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How to make PS1-Esque graphics with Blender 2.8 (Basic Character Modeling) 

TheSicklyWizard
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A lot of people were asking about character modeling. I hope this is exactly what you guys wanted and is as helpful as I hope it is! I do need your feedback to ensure that my videos are as helpful as possible. Otherwise whats the point of making tutorial videos, right?
Edit: I forgot to put in the link for the NKU Drawing Database. Absolutely check them out, hours and hours of awesome art resources!
/ @thedrawingdatabase8743
Music by appearance:
Megaman X - Boomer Kuanger
G.I.T.S Megatech Body - Spook & Spell
Sonic Mania - Chemical plant Zone
I hope you liked the video,
Like and subscribe for more content :)
Follow me on Twitter - / sicklywiz
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Check out the PS1 Subreddit - / ps1graphics
Come hang out in our PS1 Graphics Discord :) - / discord
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8 июл 2020

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Комментарии : 240   
@coopercallaghan
@coopercallaghan 4 года назад
me at 1am having never owned blender: yes youtube i would like to learn how to make ps1 style graphics. great vid keep it up!
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Im surprised the algorithm works that well XD. Im glad you liked it!
@not_herobrine3752
@not_herobrine3752 3 года назад
its free btw
@deniszolotarski8730
@deniszolotarski8730 3 года назад
Literally me yesterday
@areallyboredindividual8766
@areallyboredindividual8766 3 года назад
A little trick for mirroring that I've found handy- add a loop cut down the middle and delete the vertices of the lefthand side half, then add the mirror modifier
@narne3330
@narne3330 2 года назад
Yeah, this is elementarny technique.
@555remidi
@555remidi 2 года назад
@@narne3330 elementary?
@narne3330
@narne3330 2 года назад
@@555remidi Your stary elementary.
@555remidi
@555remidi 2 года назад
@@narne3330 ight bro
@irimisk
@irimisk 5 месяцев назад
thank you you solved my problem
@jm3267
@jm3267 3 года назад
At 3:18 when you're talking about Medieval cats, the two cat paintings in the middle are actually from a (currently still alive) Columbian artist called Fernando Botero! He does weird proportions as a conscious stylistic choice and has made some really fun sculptures too.
@Jordan-ep8vx
@Jordan-ep8vx 4 года назад
this channel is a gem
@louiegumede
@louiegumede 4 года назад
...an absolute gem and a half
@TitusPrime1995
@TitusPrime1995 3 года назад
The modeling process was moving a bit too fast for me. I'd love to see you make another in-depth tutorial on modeling characters/objects/terrains; or any other video but go slower as I couldn't keep up with some of your videos.
@BrainSlugs83
@BrainSlugs83 4 года назад
There's a really cool video on RU-vid where they interviewed the creators of Crash Bandicoot and they talked about all the crazy ways they completely obliterated the hardware limits of the PS1. I think they found a way to talk more directly with the coprocessor so that they could push more polygons per frame. Also, they gave up on using any textured polygons at all because it would cause a 2x slowdown. Every thing you see in that game is flat shaded polygons, because they realized that the average rendered size of each of their polygons was 1.5 pixels anyway.
@sketchsskotch1073
@sketchsskotch1073 11 месяцев назад
What about Crash Bandicoot's back fur texture?
@BrainSlugs83
@BrainSlugs83 11 месяцев назад
@@sketchsskotch1073 His whole body and all the textures were just flat shaded polygons.
@gimmedataids
@gimmedataids 4 месяца назад
@@BrainSlugs83 His shoes and back are in fact textured
@EdwNygma
@EdwNygma 2 года назад
I've been wanting to make a small animation/game for some friends in a server and I figured PS1 graphics would be the best and I found this tutorial and honestly it did no dissapoint. I love you.
@ericmuller7434
@ericmuller7434 4 года назад
Great video as always! Using the sculpting smooth tool is something I didn't consider and a game changer honestly.
@brandondp.23
@brandondp.23 2 года назад
I’ve been havin’ a lot of trouble with character modelling & this helped a ton! Keep up the great work!
@LostGarcons
@LostGarcons 4 года назад
Words cant even describe how happy i am to have these tutorials and channel , thank you
@AosaLetsPlays
@AosaLetsPlays 4 года назад
Would love a video that details how I should go about creating and applying textures for these models that suit the ps1 style. Thank you for the great tutorials! I'm learning heaps!
