As a CAD instructor at a private technical school, we often challenged students to find multiple ways to accomplish a seemingly obvious task because, for a variety of reasons, sometimes your "normal" way of doing it just won't work. It's good to have a fuller understanding of your tools because there are SO many design situations, you never know what impact some limiting criteria may impose on your design flow. NICELY done!
Perhaps you could show how to efficiently design a 1:20 (or so) temporary ramp up around such a pyramid, just to explain how the Egyptians actually could drag those stones all the way up to the top.
Lol, so many ways to make a pyramid. I make a square, use push/pull to raise the square to a defined height. Draw an x from corner to corner on the top face. Then grab each upper corner with the move tool and move them down on the blue axis until they clip to the lower corners.
How would one sketch a square base pyramid made out of 0.75 plywood which is 25" x 25" with a height of 27". In order for the ascending edges to interlock, how would one set (determine) the angles for the four sides?
Once you have created a pyramid like you have done in the video- is there any way to easily give this pyramid/shape a thickness? (Say I wanted each wall of the pyramid to be a certain thickness?) Pushing and pulling leaves a lot of confucing cleanup.
From last live session of modeling Burj al Arab, I have become a full time fan of Sketchup tool. What are we modeling next? I would propose the Petronas twin tower.
I never realised the arc tool could rotate to a reference line. "Doh!" moment for me. I have been using the 3D Rotate plugin to accomplish similar tasks... Side note: why doesn't SketchUp snap to a reference line when rotating objects like in the third pyramid example?
Sometimes it will. Selecting your rotated object at the point you wish to inference may help. Here, it's be the point of the triangle you wish to hit the vertical line. Other times, I've had to use guide lines which seem to help it find just the intersection I wanted. Agreed, it could be a bit more consistent, and some times, doesn't inference at all. Usually I have broken line, or something causing it though.
At this point, Rotate is one of my favorite ways to move things. Not sure about the intersection question... not sure if it has something to do with how SketchUp creates Arcs...
If you want rounded corners ascending to a pointed peak, you can use method #1. Start with a rounded-corner square. Divide into four, pull the center upward. The diameter of the rounded corners will decrease as it approaches the top.