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How to Make Toon Outlines in UE5 

Evans Bohl
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28 авг 2024

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Комментарии : 701   
@Onechanzetolive
@Onechanzetolive 3 месяца назад
UPDATE! UE 5.4.1 and this still WORKS! one thing is different though. on the first step when he changes the "blendable Location" the option he picks is no longer available. i chose "scene color before dof" and it still worked ! all the other options give you shaky lines!!!
@ShadowBrave21
@ShadowBrave21 3 месяца назад
im gonna try but ive had no luck so far lol
@ShadowBrave21
@ShadowBrave21 3 месяца назад
did you lose your shadows?
@ShadowBrave21
@ShadowBrave21 3 месяца назад
it worked
@kyledore7574
@kyledore7574 2 месяца назад
@@ShadowBrave21 Thankyou for reporting back, I'm so accustomed to people just finding the answer and disappearing. You deserve a gold medal for community involvement.
@troll_kin9456
@troll_kin9456 6 месяцев назад
After working through the exercise in this video, I went to sleep and dreamed about shaders. When I woke up, I suddenly realized I understood the Material Editor and had arrived at the solution to my own little shader problem in my sleep. The only problem is that when I'm talking myself through what I need to do, my internal monologue is all in a thick French accent now.
@Lepumpkino
@Lepumpkino 3 месяца назад
Name checks out
@kyledore7574
@kyledore7574 2 месяца назад
@@Lepumpkino HAHAHA most underrated comment
@smarton1600
@smarton1600 27 дней назад
LOL.
@LevySkulk
@LevySkulk 5 месяцев назад
I've been programming and developing games in various languages and engines for the better part of 10 years, I don't often comment on tutorials but I'm halfway through and I just have to stop by and say that it's absurd that this is free content, if you're on the fence about watching the video because it's long, don't be. Set aside a couple hours of your day, make a coffee, and watch the whole thing. The instructional quality of this video is leagues above the average tutorial, calling it a "tutorial" honestly feels wrong as it's higher quality than many courses I've paid for. Evans' clearly understands all the technical aspects of the concepts he's demonstrating and develops them in a scalable and modular way that's appropriate for an industry-level implementation. This isn't some quick hack to achieve a passable result published by an overworked indie dev, this is how a feature like this would be implemented in a AAA title. To top it off, Evans' is an exceptionally skilled instructor, he doesn't just show you how to "make it work". Over this hour and a half he skillfully weaves explanations, demonstrations, models, and diagrams into his setup so that you actually understand how everything is working and why he chose to do it this way. After watching this video once, I'm confident I could scale and debug this shader with ease regardless of the project. If i watched it again, I'm confident I could build it from scratch without referencing the video again. Amazing video, great content. Make the time to watch it.
@DawnBriarDev
@DawnBriarDev 2 года назад
Since you helped me, I'll help you as well. If you hold these buttons in a shader graph when clicking, it'll create the following useful nodes for you (I see you know some of them, but comment readers may not so just listing them all): S= Scalar Parameter. 1= Scalar Constant 2= Vector 2 Constant 3= Vector 3 Constant V= Vector 4 Parameter F= Material Function Call (defaults to last used but also calls last edited if the graph was open this session) L= Lerp (linear interpolate) I= If M= Multiply A= Add D= Divide E= Power (exponent) B= Bump Offset R= Reflection Vector T= Texture Sample U= Texture Coordinate (think "UV" to remember it easily.) N= Normalize Lastly, to make the center line of the graph easy to see, go to: Edit > Editor Preferences > (GENERAL TAB) > Appearance > "Graphs" Subsection > Grid Center Color. Can also just search "color" within editor preferences. I set mine to green, easier to navigate around larger graphs this way by knowing, at all times, exactly where my center axis is. Also helps me when opening old graphs I don't have recently memorized: Quickly identify where the graphs "starts."
@evansbohl
@evansbohl 2 года назад
Hey thanks a lot Gunny for the tips! I didn't know about the grid center color! I think your comment will be extremely helpful to the other members of the community 😁
@SeanLake3D
@SeanLake3D Год назад
@@evansbohl Sounds like you need an Unreal Mousepad with all these cheat sheets!
@evansbohl
@evansbohl Год назад
@@SeanLake3D haha it would be awesome to have one! 😁
@imbelugaandimacat9375
@imbelugaandimacat9375 Год назад
Man you're a life saver 🤲
@darkwraithcovenantindustries
@darkwraithcovenantindustries 7 месяцев назад
Great comment. Now I'm gonna get this tattooed on my arm j/k.
@SkintCorp
@SkintCorp 7 месяцев назад
I watched your video on toon shading, and I was blown away by how well you explain the concepts you are teaching. I really wish you had more tutorials out there.
@vig221
@vig221 Год назад
This was absolutely fantastic. You'll definitely have a huge audience in the future because you sure as hell deserve it dude. Thank you!!!
