Great guide! Didn't know that Dtilt Bair worked at higher percents with a double jump as I usually go for Fair during those percents. Might just start implementing that now.
I've been practicing this over the last few days and while attack canceling doesn't let you full hop iRAR does which is starting to work for me. I buffer dash forward then input back and jump at same time once out of the animation. I think it catches DI away more often but might whiff on DI in since you have max momentum.
Yeah I was expecting this video to suggest using iRAR, actually. I've been trying to learn this combo via iRAR, so am wondering now if one is better than the other / if I need to switch to @SoloJones ' method...
iRar is good but incredibly tight. It will still work a lot of the time but I'm having trouble getting it to be TRUE true on the combo counter. At early percents I wouldn't use irar as it takes more frames than both turnaround and AC, and they don't fly far enough for it to be necessary anyway. I should definitely have mentioned it in this video though, maybe I'll make a followup soon!
@@SoloJones iRAR is more frames than turnaround? Definitely could use a video detailing frame counts on different methods, I don't really understand how it works. Trying to get better at actually using the buffer but am having a hard time. Turnaround tilts are hard for me to get consistent as well.
Tyson Cecka it doesn’t, but you do have to start your initial dash which takes a couple frames. It’s probably around the same if you’re doing irar in place but the only reason irar would be better is if you’re taking a few steps forward to catch DI which would make it come out slower
Ok so I don’t play Ike but is this really that hard I main young link and was able to learn this combo and make it consistent pretty quickly so I don’t see this blend a hard combo but it might be harder for Ike
Video goes more in depth but in the grand scheme it isn’t THAT hard, but the timing is very specific. It takes a lot of practice. Yink mains have to practice the exact same inputs tho so it should be natural for you
Because people were excited to see the generally disliked buffer system output a new tech, so people subconsciously desperately wanted it to be useful. Turns out its generally outclassed in almost all of its applications, but its still rooted into the community
Pro tip to get this more consistent: If you have a trigger set to jump and have tilt stick, use your stick to input the dtilt. WHILE the dtilt animation is going on, hold *up back* on the control stick. this will make Ike turnaround immediately after the dtilt is done. Buffer jump and flick the c stick at your opponent to get the bair. S/O to the Lucina discord for putting the input for iRAR into three words lmao
the way I do in is I turn around with the control stick, and immediately jump while holding the c-stick in the other direction, it just works alot easier for me. (I use L instead of X for jump btw)
Really amazing video! I'm currently in training mode humming bulls on parade and hitting the full hop consistently! Definitely wouldn't have been able to without your help
If you guys are having trouble with moving your finger from X to A quickly a solution is to use L jump so you use your left hand to jump and your right hand to do the move. It's a whole lot easier
@@SoloJones funny thing is I discovered this tech myself.I always thought it was just natural.I though to myself 'wait ultimate has a buffer system sooo' I just buffed full hop the the aerial.Same with the turnaround mechanic.
I’m someone who frequently uses the big charged up swings with Ike and plan so my opponent will walk into them. Is that strategy just not very viable in competitive play or is it mainly just different compared to how most people play him?
It's definitely inconsistent, because Ike has really long startup on his moves, so better players will just react and get out of the way. Definitely not bad to throw out a wildcard fsmash every now and then though!
Hello, I was able to practice this combo consistently but the combo counter says 1 instead of 2, I know the combo counter is inaccurate but is it a true combo still? I start the down tilt at 83% like in the video. Wondering if I’m a frame or two off on speed but it still kills them
SoloJones really? I always get shaky with the timing window and whiff follow ups way more at later percents than earlier I definitely gotta practice more haha
Getting ike dtilt-bair to show up as true on combo counter is indeed difficult. If you claim its not, you are lying. No one can hop into a match and execute a literal *frame perfect* input 100% of the time with no practice.
Hey @SoloJones thanks for the awesome video! Could you share how’d you did the math behind the bpm calculation? I want to try and do it for other characters with tight combos as well
60seconds * 60frames = 3600 frames in a minute. I counted the frames between inputs (41) then divided that into 3600. 3600 / 41 = ~88bpm (technically 87.8)
Just for those who don't know, attack cancel back air is not easier like he says, it is harder but faster. The 3 to 5 inputs have to be done within about an 8 frame gap. RaR back air is not harder than attack cancelling, it is much MUCH easier, but slower and more versatility.
Attack cancelling is “easier” in this instance because the window to perform it is bigger- it’s not completely frame perfect like turnaround is. Yes in a vacuum turnaround is a more intuitive input but attack cancelling is really not that hard once practiced and makes the combo more consistent
Perfect IRAR is exactly the same frame as perfect attack cancel. You can input the turn around and the jump on the same frame for IRAR. So for AC its 1 frame of an ftilt->jump squat and for IRAR its 1 frame of initial dash->jumpsquat. Same speed
Nice video. Can you provide a possible video where you detail your tips for short hopping as Ike? I am a recently acquired Ike main and I regularly fast fall from a full hop when i do fair or nair attacks. But I am trying to learn to get a consistent short hop to facilitate attacks like this downtilt bair and I am struggling. How do you usually perform a short hop? I have seen other smash player's videos on short hopping, but their methods are different and they don't usually apply it with a character like Ike. I know hand size plays a role but I cant determine what is the best method. Any thoughts on this in a video would be absolutely amazing. Thanks, I sub'd for sure.
This is only hard if your using a GameCube controller literally all the hard techniques on a pro controller is easy as fk if you change your button L and R to jump idk how people can still play on the game cube even peaches comboes and doing RAWR become easy to do on the pro. All the tech I learned on the GC that I had to practiced for days required zero practice on a pro.
am surprise you can't use a song for like 5 ish sec in a video but I guess it make sence kinda Tho I tought it would be more of a 30 sec window at less.
So I know this isn't for Ike, but do you know if this is this also the same technique that is used for Chrom/Roy's Jab to b-air confirm? I have played Chrom since launch and have only successfully performed this like twice at most, I have practiced it so many times and can't get it and any tutorials I watch usually go too fast and I can't follow their exact inputs like you showed on screen with this video. Even if it's not for Chrom, I'll still practice this as Ike is my fourth most played character so I still play him a lot.
@@SoloJones Huh, I know how to Rar, I guess I'm just messing up the timing of the jump then because I usually get a f-air instead of b-air. I'll have to try it again then. Thanks for the reply!
Just so you know, this isn’t an instant double jump. An instant double jump is when you input 2 jumps within your 3 frame jump squat, not after. Because double jumps have the same height as full hops, it has almost no use for characters with 2 jumps.
I think you're technically right here. Ike has some use for iDJ I believe (dtilt Upair) but I wasn't aware it was specifically a different tech. Thanks for the info!
So is the combo frame perfect at kill percents as well? If not, what's about the margin of error? It feels like we can keep it true with 2-5 frames of turnaround unless they have a frame one panic button.
Thank you so much for this video man great work as always !! Could you do a video showing all of Ike's true combos since the new patch ? I would love to see that ! Take care
wait, you actually buffer a turn around? I used to do that with nair-> bair, i thought buffering a turnaround was too slow for the kill confirm? whaat :O