It's powerful that you can do this specific thing, but your video also illustrates the power of Blender's nodes and window layout generally. The 2D/3D/Video Editing/etc. layouts are just predefined starting points, and if you have a problem that's solvable by rearranging your view, Blender just lets you do it your way.
very cool, actually from this I learned about masking in the compositor in the first place. Nice to see it can be made pretty intuitive. I guess if you save the view you're all set.
To quickly hide (and show) splines, you can create a shortcut key -- in the image editor, click on the "Mask Display" dropdown, right-click on the "Spline" checkbox, select "Assign Shortcut", then press the key combo you'd like to use (I use ctrl+alt+tilde). Voila -- you can toggle the visibility of all splines
@@KenanProffitt Taking one step back this really is a solution to the prpblem of there never being sufficient screen space even when you're using an IMAX cinema to edit ;-) I'm on Linux and have configured my desktop to use - ... - to switch between six virtual desktops. I then use blender on two - rarely more - virtual desktops in full screen mode and can switch between these windows by switching desktops with just a left hand hotkey which is particularly useful on a laptop which by nature only have a single smallish display. This is kindof a more generic solution to the screen space problem when approach #1 which is to use screen space as efficiently as possible has failed.