@_.gio_van
@_.gio_van 4 года назад
i know i'm not him, but what I do is take pictures from google of the thing i'm texturing, scale it down to aprox. 256x256 pixels and then aply them into the material with the UVmap editor and some settings he gave in an older video.
@AosaLetsPlays
@AosaLetsPlays 4 года назад
@@_.gio_van Thanks for the reply! I'm going to try attempt that!
@Dogman_35
@Dogman_35 2 года назад
It's not really any different from normal texturing, you just want to stick to a roughly 128x texture size. The game engine you use is a bit more important there, you have to figure out which setting lets you turn off filtering and show off the textures in all their pixelly glory
@brandonmorrissey2497
@brandonmorrissey2497 4 года назад
Sweet videos man, looking forward to more!
@LarsHost
@LarsHost 4 года назад
Great work! I think it would be cool to texture this guy next time. You could make a poll, so people chose one of characters you'd like to model or texture
@laylamorrison9596
@laylamorrison9596 Год назад
This is very helpful for this project I'm currently making, thanks!
@antanaspaskauskas9432
@antanaspaskauskas9432 2 года назад
This is perfect, just what I was looking for. Thanks!
@testytester2338
@testytester2338 3 года назад
I have been looking for a tutorial like this for quite a while. I'm coming from an artistic background trying to learn games. This is absolutely what I need and I can't thank you enough. You're an underrated channel and I'll be sure to plug you in as many forums/subreddits I can.
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Thanks i highly appreciate it :)
@ethynethyn
@ethynethyn Год назад
yo what sorta art u make? watching this now and i’m in ur exact situation, did u ever make low poly games?
@justDerekk
@justDerekk 2 года назад
Excelent video, it deserves more likes. I like the retro style.
@richardwilliam4241
@richardwilliam4241 3 года назад
on the topic of medieval cats: in illuminated manuscripts from the church prior to the reformation, monks weren't allowed to just go out, look at a tree, and paint it. it was considered sinful and not allowed. they had to dip into a prescribed and approved reference book to draw from, which they were forced to copy. so whatever the tree looked like in the book, they would replicate. now when duplicating these books, imagine a butterfly effect of subtle differences in each and every tree. over time, the tree looks nothing like its original intention! but unfortunately this is how it had to be copied. Now apply this effect to said cats, and voila! grotesque chupacabra :)
@danigarcia758
@danigarcia758 3 года назад
This is great! Definitely will share with my friends
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Thanks i appreciate it :]
@risgrynsgrot
@risgrynsgrot 4 года назад
Great video as always!
@robawsome
@robawsome 4 года назад
I love the look and feel the graphics, because of limitations of the ps1 and older games had excellent music, e.g. Medievil 1 had a great look and the sounds, same said for the first 2 Oddworld games, great mood, the remakes are ok, but they have lost a good amount of the elements that made them iconic, I had a different vision of what the remakes should of been and I doubt i'm alone. Vid was very inspirational :)
@glowiever
@glowiever 3 года назад
holy molly this channel has what I'm missing.
@samuelhugo3387
@samuelhugo3387 4 месяца назад
i avoided this video but now I realize its one of the best ones when i comes to character moddeling for ps1
@thomastheperson3600
@thomastheperson3600 2 года назад
I've used this so much to help with my first game Can't wait to slice them in half
@Hennejoe
@Hennejoe 4 года назад
Loving this series btw, it's been a massive help to me!
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Glad to hear it!
@Hennejoe
@Hennejoe 4 года назад
@@TheSicklyWizard Really looking forward to the clothing part of these character creations - I'm really struggling to come up with something myself at the moment. I'd love to try and emulate the kind of textures from Resi Evil 2 but my art skills are basically nonexistant
@mathieuvart
@mathieuvart Год назад
Excellent choice of music
@MarkWallbridge
@MarkWallbridge 4 месяца назад
Super helpful man, many thanks 👍👍
@Badguy292
@Badguy292 3 года назад
Why am I finding this now, *exactly* a year after it's uploaded. And I've needed this for a while.
@MitchWadeCole
@MitchWadeCole 3 года назад
you deserve million subs, sick stuff :)
@AlexandreRS942
@AlexandreRS942 2 года назад
Thank you so much I’ve tried like 100 times to make a low poly model and I couldn’t put this tutorial help me a lot
@ColdBlueLight
@ColdBlueLight 3 года назад
i use rounded cubes to get my geometry easier when working with low poly it saves time and allows me to start shaping things instantly .