@evansbohl
@evansbohl Год назад
Thank you so much Vig for this awesome feedback 🙏💙 It took me a huge amount of time to create this tutorial (2 months), and reading these kind of feedbacks is extremely rewarding 😊 I hope that I'll have a huge audience someday 😁
@alexandrehoussais-schmitz8820
@@evansbohl You will :D
@smarton1600
@smarton1600 27 дней назад
My man, you are a natural entertainer! Great and very educational, by far the highest quality on the interwebs.
@evansbohl
@evansbohl 14 дней назад
Thank you 🙏😊
@f1rstpers0nmixes
@f1rstpers0nmixes 6 месяцев назад
very thorough and in-depth. it's criminal this is not a paid course given the quality of this deep dive. thank you for your hard work 🙏
@robertavanesovru
@robertavanesovru 2 года назад
This YT channel is gonna be HUGE in the near future! Thank you so much! Your videos are SO HELPFUL!
@evansbohl
@evansbohl 2 года назад
Wow thank you so much Robert for the encouragement 🙏😊 It's extremely rewarding to know that people like my videos and find them useful! It's the only thing I want to do : help people with my knowledge of the engine 😁 Thanks again and have a great one!
@InFernoSlays
@InFernoSlays Год назад
I normally don't comment on videos. But his man is amazing. Very good explanation, shows EVERYTHING, lets us play with the customization. What a nice guy. I'm glad I found your channel so early one! You will be huge in a matter of days.
@evansbohl
@evansbohl Год назад
Thanks a lot InFerno 🙏 It's extremely rewarding to know that viewers appreciate the amount of work I put into my tutorials 😊
@DodgySmalls
@DodgySmalls 6 месяцев назад
Really fantastic tutorial. Since I don't see any other comments about this, I wanted to mention that this post process effect really highlights a problem with Temporal AA (which, at least for me, is UE5's default AA method). On higher settings the artifacts might not be so bad, but on low settings (which I use to ensure my editor is performing well) they are quite awful. Temporal AA uses past frames to modify the final scene texture, and so when you create strict boundaries representing "lines" cosmetically, these can be shredded and smeared by the anti-aliasing effect when a camera is moving/turning or a scene changes rapidly. It's not a problem with the post process method itself (unless there is a way to fix this with pipeline flags similar to the one specified @4:00), but it did make the outlines look terrible on my system until I switched to a different anti aliasing method (Project settings > Rendering > Default Settings > Anti-Aliasing Method). I hate Temporal AA anyway, so I'd recommend everyone use this as one more reason to switch to a nicer AA method.
@dissuxx7422
@dissuxx7422 Год назад
You're an absolute genius. I'm a complete noob with Unreal Engine, and even though I didn't fully follow the math behind all the calculations (haven't really had to do math since high school 15 years ago), I could follow your video with easy. Your explanations are detailed, clear, and most importantly you didn't start skipping the basic stuff (i.e. ctrl + space to open the content drawer, ctrl + D to duplicate) that isn't muscle memory to me yet. Definitely earned a sub!
@evansbohl
@evansbohl Год назад
Thanks a lot Dissuxx for this wonderful feedback 🙏💙 It's always a pleasure to know that viewers appreciate my way of teaching 😊 Thanks also for the sub! I hope my future tutorials will also be helpful to you 😁
@samohickey
@samohickey Год назад
I have been working on my game since 2017 in UE4, moving it to UE5 finally... I must say, you've taught me more about materials than I've learned in the past 10 years. Very thorough, to the point, and I understand what we've accomplished when I'm done. Thank you! Can't wait to replace my old post processing effect with this one! 5 stars!
@evansbohl
@evansbohl Год назад
Wow thanks a lot Sam for your awesome feedback 🙏😊 It's awesome to know that I can help people that already have a good knowledge of the engine! Thanks again and I'm glad that I could help 😁
@ristopaasivirta9770
@ristopaasivirta9770 5 месяцев назад
Amazing tutorial! Amazing outline shader! Followed on 5.3 and everything worked fine (for some reason I had to turn off context sensitive search to see the "Get Component By Class" and "Set Render Custom Depth"), but apart from that everything went 1 to 1 like you showed. I really like that you explain the reason why something needs to be done or what is the root of the problem so we learn to look out for those in the future. Thank you for making stuff like this!
@gyrich
@gyrich 7 месяцев назад
Thank you so much for this. This is the first in-depth tutorial I've been able to follow along with completely. Very few people making these tutorial videos take the time to explain everything down to the granular details. It's been a great help; I've commented almost every node and several node groups, so for the first time, I feel like I can come back later and still understand what's going on. Please make more videos!
@darkwraithcovenantindustries
@darkwraithcovenantindustries 7 месяцев назад
That's been my experience. People go through the node creation too quickly, and don't explain WHY things work and I feel like I am painting by numbers and copying someone else, but with this one I felt like I was actually learning how the post processing actually works and why it does what it does. High Quality stuff.
