@@dresdenlancer9012 Year-old comment reply but it's implied in the books that he's at least somewhat conventionally attractive, he just has a lot of self-depreciation going on & thinks he isn't. Plus, y'know, most just see him as a mutant. Still not as much as the games/show though.
Legit, nobody likes him, and basically nobody trusts or listens to him. If they did, most Witcher stories would never happen. He's a sexy man, but not at all good at influencing others.
A message to those who wish to play geralt: I'm totally okay with it, many are not I am. But please. Come up with a backstory, and remember it is a game about a party of adventurers. Even Geralt ends up several times in a party. Think on that.
Also: Witchers are cool, and Geralt is awesome in part because he is a really good Witcher. Your character can also be awesome as a really good Witcher without being Geralt.
I have been having issues with using my own character Lacey Alexis Sanchez (my avatar here) in D&D. I keep feeling like I’m holding her back, since Lacey Alexis is a powerful, bitchy, elitist military brat who’s been raised from birth on the knowledge that (as a Sanchez) she’s superior and more powerful than everyone around her for being a demigod and trained as an assassin. However, in the interest of not being That Guy, I feel like dialing back on her abrasiveness and forcing her to work with the party (though she does justify it as a type of “You’re going to see the Wizard too? Might as well follow you” which feels like a compromise) but it still feels out of character.
@@coltonwilliams4153 I feel like I would have a very similar reaction after living to 80, dying and coming back to life, then losing and recovering my memory, to be fair.
Hey, if I saw some dude get split in half because some mage didn’t do a good enough job maintaining the portal, I’d not like them either. Hell, it’d be nearly impossible to get me to take a portal again after that.
@@killcat1971 But it's still WoTC. He doesn't want to use homebrew because then why shouldn't he just use any homebrew that happens to exactly fit a character he wants? Yes, Blood Hunter is not just any homebrew, it's right there on dndbeyond.com even, but still the line has to be somewhere for his channel, and I respect where he put it.
@@crazykat322 Custom backgrounds aren't considered "Homebrew". The PHB states that you can build your own background for a character if one of the existing ones doesn't match. You choose any two skill proficiencies, up to two languages or tool proficiencies, any personality traits (which I honestly do anyway, I only use the "suggested" traits for each background as a basis) and any feat given by any background. Tulok just doesn't mention the languages, tools or background feats because they hardly ever matter for a character (I can only think of a few that would require a specific tool proficiency). @LoudAngryJerk Revenant is also UA, not homebrew. It's a couple years old, but still published by WotC, making it legit.
Farmer: My whole family has been massacred by a filthy beast... my life is ruined because that monster ate all my food for the winter... my only wish is to die so I can stay once again with my beloved wife and son. Geralt: Wanna play Gwent? Farmer: sure yea
Did Yen get annoyed at him again? Oh wait. That can’t be right. If Yen was annoyed, she’d have shoved him into a portal and dropped him in the lake at Kaer Morhen.
I love that when you mention homebrew, you do it in such a positive way that doesn't detract from Matt and the other more popular creators, but instead mentions the smaller ones trying to make a name out there in what became a saturated field, but does not mean any less talent and creativity. We are in a great time to be players and GMs and to have so many people pushing content out. Mad respect for supporting everyone.
"I'm not using matt's bloodhunter" You had my interest, now you have my attention. Overall what you saying is the truth, if one piece of homebrew why not all the homebrew.
@@DreamInSeaMajor Not exactly DnD Beyond is a third party company that can choose to showcase or include whatever it wants on their website. They just have an arrangement with WotC to be able to database and sell online access to WotC content.
Who else just watches these videos to get ideas for DnD characters even though they’ve never played DnD and don’t have anyone to play it with? ...just me? T_T
Check out r/lfg, or Role Gate if you want something a little less committal (Role Gate brings back the play by post style of old forums where you drop in whenever you're free, input what you have time for, and then leave)
I'm glad I'm not alone on this. I own the 3 core rule books, Xanathar, and Descent into Avernus, but I don't have anyone to play with! I just keep building characters when I have nothing to do.
