I been trying to make a simulator for a while now(not really) but I don’t understand a lot of things such as how do you script a pet with different parts?
TY so much sir, I had not experience in this kind of software. Like, I never animated before and I did a blatantly dissapointing pet, but a pet at least. For a fact it's better than nothing :p nice tutorial, you gained a new sub :)
lol it took you 10 mins, but it took me 1;48h LOL: Btw it wont work it always says: ''Retrying upload in (Countdown) second(s)'' Help me pls or my 1;48h will have served for nothing! and tysm for this tutorial !
I know this is an old video, but I got everything done, it all works, but when I import it to roblox, there's a gap in my part, and even weirder, it's an asymmetrical gap. I think it's probably something to do with the fact that I used a mirror modifier, but I don't know how to fix it. There's not a gap in the part in blender.
When I used your color grid and I made the horn for the pet, for some reason when I go back to object mode it makes the whole pet one model. How do I fix?
Yes but how do i even get into that state where im able to even make something like that? Im just realy confused since i want to make my own game, but the main thing is the animals
Change 'Object mode' to 'Edit mode'. If you click 'A', you will select the entire object. You also have a choice of selection options (face select, edge select, vertex select) which will be images. With the right mouse button you select a single wall, for example, and holding shift you select a pair of walls. The outliner shows you what objects you have on the map and when you click on some parts of the object in the outliner, they will also be selected
@@bruhmeme5626 i think you can either use a UV map or in roblox studio make a rectangle, make it transparent, put a decal of the face on it and attach it to the pet