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How To Make Low Poly Models (That Don't Suck) 

Garbaj
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PHIA: / thevirtualrealityshow
Texture painting tutorial: • 3D Pixel Art Texture P...
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Discord: / discord
Twitter: / garbaj2

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26 сен 2024

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Комментарии : 349   
@TheVirtualRealityShow
@TheVirtualRealityShow 3 года назад
You did such a good job on the model!! Thank you so much :D Can't wait to show this off in the near future ;)
@arcade215
@arcade215 3 года назад
This would be perfect as a change of pace in VRChat or for VTubing Retro or Low-Poly games
@muhammedibrahimtekin109
@muhammedibrahimtekin109 3 года назад
Bruh
@MekaniQ
@MekaniQ 3 года назад
Eyyy
@Mr_O
@Mr_O 3 года назад
saw the model, didn't see this video and my mind is blowing rn
@the1pigeon
@the1pigeon Год назад
with this you won't have anyone asking you to change into a poor or better xd
@speeddecline160
@speeddecline160 2 года назад
We NEED a tutorial on how you make your hair for these models, there doesn't seem to be any really good tutorials for low poly hair out there.
@tammesikkema5322
@tammesikkema5322 Год назад
I suggest taking the scalp geometry (where the hair will be), duplicate it, thicken it by extruding, then do some extrusions if you want a ponytail for example
@thefirebeanie5481
@thefirebeanie5481 Год назад
Everything uses the strongly stuff that I don’t like I came here for this
@bodhi8828
@bodhi8828 3 года назад
If you wanna go the extra mile then model in triangles
@garbaj
@garbaj 3 года назад
Technically, all 3D models are made of triangles, but I know what you meant lol
@rozumov
@rozumov 3 года назад
Who doesnt?
@1ogic948
@1ogic948 3 года назад
@@garbaj Actually, technically, there are kinds of 3d models that aren't based off of triangles used for other things like product design, but I know what you meant lol
@Aereto
@Aereto 3 года назад
All hail the Triangle. Hexagons are bestagons.
@raffamuhammadyusuf8618
@raffamuhammadyusuf8618 3 года назад
@@Aereto are you rooting for triangles or-... the bestagons >:)
@BD-tc6fq
@BD-tc6fq 3 года назад
The smooth mesh shading helped me alot on my models. By the way when texture painting, I find it a bit better to start off at slightly higher Res(512x512) to get more details when you downscale the image to 128x128 or 256x256.
@garbaj
@garbaj 3 года назад
that's a pretty schnice idea actually
@TheMikirog
@TheMikirog 3 года назад
@@garbaj Another idea: when downscaling try going for nearest neighbor scaling for that extra crispy pixel look that PS1 is known for. Bilinear gives more of an N64 look instead.
@Miraihi
@Miraihi 3 года назад
I think Megaman Legends pulled out the best looking low-poly 3d anime character models, that also were pretty damn expressive. Also Vagrant Story is a good source of inspiration for low-poly characters with more edgy design.
@noiJadisCailleach
@noiJadisCailleach 3 года назад
Was helpful in a backwards kind of way. Everything said that's basically "a bad thing" in this video, is the exact aesthetic i wanted. example: I finally found 'shade flat'!
@novikovPrinciple
@novikovPrinciple 3 года назад
Modelling tip: You can have several 3D Viewports so you don't have to constantly switch (e.g between Front and Right View). At the very least, have one 3D Viewport in Camera Perspective (not Orthographic), and adjust the angles around the model so you can spot potential weirdness early on.
@garbaj
@garbaj 3 года назад
True, dunno why I keep forgetting about that 😆
@RREDesigns
@RREDesigns 3 года назад
Yeah, but I like the rotation, it looks neat and takes just half a second. :D
@Manas-co8wl
@Manas-co8wl 2 года назад
Yeah.. I just can't make a habit of it, maybe I just like the wide view
@goodoldwilliam
@goodoldwilliam 7 месяцев назад
0:03 "first you need a design" and that is the most extremely, hardest part of the whole process. No character/creature design = nothing to model otherwise you are going to rely on someone's designs all the time, which is completely invalid to make a game for example.