@filipemecenas
@filipemecenas 2 года назад
Awesome !!!! Thanks , Just found the Channel , i have alot to study here !! ⚡⚡⚡
@Snweos
@Snweos 4 года назад
My current understanding of smooth vs flat shading is that smooth shading is actually the cheaper of the two. Since for smooth shading the vertex normals of each vertices can be shared between vertices, while for flat shading the vertex normals are spilt and are not shared. Likewise UV seams act the same as flat shading adding to the hidden vertex cost with the vertices on the seam being spilt between the islands. I could be misunderstanding the information however, so feel free to correct me if I am wrong!
@junkosdoll
@junkosdoll 3 года назад
This is a amazing tutorial but there were some moments where the process went a bit fast xD! but keep up the good work!
@chum240
@chum240 4 года назад
Looking forward to when you get around to UV unwrapping and texturing.
@OOTO.
@OOTO. 3 года назад
wow mega-man x music. What a beast!
@thedevilhimself1728
@thedevilhimself1728 3 года назад
3:22 It's Vladislav from What We Do In The Shadows
@epicbacongaming2k117
@epicbacongaming2k117 3 года назад
Your vibe is 💯
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Thanks :)
@epicbacongaming2k117
@epicbacongaming2k117 3 года назад
@@TheSicklyWizard I mean it. You have just the right amount of epic maymay humor factored into your videos
@miazhi_
@miazhi_ 2 года назад
thank u so much broooo
@kyleboynton2748
@kyleboynton2748 4 года назад
YOU NEED MORE VIEWS, THIS IS HIGH QUALITY PRODUCTION VALUE YOU HAVE HERE.
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Thanks, i appreciate ir
@kyleboynton2748
@kyleboynton2748 4 года назад
@@TheSicklyWizard You're welcome, it's really good stuff you're putting out here. I'll like and share what I can to help you in the algorithm. Best of luck my dude!
@traggeydatroll
@traggeydatroll 4 года назад
Harry Masons model isn't segmented, most later PS1 games used skinned models, and all the Silent Hill characters were just that.
@justcallmeavi3255
@justcallmeavi3255 Месяц назад
I know this is a late comment but your model is massive, probably around 600 to 1000 polygons, worked with the PS1 way back in the day, most hero models, that's the character the player plays had 200 to 600, Crash Bandicoot had 612 and Lara Croft just 260, this was because of the way the PS1 executed instructions, the system specs say 10,000 polygons per frame but the actual number was more like 3000, this was because of the system cache's and RAM, it wasn't just textures and polygons we were sending, it was data sets on raster's, this was to tell the PS1 how many polygons each model has, were it was and how far away it was from the player character, the PS1 didn't have a z buffer, we had to program our own, it also lacked floating point data, hence the wobbly graphics, all those instructions had to be executed before anything was rendered, notice the specs say in *hardware* , that means if the hardware was just making polygons, clever marketing trick from Sony, all the system information had to be written in machine code, just like any computer ever but the game code was written in C, the PS1 stores data from the disk into the caches on the board, then the CPU draws from those to organise and execute instruction sets, to draw frames the PS1 had a frame buffer that the CPU would call on to draw the polygons on the screen, the buffer was limited however and writing the code to call on those instructions, textures and game code was a nightmare, it was fast in hardware but slow in software, we got around a lot of these problems by reducing the amount called on the screen at a time, freeing space in the hardware to make the games run at a smooth 30fps, making low poly models leaves more polys for the environment, sound and effects, so Lara Croft was low poly to make the environments more transversable, whereas Crash Bandicoot needed to be higher in polygons because he took up much of the screen, blender can't replicate the effects of the PS1 graphics because it was hardware limitations that made the games appear that way, a good example is emulated games, same game, more likely crash dumped from the disk but the effects of z buffer wobble and dithering are not present, I suppose if there is a way to tell blender to randomly skip some frames in a render you might get closer to the original, we dumped loads of frames when making in game cutscenes, you can't even tell, Resident Evil has tons of them, which is weird because all the backgrounds are prerendered images!
@MonSteh
@MonSteh 4 года назад
Best intro.
@bakalee2631
@bakalee2631 3 года назад
Lmfao the cat reference was hilarious.
@secretcommenter5720
@secretcommenter5720 4 года назад
Sometimes I wonder how this channel doesn't have 12k subscriptions.