@8thlvlMage
@8thlvlMage 6 месяцев назад
I graduated from Gnomon and I would rate this above many of the instructors I had while I was there. I usually hate giving compliments while knocking down someone else, but in this case I think it is a fair way to demonstrate the quality of the tutorial you have made. Thank you so much for your time and insight!
@evansbohl
@evansbohl 6 месяцев назад
Thank you so much for this awesome feedback! It warms my heart to know that my viewers love my content this much 😊🙏
@youngbillionarie
@youngbillionarie Год назад
One of the best tutorials I've ever experienced. Clear concise and straight to the point.
@evansbohl
@evansbohl Год назад
Thank you so much Chris for your feedback! Glad to know you found it useful 😊
@DragonSephi87
@DragonSephi87 Год назад
literally 7 minutes into this video and im subscribing to this guy, lovely voice, clear instructions, bit of a long tutorial but im going to muddle through
@evansbohl
@evansbohl Год назад
Thank you for the sub 🙏💙 It's so cool to know that viewers appreciate the amount of work I put into each of my tutorials 😊
@bfg_pz2213
@bfg_pz2213 Месяц назад
Only 5 minutes in and you've already earned my subscription
@N30NCVLT
@N30NCVLT 8 месяцев назад
Woah... Just wow.. This is by far the most impressive tutorial i've ever seen for anything ever. Every single step is explained clearly along with why you're doing it. Not to mention the actual method used here is much more impressive than any of the others i've found, the amount of customization involved here blows all others out of the water. This is amazing. Bravo.
@hugoc8525
@hugoc8525 Год назад
Thank you so much for this tutorial! One of the best tutorials no joke. Im studying game art for 6 years now and have never seen a person go this in depth, thank you❤ subscribed
@evansbohl
@evansbohl Год назад
Thank you so much for the sub and for your feedback on my work! It's awesome to know that viewers appreciate the amount of work I put into each of my video 😊
@macxike
@macxike Год назад
Hands down the best in depth tutorial I seen so far regarding outlines. Tackled all the bugs and made it easily understandable. Looking forward to learn more from your other tutorials. Great job! Thank you so much
@evansbohl
@evansbohl Год назад
Wow thanks for this kind message 🙏😊 it's awesome to know that my hard work can help people better understand these kind of things 😁
@davidmontes5989
@davidmontes5989 Год назад
Thanks!
@evansbohl
@evansbohl Год назад
Thank you so much David for your super thanks 🙏💙 I'm glad to know you liked my tutorial this much 😊
@literallyjeff
@literallyjeff Год назад
Some of the most insightful and complete tutorials I've seen!
@evansbohl
@evansbohl Год назад
Thank you Jeff! It's great to know that people appreciate the amount of work I put into each of my tutorials 😊
@JoeGeorge319
@JoeGeorge319 Год назад
Fantastic work. Thank you for it truly. There were so many times I'd do something and say, "Oh I hope we cover this edge case." And immediately or 1 section or so later you fixed the issue in a clear and concise manner.
@evansbohl
@evansbohl Год назад
Hey Joe! I'm glad you've enjoyed it! It's kind of hard to understand all the aspect of outline shading, so I tried to explain it as precisely as I can to help as much people as possible. Thank you 😊
@o.k.m2588
@o.k.m2588 2 месяца назад
I cannot describe how amazing these videos are, and the effort you put into explaining and making things understandbable When you pulled up the Presentation for the depth Modulation I just started laughing at how insanely cool it is that you even made a presentation for this video to explain this process. These videos are amazing, Im so grateful for your work, once I have more money ill do my best to support your channel .
@Tee_Jay_
@Tee_Jay_ Год назад
Been trying to get something like this working for a while, and your presentation is by the far most comprehension and clearly explained! Really appreciate how you go over each component and how it works. Thanks!
@evansbohl
@evansbohl Год назад
Hey thank you TJ for this kind comment 🙏😊 it's extremely rewarding to know that viewers like my teaching style 😁
@lootgodamn5721
@lootgodamn5721 Год назад
this is THE best tutorial on outlines so far. I've had many problems with other tuts and you solved it all my man
@evansbohl
@evansbohl Год назад
Hi Loot! Thanks a lot for your feedback! It's rewarding to know that I helped you solve your problems! Thanks for taking the time to leave this kind message 🙏😊
@Rydn
@Rydn Год назад
Hey evans. If I had to describe this tutorial, I'd say, clean, concise and easy. Thank you for this great content.
@evansbohl
@evansbohl 11 месяцев назад
Thank you Rydn 😊🙏 I try my best with each tutorials so it's awesome to read these kind of feedback 😁
@Sonic1305
@Sonic1305 2 года назад
Just when I needed it. The timing couldn't have been better! Thank you so much for your work!
