*1:* Save 50% of your time by not drawing a back. White is fine and doesn't matter. If it's used to show a 'type' of card to separate it from others using back, then mark it with a color dot or symbol. *2:* Do NOT draw borders. They don't matter. Professional printers HATE borders and will charge you a premium to print cards like that. The reason being that manufactures are not perfect and not that accurate. They often cut past the bleed edge of misaligned prints and wasted material. Then pass that cost on to you. *3:* Don't become emotionally attached to a game mechanic. Since we make the game, the rules feel simple. When others play it, they can get very confused and require changes.
@@CriminallyUnderatted Borders as in the stylized outlines you see in some TCG's like Magic the Gathering. If you need the card cut directly on those lines you end up with a lot of misprints. Or extra fees from the printer to cut them so perfectly. It's easier to not have them at all and focus on open text placed well inside the bleed edge. Pretend the area you would normally put borders on is yet another bleed edge. It looks bad when there is a border and it's cut into. But works fine if it's just background artwork that flows out to any edge cut.
Developing the gameplay of your game whether it be a card game or any game for that matter is of paramount important. You can have the most beautiful graphics on or cards or such but if the game is not fun to play, people will not play your game.
This is an underrated comment. 1000% agree. Your game needs to be fun before it can be pretty there are hundreds of games that look good that after 5min of playing I wouldnt touch again
Suggestion for card backs; buy Trading card sleeves. For my prototype I just printed out paper with my cards, put them in a sleeve with a card from another game to support it - works great and you can replace the paper if you want to change the rules. You can also get different color sleeves if you want different colors for each player.
Pitfalls, mistakes and overlooks are part of the whole process as well. No one can make a game perfectly the first time. Jus like in the movie The Matrix, everybody falls the first time they do that jump program. But with that aside, you have a well made game. Great video.
Congrats on how far you've come. Some gorgeous prototypes. Honestly, your first prototype is probably nicer-looking than any prototype I've ever made. I'd encourage folk to not worry about the look of the game so much and instead JUST worry about the rules-pertinent info for your first prototype. That way, you can get it to the table MUCH faster. And it's faster to write a couple of words on a blank card than edit a file, print, cut, and slide into a card. I found it interesting (and slightly sad) that you talk about playtesting as a way of spreading the word about your game. Whilst being aware of this potential is good (and asking folk if they'd like to join your mailing list is reasonable), playtesting really should be seen as a way of identifying faults or possible improvements and making the game the best it can be.
There are many things that ive found that playtesting is about. I would agree that is the main focus and purpose. But that doesnt exclude the many other plus points and benefits that are outworkings of playtesting. Its probably the area im most passionate about that im looking forward to making a video on. That and SEO Why sad?
@@ElliottRecommends , I have a solution to make the backs of your cards easier, regardless if you are making a trading card game, a novelty deck like The Badger Game, your own take on a custom card game like Uno, Skip-Bo, etc., or even a traditional playing card game, and that is to simply go 8-bit, get a Paint program open on your computer, do one design for the backs of your cards, make sure that you have the grid function, as well as 800% Zoom, features on the file, and boom, you have yourself a simple design for the back of a card deck.
Did the same. I used business cards and drew on the blank side. Color pens. Testing chang. If anything it helped me to concentrate, think creatively. Toughest thing for me was to stop making changes.
You can use traditional card with plastic cases and put your simple paper (with effect) in front of it. Its easier to prototype with ordinary a4 paper than real cards like that
Making a card game called “Verse” about talking planets,helped! The first card currently is “Blood moon” When used the opponent does not use their turn for 3 turns
Just throwing this out here. If you use colored backed sleeves you can just print the front and load it in with a card and it feels almost exactly like playing a TCG
Hi Elliott! Great video! In terms of Intellectual Property what have you protected in your game? As far as I have understood in my research, you can't protect the concept or game mechanics? Only the graphics, the name, special designs on your cards etc. or the code if it is a digital game.
Is there a printer made for printing on blank playing cards (as i think he uses those for his card) and if so what does he use and what is the cheaper/cheaper option?
I made my cards in pixel art studio and bought 300 blank cards on amazon, so i can make each card digitally then print them to scale and cut and stick, pretty fun
If you're going to show things off to the camera, I would highly recommend not recording in mirror mode. Or if you can't turn mirror mode off in your recording, flip it again in post so writing is readable.
Hi, I would definitely recommend the game crafter. I use it for all my prototypes and the qualify is amazing. I havent publish any of my games yet, but I am very close. I just wish there was Game crafter in Europe.
Now it's 6 months after posting this video, how's the process going have you gotten any success from your game yet? I only ask because I've been in the process of making my own card game on and off for the last 12 months, (mine is like a strategic, battle game with the goal of taking down your opponents boss cards). I'm getting closer to finishing my last few cards and nearly at the point of play testing. It's been fun making, I've hit a couple of snags throughout this process (like running out of character names and abilities). I was also stuck on how I'd go about printing mine but your video has given me a few ideas to work on
@xNucl3ar Ch1ck3n, if character names and abilities are things that you are running out of names for, then I could be helping you with that one. I too am also trying to make my own card game, but I am horrible at art, so I am going to need an artist on the cards, and maybe someone to help me make a story line for the game as well.