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Its cause im lazy XD
@GhettoWxzrd
@GhettoWxzrd 3 года назад
This is the easiesssst tutorial to follow
@damnyouallgotohell2875
@damnyouallgotohell2875 2 года назад
OK so im totally new to blender but everytime i loopcut and mirror my cube its like theres a second cube inside??? and idk what to do about it and it just doesnt move correctly
@official_noself
@official_noself 3 года назад
Photo references: Lateral head: (if link dies search for: head-geo-08.jpg) lh6.googleusercontent.com/-f0dnk5nEURs/TWxy8ubPeiI/AAAAAAAAAKM/bpTUCNzqqWI/s1600/Head-Geo-08.jpg Front head: www.istockphoto.com/en/photo/blank-white-male-head-front-view-gm182137797-27373893 Shortcuts he used in video: 4:26 -> Clear location -> Alt + G
@1cedragon
@1cedragon 3 года назад
Great tutorial! It's all very well explained. It's fast, but that's what the stop and rewind buttons are for haha If had to make a suggestion, I'd say displaying the shortcuts you use on the screen. Just a moment, but it really helps to see what you are doing. Keep up the good work!
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Ive tried doing that using the screencast keys addon, and often times it breaks or doesnt work. Id have to do them manually and thats alot of work im nkt wanting to do :(
@bathorysthroat
@bathorysthroat 4 года назад
I'd love to see you add ps1 hair to this!
@TheSicklyWizard
@TheSicklyWizard 4 года назад
I intend to :)
@shodan2002
@shodan2002 2 года назад
Thanks i tried it and it looks good is there a video on how to rig it ?
@viktordedek8664
@viktordedek8664 3 года назад
how is it with trangles vs quads in case of PS1? Werent they using triangles as today in games?
@SteakIndustriesOfficial
@SteakIndustriesOfficial 2 года назад
I'm glad that you can do this kind of low poly rendering. I have an Intel UHD G1 Integrated GPU with an i3 1005g1 1.2ghz dual core CPU. I'm hoping that rendering wouldn't take forever with this kind of style. Also, shouldn't it be like rendering in the late 90s early 2000s?
@ethanjamesbarron
@ethanjamesbarron 5 месяцев назад
For bends in arms and legs I think it's essential you use collapsible joint topology. Especially for characters like this Its a well known thing so you can search it up and find quick tutorials on RU-vid but it looks so much better
@NicoNoInteresa
@NicoNoInteresa 4 года назад
exactly what i wanted. cant fucking believe it. thanks
@CthulhuianBunny
@CthulhuianBunny 3 года назад
3:05 That would've been medieval times. The Renaissance was when people actually developed the "rules" for things like perspective, and proportions, and started to actually pay attention to people's facial features, rather than subjects suffering from more same-face syndrome than an Akira Toriyama series.
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Thanks mate, that makes a lot more sense!
@CarpathianWasteGroup
@CarpathianWasteGroup 2 года назад
where is the model's link tho?
@ZeroStas
@ZeroStas Год назад
I often had problem when texturing (UV) is that they not pixel perfect, like triangle pixels etc. But I get more hang of it
@SebastianG1623
@SebastianG1623 3 месяца назад
Una pregunta por que tu video, ¿cuando quiero traducirlo automáticamente dice que estas hablando vietnamita?
@ootw9600
@ootw9600 3 года назад
dont wann reinvent the wheel, ny chnce one can grb this model?
@ljhunter
@ljhunter 3 года назад
modelling these hands is going to be the death of me
@Kasuga-
@Kasuga- Год назад
I m glad i clicked on this video
@jaymadethat1362
@jaymadethat1362 Год назад
4:50 is the most confusing part cause theirs information he missed. One he puts the mirror modifier the next he controls all the vertices to one point then seperate the mirror objects away from each other like its nothing without any context?
@captainswing4040
@captainswing4040 3 года назад
make a full chracter rigging video please
@fyo795
@fyo795 9 месяцев назад
is there by any chance can i download the model?
@patrickmcdonnell489
@patrickmcdonnell489 2 года назад
that sonic music though
@enderman_3076
@enderman_3076 3 года назад
Can you post a download link for the basemesh?
@diogo7525
@diogo7525 3 года назад
The ps1 graphic is the next gen
@daetheknight.