Even if you take Revised Ranger into account, the base abilities of the Ranger are rather inflexibls. They were geared almost entirely towards exploration and the combat bonuses were still tied to specific enemies. Not to mention Beastmasters were still terrible. Being able to swap spells, having free castings of Hunter's Mark, and the special Beastmaster companions smooth out a lot of the rough patches.
@@Dramatic_Gaming I just hope that in the final version of that variant class feature they'll let you pick powerful build with +10 ft to walking speed for your earth beast companion so that it could serve as a mount for medium races.
Here's my Version. I didn't want to dump Charisma, especially when we can get two spell classes that use it. Charisma isn't just talking well or being charming. Intimidation, Persuasion and Deception are all based on charisma as well. Anyone who can lock themselves alone with a king in his chamber, accuse them of sleeping with their sister and then having her killed and live to tell about it is all kinds of charismatic. We dump INT but bump it with an ASI I suggest using point buy for this one but if you are going standard: 15 Strength 10 Dexterity 14 Constitution 8 Intelligence 13 Wisdom 12 Charisma Variant Aasimar 2 charisma 1 wisdom ability increase darkvision resistance to necrotic and radiant damage (yep, you're a witcher 'arry) speak celestrial (elder speech) Celestrial Legacy: know the light cantrip. *1st (baby's first igni), Lesser Restoration *5th (heals you or an ally from the blinded, deafened, paralyzed, or poisoned condition once per long rest.) and Daylight *7th (idk, call this quen for vampires maybe?) Background: Folk Hero Skill Proficiencies in land vehicles, Survival and one other skill (Arcana, Medicine or Nature could work here but I went with History) Artisans Tool proficiency - Alchemists Supplies. Equipment Chain Mail 2 Matial Weapons - Take 2 Great Swords and silver one as soon as you can afford it. Light Crossbow and 20 bolts - swap this for a hand crossbow as soon as you can. A set of Alchemists Supplies Leve1 1 - Fighter Take Animal Handling and Athletics. Take Great Weapon Fighting Second Wind Level 2 Fighter Action Surge Level 3 Figher Eldrich Knight Weapon Bond (bond with your swords) Take firebolt (igni) and gust (yrden) for your first two cantrips Take Thunderwave (aard) Shield (quen) and charm person (axii) as your first three spells Level 4 Fighter ASI or Feat Take the Athlete feat Increase Srength to 16 absorb elements (heliotrope) Level 5 Fighter Extra Attack Level 6 Fighter ASI or Feat Take Great Weapon Master Level 7 Paladin Divine Sense (Witcher Medalion) Lay on Hands Level 8 Paladin Fighting Style, Take Defense for the extra AC We're here for the Smites. You can prepare 3 new spells and know a bunch of good ones. pick two from Command, Compelled Duel, Heroism, detect evil and good, Detect Poison and disease, Detect Magic and Protection from good and evil Pick a Smite (searing, thunderous or wrathful) I tend to go with protection from evil and good (yrden) , detect evil (more witcher medalion stuff) and wrathful smite but you do you Level 9 Paladin You get Divine Health making you immune to disease (Witcher Mode Fully Engage) Sacred Oath - Go Oath of the Crown Champion Challenge - Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can’t willingly move more than 30 feet away from you. Turn the Tide. As a bonus action,. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier if it has no more than half of its hit points. Since this means Compelled Duel and Command are now always prepared and don't count against your number of prepared spells allowed, if you had those prepared pick a couple new ones. I would stick with wrathful smite and detect evil and grab detect magic for more witcher medalion fun Level 10 Fighter War Magic (when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.) for a bit of sign and smash. Take Gust of Wind for some better aard action Level 11 and 12 are both ASI slots. One for Fighter one for Paladin. Pick in whichever order you wish. I started with Level 11 Fighter and picked up web for more yrden and bumped charisma up to 16 for more power to the paladin spells. Then take the other ASI, for me that was Paladin Add two more spells to your prepared spells list (I went with Heroism