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How to Make Realistic PBR Materials in Lumion 

Nuno Silva
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I’ll explain the different texture maps and why they are necessary to get realistic results. How to add albedo, gloss, normal, and displacement maps.
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www.poliigon.com/
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• How to use Megascans w...
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If you have any questions, ask me in the comments below the video.
Hey, what’s up guys, Nuno here.
In this video, I’ll show you how to create realistic PBR materials in Lumion.
I’ll explain the different texture maps and why they are necessary to get realistic results. And also, how to add extra detail, with displacement maps.
This is done using Lumion rendering software for architectural visualization. It’s a great 3D render software that saves a ton of time for architects because it helps you achieve the level of detail and realism not available in any other similar software.
Lumion is fully compatible with most 3D modeling software, including Revit, SketchUp, ArchiCAD, 3ds Max, Rhino, AutoCAD, Vectorworks, and many others.
#realisticmaterials #pbr #lumion

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23 июл 2024

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Комментарии : 349   
@NunoSilva3d
@NunoSilva3d 4 года назад
Do you have any questions about Lumion materials?
@redoctaves1228
@redoctaves1228 4 года назад
When is your next lumion material video tutorial coming out?
@NunoSilva3d
@NunoSilva3d 4 года назад
@@redoctaves1228 next week another tutorial related to Lumion.
@christiantolentino2592
@christiantolentino2592 4 года назад
Hi sir Nuno one question does this work with lumion 9?
@wisnusuryana1377
@wisnusuryana1377 4 года назад
@@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.
@MGilangFL
@MGilangFL 4 года назад
hello bro, what version of your lumion
@Blake-ln6nn
@Blake-ln6nn 3 года назад
your tutorials are so perfectly done. so clear and precise! thanks a lot!!!
@NunoSilva3d
@NunoSilva3d 3 года назад
Thank you! Glad you like them!
@TheEEgo
@TheEEgo 3 года назад
I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...
@eduferrarip
@eduferrarip 2 года назад
Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!
@user-gd1we7ls4k
@user-gd1we7ls4k Год назад
Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way
@NunoSilva3d
@NunoSilva3d Год назад
Thank you! Glad you found my videos helpful.
@rony8306
@rony8306 3 года назад
Your channel is so cool! thank you for the tutorials Nuno.
@NunoSilva3d
@NunoSilva3d 3 года назад
Thank you! I'm glad my videos are helpful!
@adollar47
@adollar47 4 года назад
Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻
@NunoSilva3d
@NunoSilva3d 4 года назад
That's awesome! 👍
@xXSepZXx
@xXSepZXx 4 года назад
Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻
@NunoSilva3d
@NunoSilva3d 4 года назад
Thank you for your kind feedback!
@jkm1611
@jkm1611 Год назад
You are amazing! Best tutorial I have seen here. Keep it up, friend!!!
@NunoSilva3d
@NunoSilva3d Год назад
Thanks, will do!
@germscb21
@germscb21 4 года назад
Great tutorial as always Nuno!!!
@NunoSilva3d
@NunoSilva3d 4 года назад
Thank you! :)
@samanthakumara8625
@samanthakumara8625 2 года назад
thank you for all about lumion instruction, it will help lumion beginners.
@NunoSilva3d
@NunoSilva3d 2 года назад
You are welcome!
@hsf396
@hsf396 4 года назад
Very Useful! Thanks Nuno Silva
@NunoSilva3d
@NunoSilva3d 4 года назад
Glad it was helpful!
@maia3d859
@maia3d859 3 года назад
I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!
@NunoSilva3d
@NunoSilva3d 3 года назад
You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.
@maia3d859
@maia3d859 3 года назад
@@NunoSilva3d oh! I got it!
@mitaliacharya6286
@mitaliacharya6286 3 года назад
@@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps
@Zuhern90
@Zuhern90 4 года назад
Amazing tutorial, you simplified the information very well,
@NunoSilva3d
@NunoSilva3d 4 года назад
Glad it was helpful!
@trankhuong2697
@trankhuong2697 3 года назад
thanks for the tuturials Nuno
@mohammedfarook7259
@mohammedfarook7259 4 года назад
Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos
@NunoSilva3d
@NunoSilva3d 4 года назад
Thank you! Will do!
@anshverma9934
@anshverma9934 3 года назад
thank you for the amazing tutorials
@riyadhfilmed3d
@riyadhfilmed3d 3 года назад
You know what? You are one of the most underrated ,:')
@yougarage
@yougarage 3 года назад
Thank you - very clear and concise.
@bdanieltube
@bdanieltube 2 года назад
thanks Nuno, helped a lot.
