As someone who's only been into warhammer for a few months, trying to learn 9th and now 10th. This makes it so much easier. So thank you very much for this breakdown.
Thanks for making the changes, the video is sooooooooo much better now without all the static and I'll be using it loads as a reference whilst learning 10th.
MORE LIKE THIS PLEASE!! this is the 4th time ive watched this video all the way through, while painting miniatures, its really helped me to get a solid grip on the rules system, maybe an advance or FAQ style one next, or faction specific rules breakdown. really appreciate the hard work you put into this. Also you have a much better presentation, personality, voice and vibe than alot of other similar channels i have come across, the british accent helps a tonne. thanks bro
I'm currently 24 minutes into the video & bro I needed to put you at .5 speed 😅 so many key words to remember & what means what 🤯 I'm brand new to 40k so yeah this definitely is alot 🤯
Just played first game and wow! This video allows a new player like me to learn how to play a game of 40k! I bet I got some rules wrong along the way, but that can be corrected later when I play a game with a experienced player! My first game was a lot of fun, thanks!
Super comprehensive and clear explanation of the rules. I'll be getting my gaming group to watch it as we plan to get into 40K with the advent of 10th edition. Thanks for all your hard work on the video.
A question a lot of people have asked. Aircraft and towering and ruins: You can shoot them through ruins if you have true line of sight to them. However can they shoot back?
I’d actually say the smaller the dice, the more fair and random the dice roll will be as it should rotate more times than a bigger dice! So people who use large dice are freaks to me!😅
If this was to my question in the first video about small dice etiquette, then thanks for the answer! Like I said in the last post, trying to go to my first event and be a good opponent. Watching tourney regulars talk makes me realize there are a lot of little details that are a matter of course for them, but that new players probably wouldn't even think of.
The static wasn't an issue for me watching the original upload, but seeing this when coming back to rewatch it today, I can say that I do appreciate this re-upload. I think I'm probably going to come back to this one if I need a reference for something lol
I thought it was just me that the status was bothering, it became nauseating to the point I could only listen to the video, and not watch it. props on the reupload
I didn't scroll deep into the comments; did anyone mention the sequencing in the Combat phase? The new rules call out, "In both steps of the Fight phase, players alternate selecting eligible units from their army, one at a time, starting with the player whose turn is not taking place, and fighting with them." So, even in the Fight First phase, it starts with the Defender/Players whose turn it is not. FYI!
That was a fantastic video. I'm sure that a hell of a lot of work went into making that but it's super concise and informative. I'll be sharing round my community here in Japan, so thanks so much!
This is by far the best guide I've found for any game - video game and board game a like! Going to play my first game with my mates and they've played a few before so I thought I'd really get to know the game well and your video has delivered. I'm taking notes on what you've said in the video to take along that way I can keep up with the game. Thankyou so much!! This video is amazing (:
I was just reading this and I'm so glad I found this video. It is a lot to read and remember and I'd taken so many screen shots that it was defeating the purpose. Thanks!
I played my very first game yesterday it was a small game (500 points) and I lost but I still had so much fun I can't wait to play another game and learn more!
I am just getting into Warhammer and I'm really excited. I don't have my army yet because I definitely want to research more about how I should probably build mine, as I'm going to be running my favorite army/ faction, the Grey Knights. Deeply appreciate this video and I'll probably have to rewatch bits and pieces again to understand it later on, but thank you so much for helping out the new players. Most of the online community like seems extremely welcoming of new people and that's always a great sign
Hello Rob I just wanted to say thanks for this video. I was one the fence about playing 10 edition. You teaching help me see that 10 edition is a least worth trying.
Just started the hobby and was gonna go with 9th addition rules till the core rules for v10 came out. Thanks for this vid as now I won’t need to wait and re-learn!
Great reference video - thanks for the efforts put in! As a returning player it’s a hell of a lot to take in but the time stamps are dead handy. Enjoy 10th!
Question concerning Ruins and visibility and whether they get benefit of cover in this situation: A unit of Necron Warriros vs a unit of Intercessors (only as an example) If there is a unit of Warriors inside of the terrain feature (open back of the ruins so it only covers the front and side) what if the intercessors go behind the ruins so the unit of warriors become fully visible - would that remove the benefit of cover since you are now fully visible even though the benefit of cover rule states "Wholly within this terrain feature or not fully visible" as they are still fully within the terrain but just fully visible now I'd be expecting it to be the benefit of cover is removed but wording is still a bit iffy.
The rules are surprisingly simple the way the official Warhammer channel explained it in their 8 min video. The only thing I'm wondering about are options to disengage from melee. It seems once you get bogged down after the charge phase it's pretty much a slugging match from there on. It looks like there are only penalties for trying to reposition a weaker unit from getting torn apart.
In the engagement range section at 12:02, you state engagement range is defined as 1" horizontally, and 5" vertically. Then, in the charge phase example at 36:08, you state that the squad could not make the charge. Is this example a mistake? Making it to directly below them should constitute being within engagement range, making it possible to make a successful charge on a roll of 9+, or is it the case that you cannot declare the charge because the combined distance is >12" as per previous editions? (or some other oversight on my part?) Thanks for the incredibly detailed video, exciting to see the new edition coming together!
