9:46 FYI as of July '23 Changes - "Units must be set up and finish every move as a single coherent group. A unit with 2 to 6 models is coherent if each model in the unit is within 1" horizontally and 6" vertically of at least 1 other model in the unit. A unit with more than 6 models is coherent if each model in the unit is within 1" horizontally and 6" vertically of at least 2 other models in the unit. If a friendly unit is not coherent at the end of a turn or after you set it up, you must remove models in the unit from play, one at a time, until it is coherent."
as a 40k player, i was really worried about trying age of sigmar but after looking over everything, its really close to warhammer 40k and im super excited to try out a soulblight gravelords army. thank you for the really in depth video!
11:12 You must choose your battle tactic "at the start of the hero phase", if there are other things you can do that are denoted as "at the start of your hero phase" (e.g. performing heroic actions) you can choose in what order you do them. So you can perform heroic actions before choosing your battle tactic.
I'm a 65-year-old who came to Warhammer for the art and figures, now I want to play with my grandson. I've read on social media that Age of Sigmar the best one to start with, would you agree? Thank you for this content! I'm amped to try to learn this!
AoS is great, however i would recommend smaller, skirmish based games, like WarCry or Kill Team. You don't need to buy and paint entire army, because you play with only one squad and individual models, and the game is still fun
@@zygard1621 Thank you Zygard! I really appreciate that! There are lots of articles when I Google, but hearing info from "real people" for want of a better term, is most appreciated! As I read about this, going with shorter skirmish campaigns seems perfect for my situation. I collect figures and already have a small collection started, so we are really amped up to create/play with the armies too, but, I digress, I really appreciate you taking time to respond!
2:59 is wrong. According to 4.1, in the event of a tie, the person who finished deploying first (in the case of the first battle round) or who went first in the previous round has *priority*. The person with priority must then decide who will take first turn and who will take second, they are not required to take first turn that round.
Appreciate the content, hard to find a video that strikes this balance of short enough to approach and share to newbies but also comprehensive enough to give a solid grasp of the system.
How to teach any piece-based combative game, (checkers, chess, WH, etc) breakdown. 1) The pieces. 2) The board or playing field. 3) The set-up. 4) The objectives. 5) The legal turn-based movements, which also covers rules. 6) Basic strategy. 7) Winning the game, or its adjudication. 8) Have fun!
It feels like Sigmar is played almost exactly like 40K, but they renamed some things and added spells. Edit: I'm a new 40K player and haven't started Sigmar yet. Just my perspective on the rules.
Pretty much. I’ve only had 2 games of AoS in now but yea seems like some words were changed around and there are some rules that are the same but slightly tweaked
Cool guide! I play a lot fb6, fb7, blood bowl season 2 (or 7 if you count all previous bb's) and tow but have few units for AoS (2.000 orruks, stormcast with lunineth allies, gloomspite and seraphon) and i really like to get into playing this. Doesnt seem to be big step up from what im used to.
Battle tomes are where you find all the war scrolls for your army, core book has rule and lore, and GBH has rules and seasonal stuff! BUT all of that has changed with 4.0. Generally the same for the Core-book and the GHB, but you can for now get your army pdfs from Warhammer for free until the new books come out. (Not sure how they are going to do the books going forward, but we will see.)
You are correct! You can ward save against mortal wounds. I missed a few transition words but what I was trying to say was “You can’t make regular saves against mortal wounds but there is a thing called wards that let you save against all types of damage.” Hope that helps! -Gabe
Any of the paper rules in the box will be out of date but all of the models you will be able to use! Just look up the updated warscroll for the units that came in the box!
If I have priority, and I charge with 3 units and succeed in those charges, do I (as the person with priority) get to pick the first combat? And then my opponent gets to pick the next combat, which could be against one of my charging units? My buddy was perturbed fighting my OBR back in the day but I think he’s getting AoS/40k crossed up
Really good video but i've tried so hard to get interested in AoS but can't. Even today, it just feels like a goofy 40k supplement still. Hopefully WTOW sticks its landing next year.
Lovely guide! One thing I’m not sure of; if I have multiple units with the ‘Fights First’ rule, do all of those go immediately, and then after that normal combat you-go-I-go resumes?
I can teach these guys how to start in under 2 minutes: Grab gasoline, burn your AoS army books, wait one turn until Old Fantasy gets re-released, keep the figurines.
That’s a great question! Single means you can only have one model in this unit. Unique means you cannot have more than one of this unit in your army. More often than not, unique units only have one model but sometimes they have multiple
Can I clarify the point made at 18.31. Combat phase, so I can fight an enemy unit within 3 inches of my unit, meaning I don’t need to have charged before going into combat?