@ervinkovacs8407
@ervinkovacs8407 3 месяца назад
Turn on the "Volumetric Fog" in ExponentialHeightFog params
@SixR6s
@SixR6s Год назад
can u maybe make a fog, what is affected by a lightsource? like when i turn on a light, the Fog goes away in the local position?
@UnrealMatter
@UnrealMatter Год назад
Try to increase the fog density, maybe the light is too bright. If it doesn't work I can try to make another tutorial
@SixR6s
@SixR6s Год назад
@@UnrealMatter that was not what i meant. I want to make a fog which is affected by a lightsource. The Fog is rly dense u cant look trough it, only a light can make the fog disappear
@UnrealMatter
@UnrealMatter Год назад
@@SixR6s Okay weird, at the end I showed how you can change the opacity of the fog in case you didn't see it. I'll try to make another advanced version
@SixR6s
@SixR6s Год назад
@@UnrealMatter nooooo i understood everything…. Aaaaah… forget it
@UnrealMatter
@UnrealMatter Год назад
@@SixR6s Okay, I'm sorry
@FPChris
@FPChris Месяц назад
ObjectLocalBounds is not the same
@UnrealMatter
@UnrealMatter Месяц назад
@@FPChris Hello, you have to connect the Extents to the B of your divide node in newer versions of Unreal Engine :)
@artdrawing6682
@artdrawing6682 Год назад
nice
@UnrealMatter
@UnrealMatter Год назад
Thank you :)
@keeevart1424
@keeevart1424 Год назад
doesnt work for me (maybe cz ue5.0 ? dk)
@UnrealMatter
@UnrealMatter Год назад
Did you change the parameters? Maybe try updating to the latest version but normally it should work in UE 5.0 as well
@keeevart1424
@keeevart1424 Год назад
volumetric fog on true and for the material its set on volume and additive but, when i apply it to a cube its just see through. Tried to tweak the height and intensity/opacity even tho were set at 1 (default) but nothing changes idk@@UnrealMatter and looking to others tutorial its seem there isnt others way to do it. (im trying to make an underwater scene so need a volume which ind of blur the surronding).
@UnrealMatter
@UnrealMatter Год назад
@@keeevart1424 Yeah, unfortunately this is the only method for a local fog. Did you try updating your engine? Maybe there is a bug in 5.0 version
@keeevart1424
@keeevart1424 Год назад
@@UnrealMatter no but imma do it, the version i use got a lot of options and process not working so i will have to update
@keeevart1424
@keeevart1424 Год назад
@@UnrealMatter I've updated the version, didnt worked but ive watch a tutorial on making kind of a "fog" with postprocess volume and the tutorial was related to a caustic tutorial , a guy in the comment talk about the effect not working if scability was set on low for shadow and guess what ? Thats exactly the problem the noob i am encounter.. I feel dumb xdd
@Xphy
@Xphy Год назад
Haha there is no more thumbs down
@UnrealMatter
@UnrealMatter Год назад
Yes you're right haha, but youtubers can still see it in their analytics so we know what the people want to see and if they like it or not
@olizanela377
@olizanela377 11 месяцев назад
Dont Works, UE5.0
@UnrealMatter
@UnrealMatter 11 месяцев назад
Hey, I used Unreal Engine 5.1 for this video. I don't know if the same nodes exist in UE5.0 or are named different.
@carottegeante5379
@carottegeante5379 9 месяцев назад
Hey, I have the same issue with 5.3.2 @@UnrealMatter
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