and Thuderous Smite) Also bump Intelligence up to 10 to finally take that out of the negative. Level 13 Warlock Patron - Hexblade Hexblades Curse Hex Warrior - you already have your swords bonded, use this on your crossbow. We finally get new cantrips. Take Friends for Axii and Blade ward for more Quen Level 14 Warlock Edrich Envocations Take Beguiling Influence for proficiency in Deception and Persuasion Take Devils Sight. With eyes like those they better be good for something. You also get 3 more spells: Take Armor of Agathys and Hellish Rebuke for more yrden action and Hex to start really stacking damage with your pokey sticks. Level 15 Warlock Path of the Tome Take Guidance, Vicious Mockery and Resistance because Geralt is more than a dude who plays with swords. Take Shatter giving aard more bite. Level 16 Warlock ASI. More Charisma = More Power. Take Thunderclap (aard) giving you a cantrip for every sign. Add blur to make quen a bit more potent. *somewhere in these last couple levels we also got an extra paladin spell to prepare, take detect poison and disease. Level 17 Fighter Indomidable Level 18 Fighter Eldrich Strike True Strike Scorching Ray for a bit more Igni Level 19 Fighter Extra Attack Burning Hands for even more Igni Level 20 Fighter ASI - I bumped Strength to 18 here but you can put this wherever you feel you need it most at this stage. How strong is it? With 160 HP and AC 17 you don't look like a tank but neither does the real Geralt. You have a ton of buff and defensive signs, a pool of 20 lay on hands points, turn the tide and second wind plus resistance to necrotic and radiant damage, immunity to disease and the alchemical know how and indomitable will to keep in the fight far longer than most. With 3 attacks, hexes, smites, great Weapon Fighting, Great Weapon Master and a bit of offensive signage you can do a lot of damage. and with action surge you can do it twice. The weaknesses are that because the build dumps INT, your fighter spells are a bit weak, but your paladin and warlock spells are pretty good. It also has the common problem of having a lot of concentration spells. But That is kind of the nature of signs so it is what it is. You probably should be sticking to spamming the cantrip versions most of the time anyway, using the more powerful versions only in an emergency. You've got 2 big swords, a crossbow and a whole lot of smiting monsters to do. Note: you also have the option to forgo the Paladin ASI level for an extra fighter level if you'd rather pick up a 3rd level spell like fireball, counterspell or fast friends etc. I didn't but you could.
This makes me want to build your version and the video version to see which I like better. Love this though, it looks like a pretty strong build, with lots of role-play potential
I think that this makes less sense flavorfully for Geralt than the build given in the video but then you shouldn’t really be trying to place the same character in DND so is that a problem?
I don't think dumping Intelligence is a good idea for Geralt. You're not going for booksmart, you're aiming for someone good at history, nature, arcana, and religion. The build you have absolutely works, but I definitely agree Geralt should dump Charisma. He is not good at convincing people to change their minds, or honey-coating anything he says. He is blunt & dry, but people listen to what he says because he's right. Well, sometimes they listen. Too many don't. Charisma is convincing the King to confess without locking the King's advisors outside. Charisma is being able to talk someone into doing something because of the way you say it. Jaskier can talk people into throwing coins Geralt's way because of the way he says it. Geralt, by comparison, is lucky if he can convince the person who hires him to pay him at all. Still like your build!
re-watching this in august of 2020 hears " I am really looking forward to DMing again now that we are in the new year" *almost spits drink* I remember looking forward to things.
Love the build! Just watched the first ep of the Witcher on Netflix today. Cant wait to try the game soon! You ever think we can get an "uber ninja" type build? Im talking the guys dressed like ninjas who say they're ninjas but dont know the first thing about stealth (like Raiden from MGS, Ryu hayabusa, Joe Musashi, Genji, etc...)
