The speed of this upload after the update is crazy I think if you make some of the nade lineups in RU-vid shorts form, it would be really helpful as a reminder before or during matches
Great content! I like the x-box smoke to help cover for any CTs hiding in lower. If we do an A push, often tunnels is empty and a CT can hide in there and pick us coming up cat.
hey! i love your content, keep it up! you deserve more views! I've started taking seriously this game and i wanna get better at it, and your videos are amazing!
really good video, thanks for all the information. But it would be cool if you showed the lineups with the new crosshair thingy since it really helps to see the exact spot where you are aiming thanks to the markers in the crosshair.
it's called gamehelper because in the 1.6 version of dust2, there is a banner on long A that says GameHelper (it was a server host i think) xbox is also a 1.6 callout (no x on the box anymore haha)
I love when opposing CTs smoke long door. Drop a flash in the smoke after the blue bin cindy flames out, run out with an smg and frag the blinded player. Once your team pushes out behind you just molly car, smoke cross and keep on pushing.
what i love is this game is focused on team plays like this , but in faceit my team mate wont even listen to anything so it will never work its impossible to solo queue
7:12 thats not the fastest long smoke you can do, not even by a long shot .... you just run to long, and in the tip of the shadow on the ground, shift throw above the wires .. don't have to be precise... works every time ....
What other smoke can you throw for long doors that will pop before the T's get out. You can't even do it from close. Also the point is that the T's go out long and you pop back into long, so it's not like you're rushing into long and need the smoke to be there ASAP anyway
@@Pol0cs You can't get a smoke there before the Ts do but you can get a molly in there first from the closest spawn...the entire time i tried to throw that smoke my teamates were getting merkd long by the Ts getting out before that smoke cracks
@@caShflo Then they should Molly blue box and get flashed in late. Again, it’s not meant for rush taking long, it’s meant for repopping into long when the smoke pops - after you Molly blue box. You won’t see a single pro team that ONLY takes long by mollying it, yes it’s good to do that with the best spawn, but that’a for a different reason than throwing the smoke.
the fact that you made a video distilling how to play this map on a high level the day after it's added is the best argument as to why it should not have been added. Edit: really good video though!
Thank you! To be fair though, I played this map through 4 seasons of ECL before it was removed, so it's not like I was able to learn this all in one day.
Used to be super common for pro teams to do their long takes by sprinting to car and doing a lineup from there. It would take 3+ more seconds than the one I’m throwing