@evansbohl
@evansbohl 2 года назад
You're welcome son1C! Glad to know I've posted this tutorial at the perfect time for you! Hope it will help you achieve what you need 😊
@foxy3dworld994
@foxy3dworld994 Год назад
The first thing I want to say is that this video is amazing. Second, if you combine this video with his toon shader, you get amazing results
@evansbohl
@evansbohl Год назад
Hey thanks a lot Foxy for this kind feedback 🙏💙 Awesome to know that I can help viewers learn more about unreal engine 5 😊
@ZoraKerr
@ZoraKerr 4 месяца назад
This really is a *definitive* guide to outlining! Outstanding, thank you so much!
@Kayioki
@Kayioki Месяц назад
This was great Hope you get the time to continue making more content like this
@Kurock1000
@Kurock1000 4 месяца назад
Holy cow. You sir are amazing. I learnt so much. Reading about it, the theory, the math are nice and all but you brought it together in such a way that you can go from knowing to understanding.
@DevNohara
@DevNohara Год назад
Your channel has the best tutorials I've ever layed eyes on. Thanks! 👍
@evansbohl
@evansbohl Год назад
Thank you for this kind message 🙏
@torbjornkallstrom2316
@torbjornkallstrom2316 Год назад
Thanks, very useful! I was able to have the outline show through other objects by changing the edge depth detection to custom depth instead of scene depth and disabling the custom depth masking.
@evansbohl
@evansbohl Год назад
Hello Torbjorn! Thank you for your feedback! And yes, it's totally how I would show the outlines through objects :D
@brunogbrito
@brunogbrito 5 месяцев назад
Simply the best toon shader tutorial for UE5 available. Great work! Thanks for sharing and explaining the processes and algorithms
@alienrenders
@alienrenders 13 дней назад
I'm only partway through the video, but at the part where you create the edge detection shader for normals, instead of using distance (which has square roots), it's faster and more accurate to use dot product. A dot product is the correct way to compare normals. It will give you 1 for normals that are equal. And -1 for normals that face away. So you can use "one minus" node on each before adding them or just do 4 - total after you've added them all up. You will get more accurate results.
@alienrenders
@alienrenders 13 дней назад
Something else to be aware is that if you use the stencil buffer, that actor will ALWAYS be drawn no matter what. It will never get culled. And the order in which they get drawn in the stencil buffer is completely random. This means that if you have two actors overlapping, the outline color from the actor that is further away can bleed through on the outline of the actor in front.
@kamilbeben9900
@kamilbeben9900 10 дней назад
@@alienrenders Won't the second bug you've pointed out be fixed by what he's done at 1:01:43 ? Outline is drawn only if SceneDepth is equal to CustomDepth, so if something else is placed between the camera and custom depth object it's not supposed to bleed through.
@alienrenders
@alienrenders 10 дней назад
@@kamilbeben9900 The second bug is explicitly when both objects have outlines. You can no longer guarantee what order the stencil buffer is written. The custom depth buffer cannot help here.
@kamilbeben9900
@kamilbeben9900 10 дней назад
@@alienrenders I see. I had no luck reproducing this and haven't found anything in the docs, but that doesn't really mean anything as unreal documentation can be extremely lacking at times. Are you speaking from experience, or have you read about stencil buffer behavior somewhere? If the latter, could you please point me where to look at? I'd like to have a better understanding of what I'm working with.
@alienrenders
@alienrenders 9 дней назад
@@kamilbeben9900 From experience and from how devs of UE told me how it works. You cannot guarantee the order that the stencil buffer is written to.
@olliebarbieri3102
@olliebarbieri3102 Год назад
This is quite possibly the best tutorial I have ever seen. Thank you! Its so rare that someone creates so thorough a tutorial, coviering not just how to do something, but how to do it WELL. One thing I noticed when following through on my own project is that the normal edge detection doesnt seem to work with unlit materials. They do not seem to output any world normals to use. I fixed it by using lit (I have disabled all lighting to get a flat toon look). Perhaps this is commonly known but maybt it helps someone out.
@evansbohl
@evansbohl Год назад
Hi Ollie! Thank you so much for this awesome feedback! 🙏😊 It's extremely rewarding to know that people appreciate the hard work I put into each of my tutorials! Also, thanks for the info about unlit materials. I think it will be useful to other viewers of this tutorial 😁
@ryanforsdick3427
@ryanforsdick3427 Год назад
Hey I think I am having this exact problem, what exactly do you mean "by using lit"?
@ryanforsdick3427
@ryanforsdick3427 Год назад
I found a fix for my issue, which was where I had two materials in the post process materials array, and the outline was after the cellshading... if I just move the cellshading to be after the outline then it works perfectly :)
@AngelaLaLa22
@AngelaLaLa22 2 года назад
The level of detail and touch is something i aspire, as i make tutorials this is a very good style.