I really appreciate you making a "drinking game" family friendly by just making it water and saying you will get "super hydrated". I literally never heard someone say that before before you tulok
Some gamers I watch will occasionally do a drinking game to various games but they'll start off by saying that the choice of drink is up to the viewer. Some people even do stuff like pushups.
Depends what book he does. He's more of a Sorceror given how much he throws force and fire around, and is almost a Sorlock by the new ones once he gets the (spoiler) Mantle.
I'd say that this is a pretty good build. The only thing I personally might do differently, is to go for the Monster Hunter subclass for the fighter from the Gothic Heroes Unearthed Arcana. It gives you some extra proficiencies (if you didn't have them already), Superiority Dice and some nice abilities to spend them on, especially Sharpened Senses and Superior Willpower. It also gives you Detect Magic as a ritual, and one free Protection from Evil and Good per long rest. The level 7 ability, Monster Slayer, really caps it off, since it allows you to add an extra Superiority Die to damage rolls, and it maxes out the damage from those dice against aberrations, fey, fiends and undead, really making you deal massive damage against the targets you hunt.
Honestly wasn't expecting Druid as one of the multiclasses, but you somehow make it work! Think you'll be able to make builds for Yennifer, Triss, adult Ciri, and just as a joke, Jaskier (Dandelion)? I think builds for Vesimer and the other witchers of the Wolf school (and the other schools) would be the same as this.
I love this up until Cavalier it doesn't really fit Geralt. In 99% of cases Geralt fights on foot as a normal fighter and not on horseback. I feel he should be a Battle Master, Eldtrich Knight, or Monster Hunter. Any of those 3 archetypes bring things that work for Geralt as a character much more than Cavalier. Battle Master brings maneuvers which are things Geralt uses all the time specifically Disarming Attack, Evasive Footwork, Parry, and Riposte he uses these a lot. In addition there is Know Your Enemy which is something that works very well with Favored Enemy and is something Geralt would intrinsically have. He'd be able to see certain creatures and based on information he has on that type of creature or similar creatures he could deduce certain traits of that creature. Eldritch Knight works well seeing as Geralt is a fighter who uses magic. It brings Weapon Bond which would work well since Geralt depends on his sword/s so much. It has War Magic which would let Geralt use a cantrip and still make a weapon attack which works with him Geralt could then use Aard(Gust) to knock back an enemy that could get an opportunity attack and then go and attack a different enemy. And Eldritch Strike is something he'd learn after years of experience using his signs and fighting. The only downsides to Eldritch Knight is it uses Intelligence and not Wisdom and the other 2 archetypes are better for Geralt imo. Monster Hunter what else can I say this UA class is literally Geralt. It has Combat Superiority which brings things to the table that Geralt needs. Such as Superior Willpower Geralt has a strong mind and is resistant to things that affect his mind, Sharpened Senses Geralt is very perceptive and has strong senses so this further enhances his perception, and Precision Attack/Sharpened Attack are added bonuses. Hunter's Mysticism gives a free use of Protection from Evil and Good along with another language. Next we have Monster Slayer letting you expend 2 dice when adding damage to an aberration, fey, fiend, or undead you add the die maximum so that's 16 damage. And finally we get Improved Combat Superiority making those Superiority Dice D10's. All in all this is a great Geralt build up to Fighter 3 where it uses an archetype that doesn't quite work with the character and makes the build miss out on things that match Geralt far better.
Since I'm converting a character from Palladium Fantasy to D&D, this is good to know. I'm going with Monster Hunter, as it is closest to what the original character is.
@@TheAethelwulf1972 it's on the Wizards of the coast website. Gothic heros ua article. But I've taken the liberty to send you the link dnd.wizards.com/articles/features/gothic-heroes
After turning out to be DIO a week ago, He finally arrives You're still charming, im just trying to not comment the same thing every video, i'd like to see something like Lady from dmc3 (possibly an artificer?)
