.. so you're saying Raiden can hack away Michael Myers entire hit point pool in *one* round. Holy shit. .. assuming Raiden can hit half those attacks, Michael is a surprisingly dodgey boi.
@@Deliriumend if you get a bunch of people with magic and shoot him from range, then you’re probably good. Good luck keeping a ranger from approaching you :smile:
@@jamescampbell2353 with Longstrider and Zephyr Strike giving 50ft of movement before items (60ft with Ashardalon's Stride from Fizban's Treasury), Raiden can close distances pretty easily when he dashes. Rangers also have access to Wind Wall if the enemy mostly uses bows. Though you really shouldn't be fighting in an area without cover; hopefully you have an ally who can alter the terrain!
@@szayelapporograntz3276 imagine have to deal with an enemy who exclusively uses the telekinesis spell and has non-concentration flight. Gosh that would be come on like a flood of rage.
My character ended up being a way of the Kensei Monk, who mains a katana and darts, who was pretty close too raiden imo because of how many times he could slice something in one turn if he used all of his ki points
This is what we’ve been building up to. Tulok has been showing more and more skin throughout this month, and I have a feeling he’s going to announce an OF where we can find him performing nude cartwheels. Regardless, I might have to hide this build from my players, as corrupt government officials are my go-to BBEGs. I suppose I could just use a vampire instead, though.
I would say probably do the same build but playing variant human instead of warforged, perhaps taking the charger feat for the quick draw. Gameplay wise Sam and Jack play pretty similarly and I think this build does a very good job of capturing the hack and slash thing.
My other suggestion would be something like 12 battle master/4 Gloomstalker/4 assassin. Variant human taking mobile. You could have his sword be a Greatsword and take GWM. This would give you +15 initiative if you can max dex and wisdom and take alert, you move 10 feet faster and make an extra attack on your first turn, all of your attacks have advantage and are auto crits, and you add 10 to each of them with GWM. That would sort of emulate his style of attacking first and hitting the killing blow early.
There's a few ways you could build Raiden imo, but this is a pretty fun way to replicate his whole one-man-army vibe that the cyborgs in MGRR have. With all the attacks to slash through enemies, this is a pretty valid build for Raiden. Me? I personally made Raiden as a Warforged 14 Battlesmith Artificer/6 Storm Herald Barbarian. With Artificer, you get all the techy stuff/spells that Raiden gets as a cyborg, with Battlesmith letting you heal by defeating enemies (like absorbing the power cells) as well as Blade Wolf! Even if Blade Wolf doesn't fight WITH Raiden, but he's there. Storm Herald gets Raiden the lightning and I'd definitely call Blade Mode a reflavored Reckless Attack, with Ripper Mode obviously being Rage. Still, really like the build, Tulok! And I can't wait for the inevitable Jetstream Sam and Senator Armstrong builds that people might ask for lol
That's interesting! I don't know about investing more than 5 levels into Barbarian, though; Raiden doesn't really need a swim speed or waterbreathing, and I think cyborgs are still vulnerable to EMPs. Getting Fast Movement and Extra Attack are definitely good though. Level 9 of Battle Smith for Elemental Weapon and Arcane Jolt is also good. From there, you could get 6 levels of something else, or invest more into the classes for better movement, or enhanced Blade Wolf, or whatever.
@@Pomlithe Now that I look back on it, yeah I guess Raiden doesn't need the 6th Level of Storm Herald Barbarian. And he doesn't REALLY need all 14 Artificer Levels either. I suppose the 6 Levels can go into something like Fighter. Some people say Raiden would have Monk Levels, but wouldn't do Monk tho, I don't particularly think Raiden should have high Wisdom considering Ripper Mode is him deliberately losing inhibitions, as well as his naive approach to justice in the prologue before meeting Sam in the duel. Thanks for the reply and suggestions tho!
Also, you can grab a Belt of Hill Giant Strength and Amulet of Health to fulfill your attacking modifier and get better AC as a well as either a Ring/Cloak of Protection and Bracers of Protection for some good AC.