@livvy94
@livvy94 3 года назад
I think the only part of this I'm not confident in is the rigging, I've definitely tried and failed at weight painting in low poly but I'm not sure how to get it to treat the separate parts as connected to each other.
@IAmVarious
@IAmVarious 2 года назад
Really late here, but really all you need to do is parent the mesh to your custom skeleton with empty vertex groups, and assign each individual body part to their respective bones. That way, the seperate parts are still seperate, but they have the illusion of being connected since the bones themselves are connected
@jbear40
@jbear40 2 года назад
@@IAmVarious if you could find out the reason that my generate rig button is greyed out when i go to rig the character that would help me out
@felineentity
@felineentity 3 года назад
The most unexpected crossover.
@garbaj
@garbaj 3 года назад
lol yeah it was a surprise when she reached out to me. I've been a fan of her content for a while too
@felineentity
@felineentity 3 года назад
@@garbaj Makes you wonder if Phia is interested in game dev. :D Hope she liked that model, it looks great!
@katesomnia
@katesomnia 3 года назад
This is fantastic information - thank you so much for sharing! High res stuff seems so out of reach for me as a 2D illustrator but you've made low poly modelling very accessible!
@LandonEmma
@LandonEmma 7 месяцев назад
Bro basicaly said do it yourself, like how...
@FusionJBR
@FusionJBR 3 года назад
dude your channel is a godsend for these low poly blender tutorials. I hope you make more because as a newish blender user I can't get enough!
@mina_rabbit
@mina_rabbit 2 года назад
OMG! this is exactly the kind of tutorial I was looking for! Alongside wit your 3d pixel art tutorial Thank you!! ✨
@Tuugii
@Tuugii 3 года назад
Now I'm curious why PHIA wants retro style of her avatar.
@Jakewake52
@Jakewake52 3 года назад
Time to play some 5/6th gen games! Eventually it’ll go to 32bit then 16bit, 8bit, 2bit, 1bit
@garbaj
@garbaj 3 года назад
🤔
@Gaven7r
@Gaven7r 3 года назад
@@Jakewake52 HALF BIT , QUARTER BIT!!!! THE WRIST GAMEEEEEEE
@MekaniQ
@MekaniQ 3 года назад
Hmmm
@FelineRaptor-gv4te
@FelineRaptor-gv4te 2 года назад
@@Gaven7r *wrist* game
@GoobyGooby
@GoobyGooby 3 года назад
I actually wanted to do this but didn't know how I wanted to do it. This is a good start!
@flamentnagel
@flamentnagel 2 года назад
video was actually so unhelpful it made me close the program out of frustration that a guy saying "you can make a low poly model in blender' somehow passes as a tutorial..
@dragonusmolamola4140
@dragonusmolamola4140 Год назад
same
@brim-skerdouglasson
@brim-skerdouglasson 3 года назад
Not a super great tutorial to be honest, more of a technique. Im pretty new to blender so seeing how you broke it down would have been nice.
@rovertronic
@rovertronic Год назад
Another thing you can do is assign vertex groups named after the bone you want it to correlate to. I use this for actual N64 compatible skinned models.
@FeizaoDied
@FeizaoDied 2 года назад
I thought this was a tutorial on how to model it not just color it and stuff
@MrMaskYT
@MrMaskYT 7 месяцев назад
Great fucking tutorial on showing few second of u modelling and skip to finished product. brilliant. Totally I could follow that yea totally.
@samuelhugo3387
@samuelhugo3387 Год назад
can you make an tutorial on how to actaully make the model, like how do you make those shapes
@Kallensayz
@Kallensayz Год назад
Fr
@SaturnDahlia
@SaturnDahlia Год назад
Cool! Thank you for this vid because I’ve been struggling with how to make stuff in blender and this makes sense, it gives me an idea of where to look into next
@kushine_
@kushine_ 7 месяцев назад
oh wow your channel is not just game design commentary but actual game design too, nice
@GraveUypo
@GraveUypo Год назад
this is the type of modeling that is fun. i should do this more. the more complex, the more investment, the less fun. keep it simple, do it a lot, you'll get good in no time
@epicjonny155
@epicjonny155 2 года назад
Gonna make low poly models for a mod that's for 0 ad for performance reasons
@MicahBuzanANIMATION
@MicahBuzanANIMATION 3 месяца назад
Man, now I really want to learn blender. This is making it feel a little less intimidating.