@evansbohl
@evansbohl 2 года назад
Thank you Lloyd! I hope you'll find your style and be able to teach in the way you aspire to 😊
@pr9039
@pr9039 Год назад
This guy is teaching you how to make this for free...but he sells it for $15! What a fuckin' legend. He didn't have to do this, he could just make a showcase video and sell his product, but he's willing to teach. He's awesome.
@evansbohl
@evansbohl Год назад
Haha thanks a lot PR for this kind comment! 🙏💙
@Fanriya
@Fanriya 3 месяца назад
Thank's used this coupled to your tuto to make toon shader and it work very well in the last version of Unreal Editor for Fortnite.
@darkwraithcovenantindustries
@darkwraithcovenantindustries 7 месяцев назад
Great tut. Evans, this is incredibly thorough and easy to understand, follow and digest! Def one of the best Unreal Blueprint programmers I have seen so far. Kudos brother.
@lotuspond0
@lotuspond0 Год назад
This is the tutorial I needed. I was moved by the way you solve problems one by one. Thanks for sharing your knowledge. And at 41:07 'f(depth max) = thickness min' seems to be correct. :)
@evansbohl
@evansbohl Год назад
Hi Lotuspond! Thanks a lot for your feedback 😊 Even if it was the hardest video I've done since I begun, I had a lot of fun too walking through each and every problem of the shader. I'm glad you appreciated it 😁 And thanks for pointing out the error! I think I was too tired and didn't realize it was wrong haha
@arthurvanneste4314
@arthurvanneste4314 Год назад
Your content helped me a lot, you explain it so well and that makes the tutorial very unique, you prepare slider to explain the theory behind the stuff you show in the node structure, Absolutely fantastic! keep going!
@evansbohl
@evansbohl Год назад
Thank you Arthur 😊 It's heart warming to know that members of our great community appreciate the amount of work I put into each of my tutorials 🙏 Thank you!
@74nz1l
@74nz1l Месяц назад
thank you for this great Tutorial. I wish you the best!
@thepolyglotprogrammer
@thepolyglotprogrammer Год назад
Bro, absolutely amazing! This was the best tutorial on shaders and post processing I have seen. Real good work!
@evansbohl
@evansbohl Год назад
Thanks a lot man for this awesome feedback 🙏 It's extremely rewarding to know that I can help people with my knowledge of the engine 😁
@KryyssTV
@KryyssTV Год назад
Just wanted to thank you very much for such an excellent function and to say how nice it was to have a clear, step by step guide for how it both works and how to set everything up! I recently implemented this for a UEFN project and while its not perfect, as it is visible through particle effects and transparent materials, there's enough covered here for me to eventually understand how to adapt it further.
@evansbohl
@evansbohl Год назад
Thank you Kryss for your feedback! It's awesome to know that this shader works with UEFN! As for transparent materials and particle effects, maybe you can have a look at what Christopher Sims does on twitter. If I remember well, he shared a material for creating outlines on translucent materials :)
@KryyssTV
@KryyssTV Год назад
@@evansbohl The particle effects are native to Fortnite so I have very little control ove them. Ideally I'd want the lines drawn behind the transparencies but I'm guessing that means a completely different method like the material based approach you mention. For my first UEFN project I wanted to keep things simple by just using native Fortnite assets but I'll certainly be building upon your shader for a stylised look in forthcoming projects so thanks again for such a good foundation!
@Albanchikful
@Albanchikful 9 месяцев назад
One of the best UE development channels. I hope you will keep uploading, your videos are very helpful!
@lx2222x
@lx2222x Год назад
Best Unreal Engine related tutorial I have ever seen in my life :D
@evansbohl
@evansbohl Год назад
Wow thanks a lot Luka!!! 🙏💙
@SilasMckeeIII
@SilasMckeeIII Год назад
the only thing i dont like about your channel is the number of videos you have. I WANT MORE! Thanks for all your awesome content!
@evansbohl
@evansbohl Год назад
Hahaha thank you so much Silas for this feedback! I plan to release more tutorials this year, I promise 😁
@pamparam3495
@pamparam3495 6 месяцев назад
This is a extremely great guide! Thank you
@RolyPolyGames
@RolyPolyGames Год назад
Just what I was looking for! Bookmarking this. I am still a ways away from doing the art of my game, but this will make my models really pop!
@evansbohl
@evansbohl Год назад
Hey Roly Poly! Thanks a lot for your feedback! It's cool to know that my tutorials can help viewers create their projects 😊🙏
@DocCube
@DocCube Год назад
This is the best tutorial out there for an outline shader. You did a really good job explaining each node. Made it easy to replicate the shader in a different engine.
@evansbohl
@evansbohl 11 месяцев назад
Thank you Doc Cube! That's awesome to know that this tutorial can be useful for people working with engines different from UE :)
@iamjungdamin
@iamjungdamin Год назад
I wanted to draw an outline for the character of my game. Your lecture was very helpful. Thank you!