@@SpiralDownward Well, third game in the series and technically prequel, but yes, it's better. Now i stop nitpicking. Not so strange overall with games, would've been with movies, maybe
This is a great build and I’ve been looking forward to this build for a long time. The only build that I think will rival this one would be the Lich King
At first I was sort of set off when you said you weren't going to use blood hunter but your small talk about smaller creators made a lot of sense, serious respect for doing that
Your videos are always amazing still rooting for Scrooge McDuck build hehe made my own and its a blast kinda curious how my fav character builder would make him
A nice substitution might be to pick up Magic Initiate with one of those ASI's. Wizard list gives you Firebolt (Igni), Ray of Frost (Aard gets some cold effects later), and Shield (Quen). Could do that, forego the level of Druid, and then make up the ASI at Fighter 12.
Buddy. I thought the same thing. I was like bro, monster slayer and hex up you can deal 4d6+13(assuming you have 16 str) at level 3 ain't bad, and lets say at level 6 you go war cleric then you attack. 4d6+14, 3d6+14, 3d6+13 for some fun damage.
I think one variation one could make to this build would be to use the Eldritch Knight subclass instead of the Cavalier subclass, giving you arcane capabilities without having to use a level in Druid. Just found the channel yesterday and I'm loving the content!
Dammit, just when I thought I'd get that song out of my head you make this! Jokes aside, I love this build! I might try it out sometime, though I might swap the cavalier subclass to battlemaster, since either one works really well.
Yes! I asked for this video a few weeks ago but i thought it got brushed over cuz there wasn’t any response. I’m so glad this got made anyway, definitely going to play a Witcher build in my next campaign
For me I'm gonna make my own Witcher OC *(don't fuckin judge, if I'm gonna be Geralt of Rivia I'd just go play the Witcher 3)* so, I'd just go for a Fighter/Ranger multiclass, Eldritch Knight at 3rd lvl fighter keep going until lvl 5 Fighter for the extra attack then go into Ranger until 3rd lvl to get the Monster Slayer archetype then mix and match as I see fit until lvl 20, my race would be Variant Human slightly homebrewed to get redish orange cat-like eyes and Darkvision, my spells would be Burning Hands for Igni, Shield for Quen, Hold Person/Hold Monster for Yrden, Charm Person for Axii, and Thunderwave for Aard, my background would be Outlander with the Bounty Hunter origin, and my fighting styles would be Dueling and Defence, I'm choseing Dueling because Longswords are versatile weapons and by Witcher lore Witchers like to have a free hand to cast their signs, Defense for the extra armor point, seeing how this is my own Witcher OC, I don't really need a horse, but I'll talk to my DM about buying one during the campaign when I can, so yeah, I made this build a bit simpler 😊👍, also if I could be a Witcher in real life I'd very much would like to be in the School of the Wolf 😄
Another nice build, man! I could never get myself to copy someone else's build exactly (because RP #1 goal for this chronic roller if the number 1), but you really helped me think of D&D 5th in a new way. I'm currently enjoying a grappletastic Brute Fighter/ Oath of Heroism Paladin that plays like a badass hero of legend because of concepts I've gotten from you. (Punch, Grab, Holy Stab) You really helped me build the character I had in my head just by thinking outside the box.
For my witcher build I just made 2 character sheets One is the Blood Hunter Mutant (obviously) And the second one is a Monster Hunter Ranger (if the DM doesn't allow the BH) and TBH sometimes it's more fun than the mutant
Built him as I would without Bloodhunter. Love it. Kinda would love you to do Saint-14 from Destiny 2 (or at least your 2 cents on mine lmao). Keep it up, Tulac!
