This is probably the most simple yet informative EXP lane guide I have created. It contains the basics, techniques, roles and primary goals of an EXP laner that are all guaranteed to help you win more games Time stamp 0:00 Why you should watch DBringerStreams? 0:26 What to expect in this video 0:58 Take Advantage of the Terrain 2:16 Why is the EXP Lane Called the Turtle Lane? 2:39 How to Gain EXP and Gold FAST! 4:18 What is Lane Cutting? 4:47 How to Counter Lane Cutting? 5:51 What is Lane Freezing? 6:23 How to Deny in Mobile Legends? 7:13 What is Rush Clearing? 7:40 Lane Management: Defense 8:27 Lane Management: Pushing 8:55 How to Split Push Effectively 9:26 Creating Space 10:25 The EXP Lane Carry 11:00 Target Priority 11:25 When to Engage in Team Fights? 11:59 Securing Objectives: Zoning 12:31 Contest and Steal Objectives 12:58 Conclusion If you speak English and reside in the United States, feel free to join MOBILE LEGENDS BANG BANG USA here: facebook.com/groups/614116929776440/ Disclaimer: I DO NOT OWN nor manage that group.
there is an advanced lane freeze technique let the enemy aggro the lane. after all your minions have died, let the enemy minions attack u near your turret. hold them outside your turret until the next wave of minions come, and the minions will meet closer to your turret, shifting the lane equilibrium in your favour.
Yes yes. Definitely buddy. Though the only issue here is you'll fall behind on team presence. It's one of those things a player does if they mess up their lane management early.
@@DBringerStreams you can do it too if the tempo of the game is slow or if the enemies are focusing on the gold lane, or if ur opponent is much stronger early such as esme vs dyroth it was done in mpl before esme vs dyroth and the esme managed to kill the dyroth because of it.
Been trying to learn exp lane for my new 5 man. Learnt a lot honestly didn’t even know the xp lanes was supposed to keep the other lanes in check as well lmaoo. Also fire editing.
Thanks buddy. And yes, Think about it bro, should we let a squishy marksman push alone until the 3rd tower? That's super risky. The MM has a high chance of dying. Should we make the Jungler do that? Maybe, but not always becuase the Jungler is needed in clashes and other objectives. How about the midlaner? We're not supposed to because just like the MM, it's usually very squishy, The tank? damage is too poor, inefficient in clearing waves or not as good as fighters, and is needed in clashes. EXP laners? They have a combination of escape skills, excellent clearing power, survivability, a little bit of tankiness, and. The only exception is for unusual strategies or cheese strats such as when a fighter is played on the midlane, and artillery or battle mage on the EXP lane.
tysm for this, its definitely helpful especially if you just started the game, definitely recommend watching this guide if you havent already, ty for the tips and information shared 😇
Managing all the lanes in the late game becomes quite hard when there's a enemy split pusher always trying to push lanes and your team needs you to soak all the damage in team fights what to do in such situations?
What you can really do is analyze, and out match the opposing side laner as much as possible. Just keep defending, pushing efficiently, while checking the mini map, force your team mates to hold ground around the inhibitor or nearest turret, don't let them roam around and engage in clashes. It's just ghoing to be you, and the lanes. You have to have "map hack like" senses to pull it off though. Push the lane if you have visibility or sense if the enemies are far, retreat if you don't have an idea where they are, then switch lanes. Your only goal is to keep defending then pushing even little by little to prevent the minions from destroying your turret. Eventually, both your team and the enemy team will have equal equipment and level, once that happens, the fight will be a more 50:50 match. Never force a victory if your team is behind in level and equipment. The more you force, the faster you lose. If you're team is level 12 with 4 equipment each while the enemies are level 15 with complete equipment, winning against them is unlikely, instead, delay the game as much as possible to have equal lvl and gear
Hey nice video dude, it really shows what i did wrong as an Argus user! Btw i know it's abit late to ask since the video was made 8 months ago but i do hope you can answer this question. What to do when you fight heroes that counters you in EXP Lane? For example, Facing Sun as Argus in Exp lane. The Sun keeps poking me and easily run away from my ultimate. Thank you!