@evansbohl
@evansbohl Год назад
You're welcome! I'm glad to know I could help you better understand how it works 😊
@joeythomas440
@joeythomas440 Год назад
absolutely amazing tutorial you actually explain everything that is being done and why it is being done, very helpful for someone actually wanting to learn rather than copy paste, thank you for taking your time to make such a good video :D
@evansbohl
@evansbohl Год назад
Hey Jojo! Thanks a lot for this awesome feedback! I'm the kind of person who likes to understand everything he does, that's why I like to explain each and every step I take for my tutorials :) I'm glad to know you like my teaching style :D
@plh_3D
@plh_3D Год назад
Perfectly explained! Straight to the point and with the right amount of complexity. Thanks!!
@evansbohl
@evansbohl Год назад
You're welcome! Glad to know I could help you with my knowledge of the engine 🙏😊
@dheerajrao2179
@dheerajrao2179 Год назад
I subbed within the first 3 minutes when you explained the math helps astronomically.
@evansbohl
@evansbohl Год назад
Wow thank you man for the instant sub 🙏💙 I'm glad to know that the powerpoint slides helped you better understand how it works 😁
@GuilhermeMartins-ni7od
@GuilhermeMartins-ni7od Год назад
You are awesome!! Not only shows how to do but explains the math beneath it! Thank you very much!!
@evansbohl
@evansbohl Год назад
Hey thanks a lot Guilherme! 😁 It took me an awful lot of time to record this tutorial, and seeing these kinds of feedback is extremely rewarding 😊
@diegodaly
@diegodaly 7 месяцев назад
Incredible! I'm half way through but so far everything has worked perfectly, thanks dude
@madcio
@madcio Год назад
Best material tutorial for UE5 I ever seen. Very detailed and with clear explanation of everything. I am looking forward to future tutorials.
@evansbohl
@evansbohl Год назад
I'm glad you liked it! Thank you so much for this wonderful feedback and for the sub 🙏😁
@GerardoAguirre80
@GerardoAguirre80 Год назад
Pure gold! Please keep the good stuff coming!
@evansbohl
@evansbohl Год назад
Thank you Gerardo 😊🙏
@Youshisu
@Youshisu Год назад
This intruduction is so awesome, I wanna watch whole video!
@evansbohl
@evansbohl Год назад
Thanks a lot Youshisu! Hope you found it useful 😁
@anastasiak125
@anastasiak125 5 месяцев назад
I saw such material as an article and it was too hard to understand. Thank you for the video! I could finally understand it without having my brain explode immediately hah
@MatheusFelipe-ki1mx
@MatheusFelipe-ki1mx 9 месяцев назад
i love how i have any idea about what are you talking about, but it works and gets the job done hahaha it's not your fault, this subject is really complex and makes me wonder how can someone really study all these nodes and create great thing with it. Because literally, i just follow your steps to get the result, but these formulas are really impressive!! Good job, anyway
@YS-xz9ip
@YS-xz9ip 9 месяцев назад
Absolutely amazing tutorial. Had exactly everything I was looking for, clean and perfectly explained. Also, the way you say buffer gives makes me happy.
@ericgardiner7715
@ericgardiner7715 9 месяцев назад
Amazing Shader! thank you so much for making this! Much love from South Africa!
@atherissquamigera7425
@atherissquamigera7425 10 месяцев назад
Thank you for this. It was amazing. I really love the way that you teach every step so we can understand what is going on. Much appreciated
@metamorph8343
@metamorph8343 Год назад
Absolutely amazing, a similar one is used in games like Tower of Fantasy and Genshin impact. This tutorial was amazing and I plan on implementing it into my own game.
@evansbohl
@evansbohl Год назад
Thank you Metamorph! Glad to know you liked the effect 😊
@bla914ck
@bla914ck 6 месяцев назад
Excellent tutorial! Been looking for a breakdown like this for months. This is an amazing resource,
@danimorrow6317
@danimorrow6317 10 месяцев назад
This is just amazing! Thank you so much. ... I'm not a coder, but I can usually follow along, and this was just stunning! Watching you put together this logic is like visiting a chiropractor for the brain. And your thoroughness is the most pleasing thing I've witnessed in years, or at least when it comes to work. -- Formidable et absolument superbe! Merci bien! / Ps. Of course I purchased your UE project on gumroad!
@evansbohl
@evansbohl 10 месяцев назад
Wow thank you so much for these kind words about my work! It's the first time someone tells me that I'm like a Chiropractor for the brain, and I really like it haha Thank you so much also for pourchasing my project! have a great one!
@aaronsimon5527
@aaronsimon5527 5 месяцев назад
Very nice work presenting this info, I appreciate the depth of your explanations
@samuraio33
@samuraio33 3 месяца назад
One of the best tutorials I've ever seen! This might not be a Post Processing issue, but I was wondering how could I make my 2D Scene Capture Component also capture the outlines?
@Xeridae
@Xeridae Год назад
This is incredible. It looks so clean. Well done.