I came up with a build that lets you play master chief from Halo: highest scores must be con, intelligence (this will make sense later), and strength. Variant human: take heavy armor feat, boost con and intelligence. speaking of feats, grab war caster and tough asap, and possibly tavern brawler for all the punching he does. first class: fighter. there are several ways we could go in terms of subclass; you could do cavalier to emulate all the vehicles Chief gets into, but champion would be indicative of his nature as a super soldier. I chose eldritch knight, since we're going to need as many spell slots as possible here (this will make sense later). for fighting style, take defense. also, the second wind can emulate the health packs from combat evolved. second class: abjuration wizard. you get a freaking energy shield, created and recharged by the casting of abjuration spells. but this shield will only be up for as long as you can cast abjuration spells to recharge it, hence eldritch knight. all these spells can be used to emulate the non-shooty stuff chief does throughout the games. the shatter spell can emulate his grenades, for example, fireball his spnkr, levitate emulates that lift he can deploy in 3, deployable cover and the bubble shield probably have analogues too, etc. also, use this picture: imgur.com/EO4KeoC build pros: tankius maximus, decent damage. cons: probably low charisma, not likely much in skills department
I don't know what I'd want to see more - a party of Tulok's Geralt, Alucard, Trevor Belmont, Jonathan Joestar, Van Hellsing and Guts in Curse of Stradh, or a party of Tulok's various Rangers - Geralt, Kratos, Link...
And considering the fact that Ornstein is pretty fast making him more elusive and hard to hit, especially after you kill Smogh. I'd consider him more lethal
Alternative build for this: You only need a druid level for the Spells. You can take magic initiate for the cantrips and charm person, but you'd have to sacrifice protection. However this leaves you with ranger 7/x 13, or Ranger 8/X12. Take the 7-8 levels of ranger and depending on how you feel, go hunter or monster Slayer. The latter will give you the spell you dropped from druid, and hunter'd multi attack fits well thematically for the way that Geralt is described when fighting (pirouetting). The potential extra level will give you the ASI needed for the magic initiate feat. It will also grant you land's stride, which fits in character. Next hop over to monk, specifically Kensei. Yes, unarmored defense doesn't really work for this build, but all the other stuff does. 11 levels of kensei will bring your swordsmanship to the legendary status Geralt is known for, as well as unarmed proficiencies that we see in the series. There are in canon instances of him being fast enough to deflect crossbow bolts, and you can use ki to overcome resistances Depending on how many levels of ranger you have (7 or 8) we have 1-2 levels to play with. If you have seven levels of ranger, 2 more monk levels will give you a final ASI and tongue of the sun and moon, which can be reflavored to being well read. Or you can go fighter for the extra fighting style and action surge. Ranger 8 has a similar path, with one less level to play around with Regardless of how you build it, have fun!
Really love your videos and how you pull from multiple UAs to make the best builds, but sometimes it can be a little hard to follow which source you are pulling from at a given time. Would you consider providing links to the UA's in your description? Or maybe release a description on your twitter?
@@FirstnameLastname-kn5sw I was actually thinking in a Fighter/Artificer, if you see army of darkness he bulid a mechanic hand, gun powder, and modify his car in a war machine, and in evil dead 2 he chop his hand and modify a chainsaw into a prostetic hand, and maybe sprinkle a little of paladin to have protection against the evil.
I have watched about 30 of your videos in the past two days i love these and cant wait till i can play obiwon in a game :) Suggestion Eragon from the Inheritance series.
The only thing I slightly "take issue" with is the quen sign. I feel like the spell "shield" would possibly be better/a great add on, BUT I have no idea what you would replace to make it happen and honestly don't even want to try because everything else is spot on soooo.... oh well! Great vid. I'm addicted to these.
Geralt is actually an Eldritch Knight with monster hunting knowledge. Ranger makes sense until you realize he doesn't specialize in killing any one category of monsters, or in other words, he doesn't have favored foes.
. *THE DOCTOR* From Doctor Who, any regeneration or just The Doctor in general. I'm thinking Lore Bard with maybe some levels in Cleric and Artificer. Are Time Lords Aasimar? Leomund's Tiny Hut but it's Mordenkainan's Magnificent Mansion on the inside. Mage Hand+Knock= Sonic Screwdriver? But how does regeneration work?