@Uniquename12345a
@Uniquename12345a 3 года назад
One of the few artist on internt who like to show thier scerets !
@ZigealFaust
@ZigealFaust 3 года назад
What are you on about, many tutorials are available online. Heck, Royal Skies LLC has tutorials 100 times better than this that are all under 30 seconds. Seems you just either don't know about the other artist mate.
@marscaleb
@marscaleb 5 месяцев назад
You have to remember that they couldn't have weights for joints back then; a vertex could only be influenced by a single bone in a skeletal mesh. It was very common to have shoulders that didn't connect to the body. They usually still connected the elbows because they have simpler movement that was easy enough to deform properly. Hands would depend on the game; if they did a lot of intricate hand movement like in MGS they wouldn't be connected, but for a simple shooter where all they do is hold a gun they would be. The only alternative was to use vertex animation which came at the cost of memory. It was common in PC games but rare among console titles.
@kuyands
@kuyands Месяц назад
thank you! I've been looking for this
@erickschusterdeoliveira2662
@erickschusterdeoliveira2662 3 года назад
your channel is fucking awesome for laymen that have an interest in game dev. also do something related to Guilty Gear Strive! seems like talking about its technical aspects is all the rage right now.
@5secondsago15yearsago4
@5secondsago15yearsago4 2 года назад
Can you do a tutorial or time lapse video of creating this type of low poly humans?
@amimirmimir512
@amimirmimir512 7 месяцев назад
even better if you have a ristricted pallete
@fumomofumosarum5893
@fumomofumosarum5893 Год назад
you make it look so easy...
@Kutejikashi
@Kutejikashi 8 месяцев назад
I mean, you can rig it in the classic style with all the limbs separated, but you can also fix the topology and make a good rigging with weight painting. I just don't recommend automatic weigh painting since it's messy, and instead use empty groups.
@SamiTheAnxiousBean
@SamiTheAnxiousBean Год назад
Im glad this exists! also immidiatly recognized phia from the tumbnail, which is good cause it shows you translated the design well!!!
@Tommyknocker.
@Tommyknocker. Год назад
Thanks! ......how to make a model. 💀
@NR_5tudio
@NR_5tudio 2 месяца назад
BRO THAT REALY HELPFUL SO NOW IF I WANNA MAKE A HORROR GAME BUT I DONT HAVE A SCARY CHARACTER, I CAN MAKE ONE! THANKS AGAIN
@xxxxsuperduperstarxxxx7570
@xxxxsuperduperstarxxxx7570 2 года назад
couldve been more detailed on the modeling process when it comes to a tutorial..
@GrilledChickenRamyun
@GrilledChickenRamyun Год назад
this makes me want to learn 3D and make my characters come to life
@Furiac.
@Furiac. 7 месяцев назад
thanks. i recently realized that texturing can make low poly seem medium to high poly, so this was a great video to add to my understanding.
@ShurekHam
@ShurekHam 7 месяцев назад
Never thought about making separated limbs, makes total sense! Then how to rig it? each limb is full Hard Weighted? Tying that later
@RancorSnp
@RancorSnp 5 месяцев назад
Oooh, very interesting. I did not know that for the purposes of rigging and animation having the body parts be separate is actually easier. I do know retro models did it, I've been consuming references by tonnes looking for solutions and inspiration. But I thought that I will need to make a connected model for ease of animation. Learning that I actually can not do that - makes it a loooot easier. Thanks!
@BlixerTheGamer2024
@BlixerTheGamer2024 4 месяца назад
Making Custom SM64 Models be like:
@niemieckaagenturawpolsce3390
@niemieckaagenturawpolsce3390 3 года назад
you made video titled "how to make low poly models" without actually telling how to model them
@zla_204
@zla_204 Год назад
This is probably for more advanced students and not one for beginners
@Kallensayz
@Kallensayz Год назад
@@zla_204 that’s not fair though, where’s a tutorial for us beginners??