@evansbohl
@evansbohl Год назад
Thanks Xeridae! Glad to know you like the result :)
@jasonmaurer86
@jasonmaurer86 Год назад
Hey Evan - really wonderful breakdown on the whole process. I especially love the way you organize with material functions, extremely helpful process! I'm implementing this and I'm noticing that the max and the min thickness for the outlines can not go below .5 without the lines disappearing. I'm pretty sure I've followed it correctly, I've checked it a few times... any ideas? Also I've noticed that on the thickness modulation as the lines recede into the distance there are almost steps between line weights changes - the line weight does not gradually blend from say a 5 to a .5 on a cylinder that starts close to camera and is aimed at the horizon. Again great tutorial and wonderful way to build this shader. Very helpful
@evansbohl
@evansbohl Год назад
Hi Jason! I'm so sorry for the late reply! As for your first question : actually, the thickness of the outlines defines the number of pixels you want it to have. Knowing this, the thickness should stop getting smaller when you go below 1. And for the thickness modulation problem, unfortunately I won't be able to give you a solution for this because I had the same problem and I don't really know how to fix it 😅 In my case, I usually have a single step happening at mid distance, but since it wasn't a big problem for me, I left it as is ^^ Anyway, thanks for your feedback and I hope you'll find a solution to your problem!
@TristanMundell
@TristanMundell 11 месяцев назад
Very informative. I havent used unreal engine at all but these videos capture my wtrention bery well. May even try it out because of youre inspiring video, thank you man
@evansbohl
@evansbohl 11 месяцев назад
Thank you Tristan for this kind message 😊🙏
@liansouza113
@liansouza113 2 месяца назад
Hy, to someone that are using it and grass output to put grass in world... since grass not have same way to enable custom depth, you can just subtract the scene texture : opacity, from outlines to exclude grass from effect (since the material from them are masked... and these remove any masked or translucent materials from receive outlines) ;)
@user-mq7pf4zx7g
@user-mq7pf4zx7g Год назад
Teacher, thank you for your teaching video, which makes me feel like standing on the shoulders of giants.
@evansbohl
@evansbohl Год назад
Hey you're welcome! Thanks to you for this kind feedback 🙏 it's rewarding to know that I can help people all around the world with my knowledge of the engine 😊
@superkalio
@superkalio Год назад
Once again! Mauruuru GameDev Teacher! Outline shader unlocked! I promoted you on reddit, some lost souls needed your light ✨😎🔥 Keep it up!
@evansbohl
@evansbohl Год назад
Hey thank you so much Superkal for your feedback and for sharing my work around you 😁🙏🙏🙏🔥
@cpncorndogg
@cpncorndogg Год назад
dude you too smart thats crazy. I watched your whole tutorial its great!
@evansbohl
@evansbohl Год назад
Haha thanks a lot! I don't know if I'm smart, but it took me a lot of work to achieve this result 🤣 Anyway, I'm really glad to know that my knowledge can be useful to all the people who want to learn more about Unreal 😊
@troll_kin9456
@troll_kin9456 6 месяцев назад
In case it helps anyone else, I scrubbed back and forth through this a dozen times and couldn't get the custom depth buffer to work. I was able to fix it by eliminating the 1-x node after the Step node in the Custom Depth Buffer function. Instead of pulling the output from the 1-x node to the A == B condition of the If node, ignore the 1-x node and use the output from the Step node.
@khan-uy2eg
@khan-uy2eg 10 месяцев назад
absolutely fantastic work, it works so well. i cant believe this is free! thank you so much
@arlyngoodrich531
@arlyngoodrich531 Год назад
finally someone that actually explains things
@evansbohl
@evansbohl Год назад
😊🙏
@TeymLax
@TeymLax 2 месяца назад
This Works For Unreal Engine 4!!
@TheBadBugz
@TheBadBugz Год назад
This is UE5 Gold right here. 5*. Thank You Sir.
@evansbohl
@evansbohl Год назад
Hey you're welcome! Glad to know you liked my tutorial this much 🙏😊
@RonanMahonArt
@RonanMahonArt Год назад
Your video is concise and packed full of useful information. Chapters are great, structure of the video is great. I was able to recreate your solution while following along in no time. Top marks. I would have bought the premade pack but I needed this for a previous version of Unreal so wouldn't be able to directly paste it in. Keep up the awesome work 👍👍
@evansbohl
@evansbohl Год назад
Hi Ronan! Wow thank you so much for this awesome feedback! It was the hardest tutorial that I had to do (2 months of work) and seeing these kind of feedback is extremely rewarding 🙏😊 Thanks!