@@keithgawain3614 Those 2, the Belt of Hill Giant Strength and the Amulet of Health, are lvl 14 infusions, but if you have Str at 13 or better from the start as an Artificer, the Barbarian multiclass can happen earlier. Also, the Cloak and Ring can be grabbed at Artifcer lvl 10. Enhanced Weapon at the 2nd lvl can take care of magical weapons and even boost your attacking modifer by 2 when you reach Artificer lvl 10 whilst you grab some handy utility Infusions like Goggles of Knight and Helm of Awareness.
I was expecting a one level dip in barbarian for Ripper mode but this is a good build. Just turn into a blender and let er rip.(Also it's nice for ranger to be brought up and not be immediately be followed by "dont play ranger its bad")
I’ve yet to play a strong martial class in D&D so this is probably going to be my next character for a long campaign. I loved Revengence so this build made me very happy
I think you missed something very crucial in this build. In order to play as Raiden in D&D, you have to have a Bard sidekick to play you a badass rock song whenever you're fighting. Every. Single. Time.
Revengance is such a fun ride with an awesome sound track. Hope ya had some fun and made your own fun with the game. Totally thought this would be like a Dragon Monk/Samurai Fighter combo but this is a total army killer. Be a blast to play in a minion heavy campaign.
While probably not better from an optimization perspective, I think it would be more appropriate for the character to have somewhere between 1-3 Rogue levels in place of some Ranger levels at the front of the build. To represent his experience with the Big Shell incident, and all.
Zephyr Strike actually _doesn’t_ end after you use the special attack. So for the duration, regardless of when you use it, you ignore opportunity attacks. I’m pretty sure this is the case
Oh no. I just know one of my players will see this and bring it into the Curse of Strahd game I’m planning. Edit: You’ve successfully turned CoS into MGR:R 2, and I’m honestly living for it.
Something a lot of people forget about: using Zephyr Strike's advantage+1d8+30ft actually DOESN'T end the spell afterwards; you are still immune to opportunity attacks until you lose concentration.
Huh, I didn't realise that, I think I'd still prefer Hunter's Mark but it's got an interesting niche. If we play as a tabaxi, take a 2 level dip in ranger and 1 in rogue, take zephyr strike and longstrider, we can go 280 feet in one round, or 31 miles per hour, not bad for some first level spells
Thank you Tulok! Don't forget that Horde Breaker can also trigger on your reaction attacks (Opportunity attacks and Riposte), making this a fun combination indeed.
@@DvirPick yeah the DMGuide cautions about bonus action and reaction alterations, as well as lots of attacks. So they probably saw this WELL before making the feature.
I only have one thing to say.... Zephyr Strike *does not* end early if you use the advantage and bonus d8 force. Its just that you can only do it once per casting of the spell. So you can hit hard and continue running like the wind for more Animemes!
Here would be another fun one for you to do, if you ever get around to it Zero from Drakengard. I feel she'd probably be some monstrous abomination of Zealot Barbarian, Some sort of Warlock (probably Undying Hexblade because of the whole flower thingy), and a Bard of some kind, as much as barbs don't do well with magic.
I played Agni Kai you know! Try the Fire Nation, could've become the Fire Lord if I hadn't left the army. Didn't want to be one of those beltway pansies... don't f*ck with this Uncle! Uncle Iroh please, because he hardens in response to upcoming eclipses.
While I’d love to see a Senator Armstrong build, I know it would kinda just be a re-flavor of Luke Cage. So instead I devote my prayers to a Sundowner build.
I've seen a thread somewhere on reddit where it was variant human with the tough feat(If dipping into fighter) or Fighting Initiate: Unarmed Fighting(If going full 20 into Barbarian), other than that's it's bear totem barbarian(Rage acts as nanomachines)
I found a PDF of a WotC book conversion of the Wheel of Time world to 3rd edition last night. It was cool seeing them make classes and prestige classes from the series.
I absolutely loved this video and will give it a shot someday. A character I would love to see and would be awesome to see if u can make for D&D is Susano'o from the BlazBlue series
5:53 What is ZAI-fur strike? I’m familiar with zeh-fer strike. It’s a Disengage spell that doesn’t end concentration when you use the one round effect of advantage for 1 attack, dash, and additional force damage.