@zla_204
@zla_204 Год назад
@@Kallensayz just search “blender beginners tutorial” and you’ll find thousands of series for beginners. Advanced students need their education aswell yk?
@matthall7359
@matthall7359 Год назад
But modeling is a very specific term, I want to know the process of making low poly models specifically, not just shading and drawing on them that’s the easy part lmfao
@Kallensayz
@Kallensayz Год назад
@@zla_204 yeah none of those are actually helpful. They explained everything as if you have EXPERIENCE. Which we DONT.
@marscaleb
@marscaleb 5 месяцев назад
An important trick for making an N64-style model is to have varied texel depth. Your model here used a 256x256 texture, but for an N64 model you'd need to use 64x64. The trick is to focus that detail on the portions that most need the detail, such as the face, and then make most surfaces use only a couple pixels.
@diensilva
@diensilva 2 года назад
Pleasee full tutorial of this modelling 🙏🙏
@Kiimo_Chii
@Kiimo_Chii Год назад
The collab i never thought would exist
@theeggoplant
@theeggoplant 2 года назад
does anyone know what tutorials he used to learn?
@Batsbatsbatsbats
@Batsbatsbatsbats Год назад
This could be useful for a fan puppet combo killer
@giovannaramos3239
@giovannaramos3239 5 месяцев назад
1:54 the crab stance
@acuddle
@acuddle 8 месяцев назад
Low-Poly Phia adorbs! 🥰 I love how the algo saw the two seconds of Minecraft and decided it was a video about it 😄
@GrandeGio95
@GrandeGio95 6 месяцев назад
Heroes of the storm mentioned, YESS !
@IchigoFurryModder
@IchigoFurryModder 3 года назад
1:54 phia crab
@RealJustinReed
@RealJustinReed 2 года назад
Could you do a full modeling tutorial?
@MsZyraMMD
@MsZyraMMD 8 месяцев назад
I needed this becuase I wanna make my own fall back model for VRchat
@cocomendos
@cocomendos 2 года назад
I need to try this one again later, I gave it a shot making a model for a friend, but texture paint gave me the hard time, most likely due to my uv unwrapping which didn't let me texture the model properly when texturing at 256 =(
@huntermcmillan294
@huntermcmillan294 8 месяцев назад
i like the part wher u showed us how you made it
@TurquoiseIcy
@TurquoiseIcy 8 месяцев назад
Phia?! Let's go! Best collab ever.
@jackoc3336
@jackoc3336 3 года назад
a video on Godot character animation handling would be cool
@ame367
@ame367 3 года назад
animations made in blender can be imported directly into godot, and you can play the animations using godot's animationPlayer node
@Arcademan09
@Arcademan09 3 года назад
you lost me after 10 seconds, how do you even start with the polygons
@zupdude20
@zupdude20 2 года назад
I've been trying to do a PS1 styled low poly model myself where the model is seperate by chunks kinda like an action figure. My question is once you seperate the model and you rig a bone to each one of their limbs, what do you do to turn it all into one single mesh without ruining the rigging process?
@Boomrainbownuke9608
@Boomrainbownuke9608 2 года назад
i may not be garbaj but you can select the objects and combine them. click on one then use shift while clicking to select another object right click to bring up a menu and click on join
@AnonymousXWeirdo
@AnonymousXWeirdo 8 месяцев назад
I'm struggling, but I must try
@Cursed4lifeROBLOX
@Cursed4lifeROBLOX 2 года назад
dude where is the modeling tutorial
@Gaven7r
@Gaven7r 3 года назад
Nice videos dude, I've been enjoying them recently!
@TeamStarlane
@TeamStarlane 9 месяцев назад
a 256x256 was huge at the time. try 64x64 for a character and try to stay between 50-100 quads.
@drgrand2048
@drgrand2048 Год назад
This creation inspired me! Thanks!
@ianhandsup
@ianhandsup 3 года назад
This looks cute! Maybe I'll try
@A.I.rchist
@A.I.rchist 3 года назад
This looks so easyyyyyyyyyyyy but is probably so difficult, why must art torment me like this?