@JoaoVictor-fk8no
@JoaoVictor-fk8no 10 месяцев назад
What's the best anti aliasing method to use with this? Some of them look terrible, when you move it leaves a trail behind like ghosting, one's still aliased af, the other conflicts with shadows and kinda makes it aliased when you're moving and there's an outline and a shadow from an object behind it
@lorryburger8165
@lorryburger8165 Год назад
Thank you for this Mr Bohl. Shame we can't post pictures of what we did with this in the comments
@evansbohl
@evansbohl Год назад
Hi Lorry! Thanks to you for taking the time to give me this feedback 😁 Yeah unfortunately, RU-vid doesn't like when people post links in the comment section 😕
@cassiohenrique6815
@cassiohenrique6815 Год назад
I found the banana! Yes!! Thank you so much. I've been trying to make multicolored outline for the past 4 days, and this godsent master class solved every thing. Thank you so fucking much.
@evansbohl
@evansbohl Год назад
Haha congrats for finding the banana 😁 And thanks a lot for this awesome feedback! I've put a lot of hard work into this tutorial, and reading these kinds of comments makes me want to do even more 😊🙏
@tc8557
@tc8557 4 месяца назад
Thank you Evans! 4:00 Just leaving a note that 'Before Tonemapping' seems to be gone in UE 5.4... I used Scene Color Before Bloom, instead but the result is not the same.
@1upvscpu64
@1upvscpu64 4 месяца назад
I'm using "Scene Color Before DOF" and it's worked fine so far.
@igorpripa
@igorpripa Год назад
Thank you for such detailed and clear tutorials! You explain very clearly and in detail! Continue in the same spirit!
@evansbohl
@evansbohl Год назад
Thank you Igor! It took me a lot of time to prepare this tutorial, but seeing these kinds of feedbacks make me want to do even more 😁🙏
@zachdoesart
@zachdoesart Год назад
Amazing tutorial! Can't believ I didn,t know about material functions before this, mindblowing!! You have some of the best tips and tricks out there. Thank you so much for the video!
@evansbohl
@evansbohl Год назад
Thank you so much Zach for this feedback 🙏😊 Glad to know you appreciate the effort I've put into this tutorial 😁
@e0424eva
@e0424eva 5 месяцев назад
Thank you so much for this in depth tutorial about outlines, I followed till about 1 hour because I only need single color outline in this project.... I know I'll come back for multi color in the future!! Everything worked fantastic! However after I packaged the game, the packaged version has a much thicker outline than I saw in PIE 😂 Do I have friends having this same issue? What might be the reason for this behavior? Thank you again Evans for the great tutorial!!
@dariuszpalarczyk2075
@dariuszpalarczyk2075 Год назад
This tutorial is great, but I have found a problem within my scene. I want all objects in scene to have black outline and only a few of them to have different color outline? Im quite new to the UE5 can You help? @Evans Bohl PS. Found the banana
@evansbohl
@evansbohl Год назад
Hi Dariusz! If you used the color based on stencil, unfortunately you need to tweak the shader a bit to be able to have black outline again. Maybe you can try to put black outlines on objects that have a stencil value equal to zero?
@nintenjo64
@nintenjo64 Месяц назад
Great video, but it would be great if you can get the outlines to work with Anti-aliasing.. to be they look like they are 1 bit, so i get jaggies where the thresholds are met, but it would be nice if you could control the edge quality better. (Im not thinking this is performant, btw, just the best possible look for offline rendering etc).
@haoding2706
@haoding2706 3 месяца назад
Incredibly educating!
@Youshisu
@Youshisu Год назад
there is a lot of hotkeys to get common nodes, L for lerp, A for add, M for multiply, 1 for scalar, S for Scalar parameter, V for color parameter :D
@evansbohl
@evansbohl Год назад
Yup totally agree! However when I make tutorials, I prefer not to use them so that people can replicate what I'm doing more easily :) If I use all the shortcuts I know, I'm afraid that the viewers won't be able to keep up with me haha Anyway, thanks for the feedback! :D
@anatole5974
@anatole5974 Год назад
tes vidéo sont super merci à toi ! J'ai regardé ta video que tu avais fais sur les contoures de dessin animé il y a trois ans, je l'avais trouvé top, mais alors celle la est vraiment génial !
@evansbohl
@evansbohl Год назад
Hello Anatole! Ah ça fait super plaisir de voir des francophones sur cette chaine 😁 Merci beaucoup pour ton retour! C'est cool d'avoir des retours de personnes qui ont déjà vu la V1 de ce tuto 😊
@tipntricksstuffnthings449
@tipntricksstuffnthings449 10 месяцев назад
Great content! Immensely helpful, and well put together as well! It must've taken you absolutely ages to get it all in order and right, greatly appreciated!
@user-wh2rr1ns6p
@user-wh2rr1ns6p 2 года назад
Wow! Wow! Wow! Totally help me a lot as a beginner. Thank you!
@evansbohl
@evansbohl 2 года назад
Heyyyy! Thanks a lot for your awesome feedback 🙏💙 I put a lot of work in each of my tutorials, and knowing that I can help people is rewarding 😊 Thanks again and have a great one!
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