Yeah that's a more correct pronounciation. I thought he was just referencing something from the MGS lore that's pronounced Zaifer/Zeifur but I guess not.
This build rocks, but the Two-Weapon Fighting at Ranger lvl 2 doesn't work with a Longsword. Just because Longsword can be used in one hand doesn't give it the "light" property, and Two-Weapon Fighting requires the "light" property to work.
Oh good, I need to do this. It is glorious. Tuloks work has inspired Me to try make some for other characters like Alexstraza or Anduin. I always enjoy His vids
The anime swordsmans can be so over the top, to the point that the only way to defeat them is to become the Japanese Anime Mecha character, to surpas them and one day fight the good fight for the things they believe themselves. Nano machinery is something to awe for how awesome and terrifying it can be, just ask Tangle the lemur about that, or better yet make a build for her! I think is a worthy successor for someone willing to face the odds to protect others.
Fun Fact: the Jack Rose is an old cocktail that uses Applejack, Lemon Juice, and Grenadine (typically a 4:1:0.5 or 4:1:1 ratio). Has nothing to do with Titanic, Metal Gear, or anything, technically. But i had nothing else to add. XP
I am unsure if this would work, but if you went with a greatsword instead of a longsword, and took Great weapon master instead of tough, then that would be stupid with horde breaker.
Anyone know how Tulok got 23 AC from this? I am confused on how it works, trying to build this in game for future anime themed DnD one-shot, but I am not getting a 23 AC.
I’d like to see you build Pit from Kid Icarus. He would probably be an Aasimar with some mix of Arcane Archer for magical arrows, Divine Soul for both flight and cleric spells, and maybe Paladin for smites and an extra fighting style. Also, if you want to see Pit’s full range of abilities, Kid Icarus Uprising is the best place to look (it’s also a really good underrated game)
I think Champion Fighter may be more apt. If we're going for Uprising, we'll need as many fighting styles as we can get to use all those weapons to their best ability, and stretching the character just a little bit we can pick up hexblade warlock with Palutena as his patron who provides all his weapons and we can use Charisma for all of our fighting so we aren't completely MAD
@@RealMiniLink If you want to be good with a variety of weapons, Champion is probably better. But I know Tulok tries to avoid making characters that are good at everything, so I chose the weapon he’s most associated with: the twin-blade bow. Even with just the base two arcane shots, you can give your arrows very similar properties to Pit’s arrows. Even more so if you go up to seventh level. Then again, Arcane Archer is int-based, and that’s not Pit’s strong suit (he never learned how to read!) so Champion might be better after all. Paladin and Hexblade are both valid options, I just went with Paladin because it’s a little more in-character. But if you wanted to modify it into a Dark Pit build, Hexblade would be excellent for that.
@@stwbmc98 I feel like if we're going for Pit's twin blade bow then Paladin is probably not the best option, since they don't have access to the archery fighting style or two-weapon fighting style and Divine Smite is exclusively for melee weapon attacks. If we want a more "In Character" option we could grab Celestial Warlock rather than Hexblade with Fighter levels for martial weapon proficiency, use two shortswords/scimitars and then instead of a bow we can reflavour eldritch blast as reconstructing the bow and firing arrows of magical energy
@@RealMiniLink Ah, I didn’t know that Paladins can’t get two-weapon fighting. That was my mistake. And reflavoring Eldritch Blast makes sense too. Although I’m still curious how Tulok would go about it.
Not sure how you're arriving a 19 attacks Whirlwind Attack while surrounded - 8 attacks Action Surge - 16 attacks Horde Breaker - 17 attacks Two weapon Fighting - 18 attacks Edit: never mind, just played this in a one-shot and found the 19th attack comes from Riposte
Ok I wanted you to do Dante and Vergil from devil may cry 5 but I want you to do a Kickstarter to make a 5e book for the subclasses you've made for the patreon. Not putting them down I just want a physical book PLEASE.