Thank you so much! The best way is to not pick Argus early and frequently. He is one of my favorite heroes, but I only pick him when absolutely necessary. I pick him to counter heroes. Which is why I try my best to pick last as much as I can so I can see what heroes the enemies pick and they have less chance countering my Argus pick. To answer your question though, the best way is to force Sun to summon clones. Without Sun's clones, Argus has an advantage during the laning phase, so in order for Sun to gain an advantage, he would have to summon a clone, if he summons a clone, focus on killing the clone quickly as it gives EXP and Gold. But in duels, really, Argus has 0 chance in 1 on 1 once Sun has his core items. The only way is not to fight him one on one but to just contribute as much as possible to team fights and split pushing. Don't feel bad if you can't kill Sun, that's normal, Afterall, Sun's specialty is 1 on 1 duels, evasiveness, and mobility. Sun can outmatch 95% of all heroes in 1 on 1. That's basically where he is good at. Just focus on not dying against Sun, and destroying as much turrets as you can, and prevent Sun from destroying your turrets. And of course, whenever possible, contribute to team fights.
I try to stay away from creating content about new updates because other channels are doing leaks before it becomes official on the Advanced server, sadly, as a Moonton affiliate, I can't provide leaks before they become released on the Advanced Server. It's one of the rules we must follow 1. No leaks, unless already available in the Advanced Server 2. No selling of diamonds or gifting of diamonds ( a mistake I did in the past which almost caused me my membership, not sure if you remember I used to give away diamonds? Yep, that's the one) and then a bunch more of other rules like community standards etc
A bit of both buddy. Help out in other lanes and clashes, but be mindful of your lane still. This is how it should go, 1. Clear the enemy minions on your lanes quickly 2. If the enemy minions on your lanes are cleared, either help the mid lane in case the midlaner is not there, or join a fight around the midlane. Once the minions on the midlane are cleared, or atleast your minions on the midlane have an advantage, go back to your lane. If you went to the midlane to join a clash, don't overcommit to kills especially if your overcommitment to kills will result to your own lane getting pushed. What I normally do is that, and then I press "retreat!" a bunch of times in order to tell them that "hey guys, I'm out of here, or else my lane will be pushed"
@@DBringerStreams another thing i wanna ask is before the 5 mins end, enemy and minions are still in lane but a team fight is happening nearby. If you are the gold/exp laner, what should you do? Clear minion and join team fight? Or abandon minion and join team fight?
It depends on multiple factors buddy. You need to asses if it's even a clash worth joining or something you can win if you join. Not all match ups are equal. If my hero won't be of any help, for instance, Argus when Ultimate is not available, then all of the enemies have full HP, and it's 3 enemies VS 2 allies, I probably won't be joining that. Base your decisions on these factors 1. Match up 2. Hero levels and items 3. How far is the clash 4. If you choose the lane, will you be able to take down the turret? If you can take down the turret and survive, then choose the turret
Man, it's really hard for Chou right now. No buffs after getting nerfed, and then no item changes recently were made that can benefit him greatly. He's more of a situational pick right now. For instance against Line ups with Estes. Picking Chou can help him isolate and cut Estes healing
Chou is very good in coops though or 5 man teams with an orchestrated game plan reason why pros still pick him, in solo queue though, it's really quite difficult buddy. You have to be more selective when picking Chou because your team mates and enemies will determine how good or bad Chou will be in that game. Awww. Thank you so much for subscribing.
@@DBringerStreams i have tried every other roles but these days during rank i am being forced to play mid lane and i am having a very hard time i dont know where to rotate or whom to prioritize plz help :(
Clear fast, then always look at where your roamer and Jungler is, stay away from the bushes in the mid lane. The reason why you need to clear fast is you need to aid them in ganking, plus the fact that most midlaners are squishy, you can really use the help of a roamer
I usually prioritize gold lane if everything is good (no jungle invaders and no danger whatsoever) If the enemy's roamer is invading, I'll definitely prioritize helping the jungler. Unfortunately, usually the other lanes are losing as well simultaneously. Playing as a midlaner is tiring as heck tbh.
@@QZ-nw1ys Uhm, bro those were technical terms, I am not sure how else to word them. Words like Denying, Lane freezing, etc. Also, I explained what the meaning is of those terms in the video. Unless you're talking about something else? Can you tell me what specific word that is?