@The Honest Wargamer that's cool man, I definitely appreciate what you're doing. It's interesting to see elements of the rules that translated over from 9th and what didn't. Thanks.
Thanks for the reply, glad to know there wasn't some hidden rule change omitted somewhere. Easy mistake to make, especially when you're God knows how many hours deep into these rules explanations. I just think it's good to highlight from you personally, when many people will use this as a starting point for rules debates as the edition starts. An example where it would be the case is if the downstairs was impassable like a container, and the models on top were more than an inch from the closest edge.(I know you know this, just for anyone new) thanks again for your hard work on this, awesome resource.
I am new to the game and I am confused by benefit of cover, mainly because of the difference between models and units. The answer is probably staring me in the face but please help me. Here is the scenario: An attacking unit has five models and the target unit has 5 models. Only one of the models of the target unit is fully visible to all of the attacking models. How many models in the target unit can be fired at and/or take the effects of being fired on and what is the benefit of cover for the target unit?
havent played since second edition...back when terminators rode motorcycles and all the figs were literal weapons... this video was a good catchup, but its going to take some playthroughs to fully get up to speed
Overall, this is a wonderful service to the community. But one joke just bugs me. Everything being in inches in England. Except 40mm bases for Objective Markers.
What about HQ's that have Leader that also say, "This model can be attached to a unit that already has a Leader? Does that models Leader abilities still activate? For instance, Having a Foul Blightspawn attached to a unit of Plague Marines, being led by Lord of Contagion.
As someone who barely knows anything about this game when it comes to how to play it (known a tonne about the lore for ages) this is a bit difficult to follow I guess because it's a lot of information crammed into short segments so I'm forgetting things almost as quickly as I've learned them. Perhaps I would be happier getting the core rules book so I can ruminate on it more.
Do you gauge cover on a model by model basis or unit by unit? If models does that mean some models in a unit get a cover save and some don’t? Or if half the unit isn’t visible does the whole unit get a cover save
So if i use Rapid Ingress on a unit with Deepstrike does it have the restrictions of 6" from the edge like the rest or can i place it anywhere like a normal Deepstrike?
I'm confused about the engagement range rule. The rule says you cannot set up or end models on normal, adv, fall back moves. But how do models end up in engagement range anyways? If I have a unit that's 10" away from an enemy unit, I move up 6" (4" awake from enemy) then I'm in engagement range? Or am I not allowed to do that since it's ending a normal move within engagement range. I am assuming a model/unit makes a charge and that's how the unit gets into engagement range.
36:08 you talk about charging a unit at a higher level of terrain, are you sure that you would need to measure the vertical distance? The target of the charge should have an engagement range of 5'' vertical and 1'' horizontal. The blade guard veterans would still be in engagement range on the lower floor EDIT: nvm already caught in another comment > this is indeed a mistake
In the fight phase at 38:54 , you said "If all of one player's units have fought then the other player can resolve all of their combats". Isn't it supposed to be alternating between players?
Sequencing doesn't apply at all in the fight phase. "In both steps of the Fight Phase, players alternate selecting eligible units from their army, one at a time, starting with the player whose turn is not taking place, and fighting with with them." Exact text from page 32 of the new rules
I have never been a lot into 40k but the recent AoS Battletome power creep has skyrocketed my interest in the new 40k release. Also its kinda sad that people or Tournament organizers dont just disallow those completely and obiously OP Battletomes or warscrolls in their events. (Now they play at worlds with those idiotic Kharadron Overlords for example.)
I thought GW was going to fit the rules into a single page or am I mistaken? Even if this much more skimmed compared to previous editions, it is still a lot to remember for someone completely new. I watched a video on the rules from the Rogue Trader days, and sure, the rules now are nothing compared to how complicated playing Warhammer used to be. I remember getting into 40k as a kid back in 5th edition with the Battle for Black Reach starter set and it took me a couple of weeks to read "just" the rules. My lil brother had no chance of getting what was going and I still had to constantly check the rulesbook when it came to the assault phase. It feels like GW compulsively wants to just add rules to everything. I don't think we really need rules for specific types of terrain, for example. Less is often more, especially when trying to get people into the hobby.
you and your buddies are totally free (and encouraged) to ignore a lot of this stuff if it's too crunchy. Most of these rules are written with at least an eye towards competitive play and where you find competition, you'll find rules pedants and annoying "well, actually..." guys and so GW needs to get *very* specific about things. And it gets very, very silly at times. So unless you travel a lot and need to play a set of rules you know will be standard at every game shop you go to, or youre trying to play tournaments... just fudge a lot of this stuff.
At 36:15 wouldn’t the charge still be able to be made since engagement range is 1” horizontal and 5” vertical, or did they change it so that to make the charge the 5” vertical no longer counts?
To be in combat you have to be base to base now so if you block off a level of ruins with no room to get up there, you cant end up in melee, which makes sense given the ruins these days have floors like 2x the height of a marine
I thought you need to be in base contact onliy if possibe. If not possible you are still in engagment range so can fight during the fight phase.@@hammer1349