@Trimanonymous
@Trimanonymous 4 года назад
I ve shared this video with my friend!!and i translated for them!thank u for ur excellent tutorial!!! looking for your next video!!!
@NunoSilva3d
@NunoSilva3d 4 года назад
Awesome! Thank you! :)
@josepereznavarro29
@josepereznavarro29 2 года назад
Thanks Nuno, good tutorial
@isuruwijesuriya4232
@isuruwijesuriya4232 4 года назад
Damn, this is super cool and useful. Thanks a lot!!!
@NunoSilva3d
@NunoSilva3d 4 года назад
Glad it's helpful! :)
@amdesizn1336
@amdesizn1336 3 года назад
I love your tutorial.
@3darchstuffs
@3darchstuffs 4 года назад
Superb Tutorials. Thank you for making it. Keep it up.
@NunoSilva3d
@NunoSilva3d 4 года назад
Glad you like them!
@Springblossom8888
@Springblossom8888 4 года назад
Thank you. It was so helpful.
@NunoSilva3d
@NunoSilva3d 4 года назад
I'm glad it was helpful! ☺️
@saifaladdin633
@saifaladdin633 2 года назад
Waw waw waw What is that Amazing 🤩 Many thx sir god bless you
@donquijote6030
@donquijote6030 3 года назад
Great video. Thank you, sir!
@NunoSilva3d
@NunoSilva3d 3 года назад
Glad you liked it!
@khairulbahariandiprawira
@khairulbahariandiprawira 2 года назад
Thank you! much appreciated
@ARDANPUTRA92
@ARDANPUTRA92 Год назад
Thank you, it works perfect!
@Arch_HadeelMufeed
@Arch_HadeelMufeed Год назад
Lots of thanks ❤️❤️👏🏿
@FreeFrameAnimation
@FreeFrameAnimation 4 года назад
Great tutorial 🔥🔥🔥 Thank you 🙏
@NunoSilva3d
@NunoSilva3d 4 года назад
You welcome! :)
@KhDESIGNbyNolen
@KhDESIGNbyNolen 4 года назад
This is great tutorial. Thanks.
@NunoSilva3d
@NunoSilva3d 4 года назад
You're welcome! :)
@Donquijote007
@Donquijote007 4 года назад
dude your tutorials are amazing , thanks!
@Donquijote007
@Donquijote007 4 года назад
also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?
@NunoSilva3d
@NunoSilva3d 4 года назад
Glad you like them!
@NunoSilva3d
@NunoSilva3d 4 года назад
Can you show me a screenshot of the problem you are having?
@Donquijote007
@Donquijote007 4 года назад
Nuno Silva , I fix it , thank you
@sriharshavardhan9475
@sriharshavardhan9475 4 года назад
Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .
@sanjeevshrestha1648
@sanjeevshrestha1648 4 года назад
Awesome tutorial.
@NunoSilva3d
@NunoSilva3d 4 года назад
Thank you!
@PureCAD
@PureCAD 4 года назад
Thanks! I really need this tutorial
@NunoSilva3d
@NunoSilva3d 4 года назад
You welcome!
@cgimadesimple
@cgimadesimple Год назад
great video!
@eduferrarip
@eduferrarip 2 года назад
Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?
@muhammadilham-gr1xf
@muhammadilham-gr1xf 3 года назад
THANK YOU SO MUCH!!!!
@saradia9263
@saradia9263 Год назад
so much helpful
@ameninsanov8077
@ameninsanov8077 3 года назад
Great lesson, thanks a lot.
@NunoSilva3d
@NunoSilva3d 3 года назад
You are welcome!
@ramonbastos1842
@ramonbastos1842 3 года назад
Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?
@alancooke9357
@alancooke9357 3 года назад
Damn nice. Thanks.
@ericlee7034
@ericlee7034 4 года назад
this is so great!
@NunoSilva3d
@NunoSilva3d 4 года назад
Thank you!
@jtanchao
@jtanchao 3 года назад
Obrigado Nuno!
@diveshgoel29
@diveshgoel29 4 года назад
Wow so amazing 😍
@NunoSilva3d
@NunoSilva3d 4 года назад
Thanks 🤗
@KooroshGhotb
@KooroshGhotb 4 года назад
Many thanks, very useful
@NunoSilva3d
@NunoSilva3d 4 года назад
You are welcome! 🙂
@ranakouzi7630
@ranakouzi7630 3 года назад
thank you so much sir!
@1986ArtC
@1986ArtC 3 года назад
Hullo, there is some possibility to ad to the Diffuse/Albedo/Colour mat an alpha channel with roughness/reflection/metalness map. I think Lumion use Specular Workflow, thus metalness should be replaced by speculatity/reflectivity map. I would like your opinion on the above or perhaps a short clip om using an alpha channel with diffuse maps. Thank you in advance.
