Note to anybody following with 4.2 on up: ya gotta hit the "Get Extensions" button to find the Extra Mesh Objects add-on. I don't know if it's universal, but it worked for me. And to Mr. King: you're a huge fount of knowledge for the community, and your work with shaders (and sharing all those tips n tuts for said shaders) is extremely impressive! So happy I found your channel, man.
Another excellent tutorial! Your techniques of adding texturing (beginning at 6:00 in the video) are particularly interesting and useful. Thank you very much, Ryan!
You are amazing man, It is so frustating trying to find easy to follow tutorials that work but man you fix that. Not too fast not too slow and you explain step by step what you do and it doesnt take like a hundred hours. Thank you man
You’re so awesome! I dream that my skills will be as good as yours someday. I’ve only been using Blender for 3 weeks now, but I find creating quite relaxing (when I know how to do something) 🤣
It is a super cool method. But what when it comes to expoorting it in an engine. Could you explain how to proceed with all the modifiers? Because I am not seeing it staying low poly after applzing a bunch of modifiers.
@@RyanKingArt hey Ryan i have a question. when i export model to fbx or any extension my model is black there is no material ( i used texture from cc0 )
heyy, thx for the tutorial. I wanted to export this as a ply file, but it always saved just the object without the added texture on it. any idea how I might fix this?
@@RyanKingArt i have just one question , i want to do the tutorial , and i added every add on on blender but i dont have the tool " block generator " when i want to add a mesh , its normal ?
@@DB_Concept_art Block Generator? Is there a Block Generator? Or do you mean "Rock" Generator. The Rock Generator should be there if you enable the Add Mesh Extra Objects Addon.
Thanks so much. Great tutorial! How do you add a flat surface to the bottom of a rock? (Like its sitting on the floor). Also, how do you cut shapes out of the rock? I tried the Boolean method and keep getting an error message.
Hi! Thanks a lot, very useful tutorial. I try to eksport such rock to UE4 as fbx, but cannot texture in Unreal, it only displays purple faces on stones. What I'm doing wrong?
Hmm, if you want to import it to a game engine, you will need to apply the modifiers. Also you might want to make the rocks more low poly. You could turn down the subsurf before applying it, or add a decimate modifier, and turn down the poly count, and then apply it. Also, you might need to bake the textures into texture maps. Hope this helps.
Hey man, great tutorial ! Thanks :) I'm now using Blender 3.2 and the Add Rocks side button down right doesn't appear, am I missing something ? I'd love your advice on this =) Thanks again !
Uhh hey! I'm a 14 y/o kido tryna learn unity. soo I need rocks for my project and I have some qustions to ask! 1st - how do you save the shading? 2nd - how do you export both the model and texture to unity? pls answer it HELP ME! XP
I don't use unity, so I don't know for sure, but here is what I do know: Your going to need to lower the topology of the mesh, so that is it, Low Poly. Games don't work very well with highly detailed models. So you could either model a lower poly rock, or you could apply all of the modifiers, and then add a decimate modifier, and lower the topology with that, and then apply the modifier. And modifiers only work in Blender, so you will need to apply any modifiers, before exporting the model to unity. You also will need to bake the textures into texture maps, so that they will work with unity. I have a tutorial on how to do this here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eYvgFWEiNp8.html
Bruh i tried for like 5 hrs to make a rock and it looked like a piece of crap but when I tried this tutorial and saw how fast it is I was like r u serious rn