Maybe this is too on the nose, but a changeling? That way, you can "die" and come back as someone different. Also, Artificer is an official class now, so that's probably the closest thing to a sciencey type.
@@tulokthebarbrarian2033 ok and thanks for doing what u do its amazing i still use the BOWSER build and i love it His name is Rohan the wanderer he has silver dragon blood in him
Neat build. I built my version of Geralt for a series of a short high level wither themed homerew campaign. I took 6 lvl of Bladesinger, 4 of Scout Rogue for the Natureystuff and 6 level battlemaster. My friend played a bear school witcher with heavy armor. He multiclassed Eldricht Knight 7 With Ranger 9 at the start of the campaign. We both took the Reborn race from Van Richtens. Poison resistance and advantage on poison saves and meditating instead of sleeping is just pure witcher. We both reflavored spells as bombs and of course signs. I achieved a stand in for blade oils through the feat Gift of the Chromatic Dragon. My buddy through the Elemental Weapon spell. But I quite like this version of Geralt. I might try something similar in the future.
If you are going with blood hunter I would recommend following the same stats and using great weapons and when it comes to what order I would say either lycan(Geralt is called the white wolf) or mutant(witchers are technically mutants) but I would go with the first for survivability and tracking for race maybe go human variant because action economy and finally you can dip fighter for action surge and a another fighting style most likely defense if you are going to be on the front lines.
Also Tulok is real horny for fighters. I understand, it’s the best multiclassing class, but I don’t know if it was necessary for this build, just for the sake of more build variety.
Alternate build: 10 levels of bladesinger wizard, 7 levels of Monster Slayer Ranger, 3 levels of of alchemist Artificer. Take a few feats like poisoner, slasher, or mounted combatant, and you're good to go. Spells are burning hands, charm person, thunderwave, shield, and magic circle.
Only thing I would add, instead of taking the defense fighting style, take the "blind fighting" style from the alternate class features UA. Geralt has been clearly shown to be excellent at fighting while unable to see, mentioning in the games that he could beat people "even if I had a bag over my head". You can then take fog cloud to blind your foes, and demonstrate your superior senses by fighting unhindered in them, this also gives you advantage on all attacks while you fight them in the cloud.
I would just go straight Human Variant [ Alert Feat for Witcher transformation ]Eldritch Knight for the Signs and being a great fighter - High Int also means high Nature and Arcana checks if you make a custom Witcher background for those two skills + perception, survival, animal handling maybe to round things up. For spells I'd go for those or switch around for all signs flavour + some staple alchemy and general Witcher stuff. Cantrips: Friends (or Gust), Firebolt, Booming Blade lvl 1 - Charm Person, Burning Hands or thunderwave, Shield, Absorb Elements lvl 2 - Dragon's breath, Warding Wind, Scorching Ray, Shatter lvl 3 - Phantom Steed [Roach], Remove Curse, Magic Circle lvl 4 - Stoneskin, Locate Creature
Honestly, i feel like this could be good as a Ranger9/Fighter11, and just dropping the Druid dip. You can swap Defense for Druidic... something from the Variants UA. Gives to 2 druid cantrips. Most of thr druid dip was these cantrips, anyway. Youll lose the 1st level spells, sadly, but you'll get access to Medium Armor (no more metal restriction), and you can snag 3rd level ranger spells. Maybe just snag Charm Person and/or Protection from Magic Initiate if you rolled well
I never imagined to add Druid into the build, but the spells that druids have actually work. I did expect to see Ranger and Fighter, but for the Ranger Conclave, I was thinking to use the Monster Hunter Conclave.
Also, thanks for making Geralt. Someone I know wants to play a Witcher and all I could find online were these super OP builds that I don't think any DM (and party, for that matter) would allow for anything save for a single-player one shot. I don't think the Bloodhunter lines up with the Witcher perfectly, to be honest. Dark as Witcher origin stories are, they don't damage themselves every time they want to attack.