Hey there First, thanks for the useful tutorial! Second: I think I'm doing something wrong because my road is banking in the turns, like a nascar track and I have no idea how to make it stop. :P
cool, but it's a pity you didn't show, how to apply textures on that then... I'm strugling with that for some hours already, trying different combinations of seams, but the results are not good... would be great to have some video on this
Didn't know I could move just the origin, manually placing it where ever I want. Even the small tips in each video, where I think I already know how to do it, are brilliant. This makes every video worth watching completely.
Holy cow, that would save tons of time. I model baseball stadiums. I could so use this modifier for the steel support systems in my ballparks. Thanks for the tip and tutorial!
To move curve in the Z axis without twisting, for hills etc: 1. Click on the Curve Data button in Properties panel (2nd from bottom) 2. In the first panel called Shape , row 4 says 'twist method' 3. Change to Z-up
im just starting and tNice tutorials video was perfect.Well explained and easy to follow for a beginner.I never understood soft soft till i watched tNice tutorials.
I found that I got a nicer line by editing the bezier curve itself rather than using the draw tool. I just extruded more points along the curve as I needed.
Hello The CG Essentials - I wish this tutorial had the full track. I am all over youtube searching for ways to create a complete track from someone explaining how to go from nothing or a drawing of a track, bring into Blender and complete a full racing track. Most people explain it do not explain it in a way that makes sense. I found you and like how you explain things just with this could have been a full from start to finish tutorial.
The really useful thing here is that if you're animating a car driving along this road you can easily copy the path and align it for the car to follow the path of the road (it'd be nice if in a future update they improved the 'follow path' constraint to allow you to offset the object by XYZ, allowing you to animate from the road's base curve)
The problem is that "origin to geometry" would put the origin in the wrong location. "Origin to Geometry" would put the origin in a calculated center of the object mesh data where as you need the origin to be at a logical starting point of the geometry so that it works well with the curve. So the way that CG did it was not the most accurate method - but it *was* the easiest. I tend to go to edit mode, select some appropriate vetices or edges to set the 3D cursor- go back to object mode then set origin to 3D cursor for the most accurate placement.
Bro i just spent like an hour making a tunnel that curves slopes down, pipes signs ect along the way. I could of done this in 8 minutes?? Great tutorial!
I know I am late to this video but would it be possible to create a tutorial on how to actually make interchanges for bridges? All tutorials I've found just focus on one singular piece :'D
Hi! Great, fantastic tutorial :) I got an issue, creating a road climbing up the mountain. The road profile doesn't keep Z axis. It twists, as soon as I lower down the bezier points. Do you have any idea how to solve it?
How would you bank the road while keeping the supports vertical? Thinking out loud, perhaps duplicate the spline path, and twist one while keeping the one for supports only changing it's arc in the Z and X plane. Or I guess use the nodes.
Thanks for your useful tutorial. For the beginners ,don't forget to adjust the object coordination after ratate.新手们要注意在旋转物体后,执行object-apply-rotation & scale,否则横断面和样条曲线很难按照同一个轴变形。
@TheCGEssentials is there anyway you can make a tutorial using the path modifier to make a road along the shape of a terrain? I would watch that in a heartbeat
Thank you very much for this tutorial. One question: if the terrain is not flat, what is the best modifier to use such that the road follows the contour of the terrain? Thanks!
Please, can someone tell me how to connect 2 crossing roads so that the bezier connects and get the letter X and the side ledges do not interfere with movement?
Each point along a Bezier curve has a Tilt parameter. You can set it from the menu on the right-hand side of the 3D view. It's under Item > Transform > Tilt. There's also a Radius parameter that allows you to scale the width of the road at each point.
ok, so a highway is not flat, it goes up and down too, and this method ONLY works for flat roads. once you give the road some slope it will start deforming and bending sideways like it's a nascar racetrack. how do we avoid this??
This is great, but what do I do for intersections? I'm trying to make junctions that I can place at ends of roads and then tack another curved road on the exits/ entryways for said intersection. I can't find anything on this, and all other methods involve using the skin modifier on a basic line
If you add a texture to the road will it repeat it as many time as the array modifier? Or is it possible to have road marking which arent dictated by the length of each array?
hey i did try using it but for some reaoson when i select the curve it only appears in -X axis and that way my road is perpendicular to what i actually need, pls help
@2:10 you do something and I can't figure out what you're doing. and then after that I can't get the results you're getting. Can you please explain what happens in this section? I watched it 10x, you don't seem to click on anything and nothing seems to change, but you say you are "cleaning it up". Its extremely confusing.
Hey thanks for the tutorial!, how ever i wanted to ask you, is there way to do it the other way around ? Create path along roads ? i'm asking that because i created a track for a little game and i need to create path/spline along the roads for adding AI Traffic. Would be awesome if you had a fast way to do that
Hi I guess Im using an older version of Blender becuase when i go under the curve Modifier i doesnt give me that option to apply my shape to array along a path.
hi thanks for the tutorial. i'm having trouble add textures to the road since they are separated by small plane sections and as I added road materials onto it it'll have some obvious lines between each section even after I applied the modifiers. how should i fix this?thx!
Urgent Question: how can i make the arrayed object at a certain point wider than normally? Lets say i want to build a racetrack and some curves are wider on the outside then other. At some points at the path the race-track is wider. But the racetracks sides should be the same height.
Hi! For my studies I need to model a racetrack for a car. But it says that I need to model it with NURBS. Is this possible in Blender? Originally i thought that Blender is a poly-based programm...
That depends on what you mean by "inward." If you mean that the road banks automatically when you adjust the height of a point, then yes. You can fix the bank of the road by adjusting the tilt of the control point. You do that from the right-hand side menu in the 3D view. It's under Item > Transform > Tilt in Blender 3.3.
Great tutorial, but I am having issues with applying the material on the road and making the array without it looking like each tile is repeating (and not seamless) . Can anyone help? Thanks! :)