I finally figured out why planet coaster has incredibly rough coasters! At the beginning of each track piece there is a very small straight section, then after that the bending/ banking starts. In another coaster building game, theme park tycoon 2 on Roblox, they alleviate this issue by making the track move right from the start, therefore making a smooth coaster is easier!
Just tried this out. I’ve always heard of the 4 meter technique but never really understood how to do it. Now THIS really helped me out. I’ll be spending some time reprofiling some of my coasters in planet coaster.
I made a MACK Coaster using five meter pieces. It was my first time making “short pieces” in a coaster as well. But this tutorial helped me so much! Thank you!
Yep! After creating a section of a layout, delete a few pieces then autocomplete, along with any manipulation that needs to be done. That's the technique I've been using for a long time now, though on PC. "This is the way"
Ok so, I play PlanCo on PC and have downloaded mods that make smoothing on PC easier (you guys on console have it a lot easier when it comes to the 4m method without mods). I've gotten very good at building 4m coasters now, however this is the first time I've learned of the auto-complete trick...and now that I've learned it I'm like a kid in a candy store going back and fixing my rides. It's so genius too, to use only two track sections for simpler inversions that are small or quick, and then use more track sections for more complex, bigger ones. Thank you so much for this video! You gained a sub!
Ive used the auto complete method in a different game back in 2019. I used to use it in Theme Park Tycoon 2 on Roblox before smoothing was added to the game
I find smoothing 3 track pieces at a time and then smoothing the next section from the 2nd of the 3. So it’s like 🟢🟢🟢🔴🔴 then 🔴🟢🟢🟢🔴 then 🔴🔴🟢🟢🟢 I don’t know if that’s complete waffle but I find that really helps
This will really help me out! Thanks! Question though, for those of us who prefer to work in Imperial units, what's the length of a track section you'd recommend? 13.12 feet? Also, are there any differences between doing this on PC and whatever gaming system you're using here?
I use the same method, but can vary my track lengths based on element size, etc. Also, max out your banking offset, and minimize it for the tops of airtime hills. It makes a difference.
Great vid showing how to 4m! sucks how hard it is to get planco rides to be smooth. Either have to spend hours 1m on pc, or a ton of autocompleting on console with the 4m method.
Great video! I'll have to try this autocomplete method out. Oh and another bonus about autocompleting some 4 meter track sections for you console players is that it brings down the oswald counter
Lovely video as always! The 4m method (with 6 to 8 passes) is always what I have and will use as it is the best that we can do on console! Can I ask though why do you not use banking offset just wondering?
@@CorvusCoasters also smoothing 3 pieces at a time works the best on console. i probably just explained it bad but 4 pieces works better on the pc version for when you upgrade
Finally. Thought I was the only one but have used this method for a very long time and Coasters are not my forte nor do I really love building them but this is the best method. I take 3 sections of 4M track and delete then auto complete through the entire track. Then I smooth as needed. Well done tutorial.
Awesome video again mate. I use the same method but slightly different. I select the track piece, the one before and the one after, then smooth all 3 times, go one way round the coaster, then the backwards, any sections that are still funky I use the autocomplete method. Although I'd only autocomplete when your 100% on your layout as editing after using autocomplete is a nightmare compared to 4m sections
Always been confused how the 4 meter method works, tried building a similar zero g roll kind of inversion and its so much smoother than doing it piece by piece. Absolutely fantastic tutorial
The 4m method changed the way I made coasters back in March when I started making Parc Ciel Bleu. However, one thing I didn’t take into account was the fact that you have to somehow overbank the turns, otherwise they might feel too flat. That’s a mistake I made with Ibex and The Convergence, but fortunately I learned from my mistakes and now I’m extremely with my new coasters !
@@CorvusCoasters I’m starting to see people saying it’s not the way the game was intended to be played :cough cough: DragonbornMcQueen 🤣 In a way, he’s right, but once you use the 4m method, you can’t go back ! Anytime man, love your content, so you know, gotta spread the love 😎
@@YannBK1608 he seems like a veteran who doesn’t want to change to new ways. Although I find that you only need to use it if you are trying to make realistic coasters
hey i loved this tutorial its really helping me out as i just got the game i do want to ask though i noticed at 3:20 you like selected multiple pieces of the track and i have no idea how to do that im playing on the PC version if that makes a difference.
I know this is a bit late but i still dont know why my coasters will only go at a 45 degree angle at the least and then up by 45 each time i may be stupid but im not the only one
This helped me a lot, I’ve always struggled with janky coasters, I’ve never really used 4 meter tracks because of the close supports but now that you’ve shown me that little trick I’ll be sure to use it!
Haven't had a problem with smoothness yet building my first roller coaster, my biggest issue is maintaining speed. I'm trying to recreate Ride Of Steel from Darien Lake. The real coaster has a chain lift of 208 feet and the drop is about 68 degrees hitting a top speed of 73 mph before going into a left hand 90 degree turn and then up a 160 foot camel hump and then into a 540 degree helix. In the ride camera of the actual coaster it never loses speed. In my recreation I can't get mine to go up thr camel hump without slowing down to 30mph. I'm kinda stumped
You can change the friction and lift hill speeds in the game to make your coaster faster but it's normally pretty accurate, you could always ask for help in my discord server also :)
@CorvusCoasters I'll have to try that out when I get home from work. I can't help but laugh at my first attempt though, apparently my guests were terrified of everything but the first hill drop and my G's were way over 5 😂 at one point it hit 9.72
Kinda unrelated but when you finish Adventura Italia (epic series by the way!) Can you do a comparison video of Dream Park compaired to Adventura Italia? Also thanks for uploding this٫ helped so much!
@@CorvusCoasters Could you compare coasters mainly, because it would be awesome to see like smoothing and theming from your first to most recent park, also park layout and theming. Ty.
Yesterday I was experimenting and created a coaster so smooth, and yes I am a console player. I think you could almost compare it to some PC players. Not theme park Wirral, mistize level, But still really smooth. Edit: I also recommend using banking offset
I finally put this game in my PlayStation after finally letting go of the nostalgic grip RCT3 had on me, and the roughness was driving me up the wall it’s not even funny. I needed this tutorial badly
I bought this game day one, and never could figure out how to make my inversions silky smooth, and I tried damn hard. Went back to edit a roll on my S.L.V and this method works brilliantly. Great video. Edit: I do always apply the banking offset to 1.