I am working on a card game project and was wondering where you got your graphics, or did you just make them all from scratch for your most current prototype?
I made my own card game but it's only the mechanics yet TREASURE BANDITS- 100 cards - treasure bandit 50 collectable cards 20 - gold(5p) 15 - emerald(10p) 10 - ruby(15p) 5 - diamonds(25p) 50 action cards 30 get cards 10 - get 3 10 - get 7 5 - 10 5 - 17 20 action bandit cards 5- steal card 5- snatch 5- trade 3- get double 2- hurricane - Objective: • Treasure Bandit is an exciting card game where players compete to obtain the most treasure cards. • •To set up the game, you need 100 cards divided into 50 action cards and 50 collectible cards. You put the action bandit deck and treasure cards deck on their places face down and the action card pile face up • The game consists of two phases: the collection phase and the stealing phase. • Mechanics: • turn goes clockwise or counter clockwise, the player chooses if he wants to make a move or not • After you set up the game you take turns drawing from the action bandit card deck and put them in their hand for later use or use them. If they use an action card they must put it in the action bandit card pile and do as the action card's mechanics say. You keep the treasure cards close to you. • The collection phase starts first when players draw "Get" card or "action bandit" cards from the action bandit deck. When the player draws a "get" card they must collect cards that match the number shown on the "Get" card. When all the treasure cards has been collected you move to the stealing phase • you must collect all the used action cards and reshuffle them. Then you must use them again until they are all used up. Each player draws and puts it in their hand either to use the action card or keep it for later use. • The game ends when the stealing phase is done and the winner is revealed by who has the most points. Points can be calculated using the treasure cards point value and adding them together. • Card mechanics • Get cards. Draw treasure cards according to the number shown • action bandit cards. Steal card. steal 3 random treasure ards from any opponent, snatch. Pick any opponent and steal any 1 of their cards treasure or action cards. Trade. Try your luck and trade with any other player. Get double. Play this card only with a get card or snatch or steal card and get twice the amount. Hurricane. Takes all the treasure cards and shuffles all of them and giving the same amount to the previous owners. • Extra: if the action cards are all used up during collection phase reshuffle them, get cards in the steal phase are used to steal that amount of treasure cards from any opponent. If ever the action cards lack then reshuffle.
Would this work? Goal: In the my game, the objective is to either harness the power of the Eldritch Being or seal it away for good. Players can choose one of these opposing factions. The faction that successfully achieves its goal first wins. For the Eldritch faction, this might involve unleashing the full power of the Eldritch Being through a series of rituals and gaining specific objects while the opposing faction must gather a specific combination of ritual items and perform a sealing ritual to secure victory. I’m not sure how the cards would be set up or how this would work though, any tips?
You said your going "just into photoshop, changing something" - meaning you did the layout/template with photoshop? Have you done any tutorials to get used to creating cards templates? It sure is a matter of time and money to get used to photoshop. Any other recommendations for creating card templates?
Hi Elliott, my friends and I are working on a card game and we just finished our first prototype! Our plan is to show it to more people and use your strategy with the card selves, thanks! I was wondering what manufacturing company you used to produce your final prototype?
great video thanks for the tips! I also have a card game that i have printed cards but i should of done the whole blank cards first. /facepalm i had cards printed in china using Magic the gathering and random internet images lol dont say anything. cost me $155 ouch! but ill be making you tubevideos in the near future. Game is called Oderal, subscribed and thumbed it up.
I created a new card game from scratch with 2 sets of cards that work together. Do i need to try to patent it? Or is that close to impossible to do? Is it worth the cost to patent a card game?
Hi Elliot! I want to make a card game, it's basically Mafia, but I just want to make one for me and my friends. I'm not going to sell it.Should I make the box for the cards out of cardboard?
I've had an idea for a card game for a while now. It's a gambling game. I was thinking if i wouid try to get a hold of the playing card company and talking to them somehow.
Can you help me name my card game Id like a two word name second word being fusion but don’t know what to use for first part of the name the games style is mostly fantasy with modern mixed in
It depends what the game is and what its about. Id suggest starting with your market research. Branding is one of the single most important decisions for your game.
@@ElliottRecommends card game and already said that I want fusion to be second so your suggestion of what the game is about was taken into account I just a need a word to go in front of it
I have just made a game. My game is going to be sold to raise money for 4 animal rescue charity. I'm worried about the game being copied and sold for personal profit. I'm happy to give it free to animal charities outside of North Cyprus but I want protect it from greed. Any advise would be greatly appreciated.
So you just spent 15 minutes claiming to offer tips and tricks to build a card game but then spent the entire time saying "look at this game I made" and the only bit of advice you had to offer was "use a printer." I want my 15 minutes back. 😂😂😂