@agustinpelletlastra5877
@agustinpelletlastra5877 3 года назад
For a vray user this is great
@dsk6790
@dsk6790 4 года назад
Wow Amazing!!
@NunoSilva3d
@NunoSilva3d 4 года назад
Thanks!!
@ArchitectOmar
@ArchitectOmar 3 года назад
Amazing
@priyankpatel9676
@priyankpatel9676 3 года назад
Why did you inverted green channel for rough plaster material and not for the wood planks one???
@tchanka3433
@tchanka3433 3 года назад
Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?
@NunoSilva3d
@NunoSilva3d 3 года назад
Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)
@santiagog.salazar3269
@santiagog.salazar3269 2 года назад
Nuno! en tu curso hay subtítulos en español? Gracias
@frankgrimes2679
@frankgrimes2679 3 года назад
You have great videos
@NunoSilva3d
@NunoSilva3d 3 года назад
Glad you like them!
@JUNLIRAYCREATIONS
@JUNLIRAYCREATIONS 4 года назад
thank you sir for sharing this tips.god bless you
@NunoSilva3d
@NunoSilva3d 4 года назад
Welcome!
@joaovaz762
@joaovaz762 2 года назад
Boa tarde Nuno, pode-se usar essa tecnica para 3ds max?
@djaybuilders7810
@djaybuilders7810 4 года назад
this is good tutorial sir keep it up
@NunoSilva3d
@NunoSilva3d 4 года назад
Thank you!
@bilaloa9237
@bilaloa9237 3 года назад
I was learned new things ,,,,, thanks
@NunoSilva3d
@NunoSilva3d 3 года назад
Great! 👍
@fototus7179
@fototus7179 Год назад
now i am in a good mood
@marskumuamba5816
@marskumuamba5816 3 года назад
Very good ttutto
@shelovesstorm
@shelovesstorm Год назад
thanks helpful vid
@alexanderfeoktistov6135
@alexanderfeoktistov6135 Год назад
EXPORT TARGET When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you
@kynpetalcorin7091
@kynpetalcorin7091 3 года назад
what if there is no albedo in the file? do i need to use ambient occlusion?
@jasimmeaaljazzaf3173
@jasimmeaaljazzaf3173 3 года назад
I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!
@NunoSilva3d
@NunoSilva3d 3 года назад
Open the targa file again in Photoshop and confirm it has the alpha applied correctly.
@FatalisArx
@FatalisArx 3 года назад
Nice, but still get the tiling issue ! any solutions for seamless texture in Lumion?! thx in advance
@pinkpurple4189
@pinkpurple4189 2 года назад
so basically we have to add glossy map on alpha channel of normal map. But I've one question, which normal map should we use , GL or DX?
@yavuztul
@yavuztul 3 года назад
do you always put gloss inside inverted normal map, or you put just put without inverted normal map?thanks
@EhabTawfek
@EhabTawfek Год назад
omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive
@MrDavidGafas
@MrDavidGafas 3 года назад
hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?
@NunoSilva3d
@NunoSilva3d 3 года назад
Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.
@srht5103
@srht5103 3 года назад
pertaining to the gloss map is white the reflective part? and black is the part that does not reflect?
@Jomarjf
@Jomarjf 3 года назад
Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.
@NunoSilva3d
@NunoSilva3d 3 года назад
Obrigado! Ve este video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KpYJkB7gAXs.html explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.
@Jomarjf
@Jomarjf 3 года назад
@@NunoSilva3d obrigado
@annakat03
@annakat03 3 года назад
thank you!!
@lanasy9919
@lanasy9919 3 года назад
Thank you!😍
@NunoSilva3d
@NunoSilva3d 3 года назад
Thank you!
@altynbeknurlybek4822
@altynbeknurlybek4822 3 года назад
Respect!
@user-go2yu4hq5p
@user-go2yu4hq5p 3 года назад
Aquestion i am putting some material maps from online 8k resolution but when i put it on a box and raise the displacement map value the box polygons go away from each other? Any body have advice that could help me?
@faridamesbah337
@faridamesbah337 2 года назад
can you please show us the preset settings if it's possible ..if not..thank you so much for the video ..it's really helpfull
@SEVEN849
@SEVEN849 Год назад
thank you bro thank you
@hamzaalqam9618
@hamzaalqam9618 3 года назад
bro u r amazing, ty :"D
@NunoSilva3d
@NunoSilva3d 3 года назад
Glad it helped! :)
@user-uw4eu1fl9b
@user-uw4eu1fl9b Год назад
Hello, my graduation project, the glass factory. What do you advise me to use from its raw materials in the final output?