@LambVisionStudios
@LambVisionStudios 2 года назад
Wow this is a very underrated video great stuff this is extremely helpful!
@ParakeetDSi
@ParakeetDSi 7 месяцев назад
Ok, now do this in Blockbench
@madcatmk213
@madcatmk213 3 месяца назад
that was cool, maybe this will come in handy lol
@eurusbaby
@eurusbaby 2 года назад
Please do more!! You’re my inspiration !!
@sidclauwers5945
@sidclauwers5945 8 месяцев назад
Very cool also uncanny how much the model reminds me of someone I know.
@MausDart
@MausDart Год назад
i still dont know how to use blender
@acidjumps
@acidjumps 5 месяцев назад
The best tip if you wanna learn how to make low poly models that don't suck: make a ton of them that suck, and make them suck less each time
@emanuel3617
@emanuel3617 2 года назад
"Welcome to the virtual reality show!"
@Kallensayz
@Kallensayz Год назад
He should really break this down for us simpletons out here. So far there’s no good guides on this whatsoever for someone who HASN’T dabbled in blender before.
@NoSoyDib
@NoSoyDib Год назад
It looks like something Directly out of play 1 or nintendo 64, Nice!
@Hyperfixatedx
@Hyperfixatedx 4 месяца назад
could you make a longer tutorial ? please? XD
@Summmer85
@Summmer85 Год назад
Wow! Thank you for inspirational video!
@TinyDragonGamer250
@TinyDragonGamer250 Год назад
I am gonna make my own version of v1 and use it now.
@franksalot114
@franksalot114 3 года назад
What do you think about having the limbs seperate but still part of one mesh just the acording bones are fully wieght painted to the acording limbs for optimization?
@blisterfingers8169
@blisterfingers8169 2 года назад
This. So it still works like a skinned mesh and has all the GPU optimizations etc. Get a lot of these characters and low-poly or not you're gonna be boned in Unity when each one is a heavy af GameObject. Not sure if joining the model, after you've done all these steps, works or not.
@bluniverse
@bluniverse Год назад
what shape is the best to start with? i've tried with a round cube mesh before but i can't get it to look right. i genuinely have no idea what i should start with edit: no actually using a rounded cube was the right choice!!! for anyone wanting tips, i recommend choosing either the octohedrod or quadsphere presets and changing the radius/divisions :D
@majorpaper4065
@majorpaper4065 6 месяцев назад
Thats awesome! Now I need to find a video on how to subscribe 2 times!
@angrygeri7026
@angrygeri7026 3 года назад
YOOO THE PHIA FEATURE LET'S GOOO
@denizdemir9255
@denizdemir9255 3 года назад
that tiny blushing anime face made me lol
@Wodsobe
@Wodsobe 3 года назад
How to optimize 101
@YouthfulPat
@YouthfulPat Год назад
now just add subdivision surface modifier and you get a high poly model
@dieg0639
@dieg0639 Год назад
not sucking is important
@Polychi1998
@Polychi1998 2 года назад
Maybe show us how you make the low-poly model in full detail?
@prodghotneptune2325
@prodghotneptune2325 Год назад
bruh thats what ive been looking for but they never explain smh
@lukasallenbaugh4728
@lukasallenbaugh4728 2 года назад
Thanks! This was very entertaining and such a great idea.
@cipicao2007
@cipicao2007 Год назад
Like PS1, Saturn, Dreamcast And N64 Character
@Catastropheshe
@Catastropheshe 3 года назад
1:54 that pose 🤣
@swampman5986
@swampman5986 Месяц назад
"how do you make low poly models?" He then proceeded to make the model off screen and only show us stuff like coloring and shading techniques
@Viktoria_Selene
@Viktoria_Selene 8 месяцев назад
12 seconds in and I'm already lost (I need to learn blender)
@devanmauch7843
@devanmauch7843 6 месяцев назад
I appreciate the tutorial!
@goozyMC
@goozyMC Год назад
alternative title "how to make a ps1 player model"
@buddy1337
@buddy1337 2 года назад
can i have a more simple and step by step tutorial about how to make low poly models in 1990 style?
@jan_RBLX
@jan_RBLX Год назад
thank you now i can make my game
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