@daetheknight. 2 года назад
I’m really interested in the part where you focus on coloring and detailing the face. Like making eyes that blink and a mouth that opens and closes
@neighborhoodthreat_
@neighborhoodthreat_ 3 года назад
how do you use the tweak with a large radius, I can only grab one vertice or edge at a time and it makes modeling characters extremely difficult
@TheSicklyWizard
@TheSicklyWizard 3 года назад
I think you are refering to proportional editing mode you can can toggle it by hitting O on your key board. You can also manipulate your mesh in sculpt mode as well
@salahtheamazing1ifyBigSmoke
@salahtheamazing1ifyBigSmoke 3 года назад
16:17 When you say "LMAO" too much.
@kawaiichan9747
@kawaiichan9747 4 года назад
Great video! I'm interested in making a kind of anime style model, so something along the lines of final fantasy 9, Persona, or maybe even Jet Set Radio just to name a few. Is there a secret you know of to achieve the style of these or will what you've detailed in the video suffice for what I'm going after?
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Hmm, I'm not entirely certain if there are really any "Secrets" to achieve that style other than studying it. I'm not familiar at all with Anime styling, although if you know a lot about anime and the kind of aesthetics that use, it should translate to modeling and especially texturing. at least I would think so. Sorry if that isn't so helpful, I could always make a video about it sometime in the future!
@kawaiichan9747
@kawaiichan9747 4 года назад
​@@TheSicklyWizard Thank you! I will look into a little more then. I think it's just the blockiness that has me concerned, but I'm looking at a low poly model right now and it seems similar to me, so maybe it's just a matter of texturing to give it a smoother/rounder look?
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Yeah, Texturing will definitely help. Also, I think often times PS1 models faked shading, so the models aren't actually lit, they were just textured that way. so that would remove some awkwardness/blockiness of the model
@Hennejoe
@Hennejoe 4 года назад
@@kawaiichan9747 Just to add on to this - you can maybe check this site www.models-resource.com/playstation/finalfantasy8/ download the models and study how the form and shape in more detail in blender/maya etc
@kawaiichan9747
@kawaiichan9747 4 года назад
@@Hennejoe Thank you, I will try that!
@suzukito
@suzukito 3 года назад
do you have a link to download these characters?
@habz4464
@habz4464 3 года назад
would be great to know what shortcuts your using to loop cut like that
@pastelfromgreece9603
@pastelfromgreece9603 3 года назад
it's Ctrl + R
@gryasl6231
@gryasl6231 3 года назад
that's can be a dumb question but, how did you copy that face (12:10)? Ctrl+c and ctrl+v ? Because I can't copy like you :(
@gryasl6231
@gryasl6231 3 года назад
Lol, that was a really dumb question. The answer of my question in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tMusU0Vvbto.html
@elbownio5820
@elbownio5820 2 года назад
Wahoo I like video
@2bee103
@2bee103 2 года назад
about texsturing, how do i texture properly without having to deal with the mirrored texsture?
@TheSicklyWizard
@TheSicklyWizard 2 года назад
You would have to apply the mirror modifier and if map it from there
@guso6042
@guso6042 3 года назад
I can't figure out how to separate the mirrored cube into two cubes like he does at 5:00 any help would be greatly appreciated.
@dynamiczero
@dynamiczero 3 года назад
Same here!
@guso6042
@guso6042 3 года назад
@@dynamiczero Just using one cube instead now. Works fine for what I'm making.
@gimmedataids
@gimmedataids 4 месяца назад
7:50 I'm a beginner, so correct me if I've misunderstood your meaning, but lowering the focal length definitely seems to INCREASE visual distortion, like a fisheye lens. Take it down further to 10 and see what I mean. As you raise the focal length you get closer to orthographic view.
@TheSicklyWizard
@TheSicklyWizard 4 месяца назад
It's been a long time since I made this video, I don't remember what I said. But you have it right. Lower focal length = wider fov / more distortion. Higher is closer to orthographic
@TheRentown
@TheRentown Год назад
I know judging by the oldness of this video my question might be useless but why is it that every time I try to merge the cubes I end up with a jumbled mess of vertices? Apologies for my lack of skill but I am in quite the predicament. My blender skills are far from up to par. Love you ailing wizard man.
@efeloteishe4675
@efeloteishe4675 Год назад
Add a loop cut in the middle of the neck and bevel it so it doesn't appear broken when rigged
@deleteaccounts7613
@deleteaccounts7613 3 года назад
am i the onl one where when i click mirror the cube does not epratate but is still one cube mirroring both sides of itself
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Yea, the mirror modifier mirrors relative to the origin of the object. Since the cube is centered on the origin it just mirrors itself without actually separating
@bovineox1111
@bovineox1111 2 года назад
It's 90K/second textured, lit and Gouraud shaded, so 3K/second and 30fps or 250 cubes @12 tris per cube, still naff, given the texturing was not perspective corrected and it's pretty tough to create a character even out of ~1K quads and it not look awful
@lostmarble540
@lostmarble540 4 года назад
I mean the Egyptians managed to draw/sculpt cats pretty well. Maybe medieval European artists just collectively agreed that they couldn't be arsed to learn how to draw cats.