@user-uw4eu1fl9b
@user-uw4eu1fl9b Год назад
I want to use something that has a shine to it
@ShomitSarkar
@ShomitSarkar 4 года назад
Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?
@NunoSilva3d
@NunoSilva3d 4 года назад
Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to RU-vid video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.
@akbarzulkarnain5736
@akbarzulkarnain5736 4 года назад
thankss brooo 🔥🔥
@NunoSilva3d
@NunoSilva3d 4 года назад
You welcome! :)
@straticah2865
@straticah2865 2 года назад
Hey, very cool tutorial, i am using the student version, is it possible to have a color texture and an alpha texture which boosts emissions in one material? I am building a skyscraper and i did not model all the windows but i have them as a texture but i dont want the skyscraper to have a color texture besides the alpha map, not all black you know?
@NunoSilva3d
@NunoSilva3d 2 года назад
Yes, you can use a mask for Emissive, so this way the white areas will be lit and the dark areas will not.
@1986ArtC
@1986ArtC 3 года назад
Greetings, you have mentioned one has to invert a normal Poliigon map before using it within Lumion. Does a gloss map be inverted as well whilst using it with a normal map for Lumion use?
@NunoSilva3d
@NunoSilva3d 3 года назад
No, you can use the Gloss map as it is. You only need to invert the Roughness if you want to use it as Gloss map.
@izoyt
@izoyt 3 года назад
does this displacements affects corners? doesn't seems so, still just regular box corner. how to make this on let say old brick or stone building etc?
@NunoSilva3d
@NunoSilva3d 3 года назад
Not yet. This is more of a Parallax effect. You would have to do some editing in post to have that effect.
@altoledo9391
@altoledo9391 4 года назад
can u share the LME for interior and exter brother? it will be good thnx a lot
@mitaliacharya6286
@mitaliacharya6286 3 года назад
Hi Nuno, can you please let me know when I download free material from poliigon, it doesn't have a displacement map in it, Please suggest how to proceed further in that case.
@NunoSilva3d
@NunoSilva3d 3 года назад
Which one are you downloading that doesn't have Displacement? Can you paste here the link?
@Tajdesignable
@Tajdesignable 2 года назад
Nuno How i create the normal map and lost map, Thanks for your answer in advance
@NunoSilva3d
@NunoSilva3d 2 года назад
What do you mean by lost map?
@alexisbidal8304
@alexisbidal8304 4 года назад
When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!
@NunoSilva3d
@NunoSilva3d 4 года назад
I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)
@AryanWirawan
@AryanWirawan 3 года назад
Great video. Thank you. Do you have video how to make the grass?
@NunoSilva3d
@NunoSilva3d 3 года назад
Which grass? The last part of the video? It's downloaded from Megascans.
@AryanWirawan
@AryanWirawan 3 года назад
@@NunoSilva3d Thanks
@juanjosedibildoxgonzalez6021
@juanjosedibildoxgonzalez6021 2 года назад
Hello Nuno. I did exactly the same as the tutorial but maps doesn't match correctly, also when I scale them, it scales the albedo map only and it looks weird. Do yo know how to fix this? I think this issue is coming from Sketchup, but I am not really sure...
@NunoSilva3d
@NunoSilva3d 2 года назад
Hi! Without checking the project itself it's hard to tell what's wrong.
@vardansurrname5589
@vardansurrname5589 3 года назад
Hi, how can I create own gloss material? Online or in Photoshop
@sahad36
@sahad36 3 года назад
How improve rendering speed by setting functions in lumion???
@s.s.k9474
@s.s.k9474 3 года назад
Thank you❤️
@NunoSilva3d
@NunoSilva3d 3 года назад
You’re welcome 😊
@franksinclair7233
@franksinclair7233 4 года назад
Hello Nuno yout tuts are the best! please can you make a PBR Metalic surfaces really struggle with that. Thank you for your tuts keep them coming!
@NunoSilva3d
@NunoSilva3d 4 года назад
Thank you! What is your struggle with them?
@safaamohammed5000
@safaamohammed5000 4 года назад
Thank you very much
@NunoSilva3d
@NunoSilva3d 4 года назад
You are welcome :)
@U77am
@U77am 4 года назад
Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ? Is it save memory ? As in suppose if we to add it seperately would there be a difference ?
@NunoSilva3d
@NunoSilva3d 4 года назад
You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)
@U77am
@U77am 4 года назад
@@NunoSilva3d ah neat trick
@mujeebrahmanyousef725
@mujeebrahmanyousef725 4 года назад
hello bro, how to make in a single object with different texture maps, for example, in 3Ds max one element with different ID and assign multi sub-object material with colour variation.
@NunoSilva3d
@NunoSilva3d 3 года назад
You want to know how to make Normal Maps from a High Poly model?
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