It should be noted that your stretched noise deformer to create folds will not work properly if you polygon geometry is square. They need to be rectangular lengthwise in the direction of the folds. Awesome tutorial!
@@polygonpenI could notice it also, texture projection wrapping around doesn't work. Maybe we need UVs for that. Pin that comment, it will help people not getting frustrated.
I love this technique. I use vertex maps with the vertex map node in octane to paint in displacement, bump, and additional coloration on textures. I really like this method, and haven't thought about how it could be used with deformers. I'd be interested in seeing if there's a way to bake that high poly mesh into a displacement or normal map and wrap it onto a lower poly object.
Hello. I've found out that C4D R23 and later versions have removed the Paint Tool from Character window, so I'm stuck at the painting step. Could you please make another video of this tutorial for these new versions, or guide me how to do this using new tools? I'd appreciate that. Thank you so much.
@@polygonpen türkçe filan sakın yapma abi. yemin ederim değmez. ne kıymet bilirler ne vefa. zaten diğer türkler gelir bok atar anca. sakın abi aman. ne zorluklarla bu iş öğrenilir zerre haberleri yok. kıymet bilmek diye bir şey zaten yok. sevgiler dostum
When I have my selection and click set vertex weight, I do not get the red and yellow weights. Nothing happens at all... anyone have any idea why this is happening?
@@polygonpen Yep! I am on point mode but only get the highlighted points and no yellow and red shading. I still went ahead and tried to use the paint tool and it does nothing. Maybe I have a setting turned off?