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Honestly, i think it was some sort of cultural joke. There's also apparently a lot of depictions of cats liking their butts too. Not sure why.
@PatchCornAdams723
@PatchCornAdams723 4 года назад
The sonic music in the background.
@Ferukin7575
@Ferukin7575 8 месяцев назад
The pink Model just looks like Cerberus from Ultrakill
@ladycuckiri4388
@ladycuckiri4388 3 года назад
Smol question; Why not start by just making a loopcut and using the global mirror tool? Just seems a lot less convaluted for beginners.
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Im not sure I know what the global mirror tool is? Are you referring to symmetrize or the actual mirror tool? Im not entirely sure, but the mirror modifier is rather straight forward, and its how i learned >_>
@ladycuckiri4388
@ladycuckiri4388 3 года назад
@@TheSicklyWizard I dunno what it's actually called and I just feel stupid now but the xyz thing at the top of the window.
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Aah, im pretty sure that it doesnt make topology, it only works if the object is already symmetrical
@ladycuckiri4388
@ladycuckiri4388 3 года назад
@@TheSicklyWizard ak okie, thankies
@MDksa123
@MDksa123 4 года назад
Will you texture the character ?
@TheSicklyWizard
@TheSicklyWizard 4 года назад
I'm probably going to do more, I'll texture them probably give them hair, some accessories, and rig them as well. I want this character to be a full production that looks good. Anything you would like to see me tackle :)
@MDksa123
@MDksa123 4 года назад
@@TheSicklyWizard oh nice, thats pretty much what i wanted
@DutchVikingGuy21
@DutchVikingGuy21 3 года назад
@@TheSicklyWizard Please make a tutorial on that, using a photo of an actual person, how to put this on the head of the character? I can do the clothes decently well but I can't figure out how to UV map and texturize the head :S I'm getting quite frustrated hahaha. Thankssssssss
@TheSicklyWizard
@TheSicklyWizard 3 года назад
@@DutchVikingGuy21 i do intend to do that
@not_herobrine3752
@not_herobrine3752 3 года назад
@@TheSicklyWizard will you cover the japanese style of uv unwrapping? or will it something be like ian huberts style of U -> project from view?
@oleksiikolomiets4285
@oleksiikolomiets4285 4 года назад
tell more about texturing please
@cryptochris9001
@cryptochris9001 2 года назад
did you ever click apply the mirror modifier or no?
@TheSicklyWizard
@TheSicklyWizard 2 года назад
I don't think I did in the video, if there's any more symmetrical details I need to ad to the characters I add them and then I apply the modifier. Though, for safety's sake you can save the model at various stages of progress so you can revert to any stage if need be
@Ladysnowblood13
@Ladysnowblood13 2 года назад
GG
@jojojordan7917
@jojojordan7917 2 года назад
link to the model? 🤔
@rambosweat
@rambosweat 3 года назад
where are the rigging/animation videos mentioned?
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Ive yet to make it yet :(
@lucutes2936
@lucutes2936 2 года назад
wheres pt2
@parks-
@parks- 3 года назад
i cannot find a good reference image bruh
@3astava
@3astava 2 года назад
i forgot to save my human in blender so here i am again
@artmanstudios7037
@artmanstudios7037 3 года назад
what about mario 64?
@DEMANATI
@DEMANATI 3 года назад
Every time I click to drag a verticy it just highlights it please help
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Could you detail what you are doing a bit more? Blender can be a bit glitchy and if i could figure it out id need a lot more information
@DEMANATI
@DEMANATI 3 года назад
@@TheSicklyWizard I'm trying to make a 3d character but I have no idea how to navigate through this software lmao and when I try to move a corner it just gets highlighted
@TheSicklyWizard
@TheSicklyWizard 3 года назад
Try hitting G to see if that does anything?
@DEMANATI
@DEMANATI 3 года назад
Yup that helps lmao thanks
@SawedOffClown
@SawedOffClown 4 года назад
Rad
@TheSicklyWizard
@TheSicklyWizard 4 года назад
Thanks :)
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