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How to Projection Map in C4D 

Fireball VFX George
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5 сен 2024

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Комментарии : 9   
@user-rf9kr9qu8s
@user-rf9kr9qu8s Год назад
Finally, man!) We've been waiting for this six long years)) Thank you, bro, but breakdown of Horseshoe Canyon scene is more complex and it would be very curious to see it. Or something like that. Different angles, more cameras and etc.
@FireballVFX
@FireballVFX Год назад
you are right - it's finally here, thank you for waiting for so long : )) yes, the canyon one is a bit more complex, but the process is exactly the same. The extra step is that you need to track the footage scene and break down the still image of the canyon according to the camera position. Maybe I will make it next time ; )
@user-rf9kr9qu8s
@user-rf9kr9qu8s Год назад
@@FireballVFX Thank you, appreciate it so much. Tracking - is not problem for me. But I tried to replicate your work once just in part of camera mapping. And I failed. I couldn't to fit in geometry of canyon scene regardless of my modelling skills. So I will go on my attempts.))
@FireballVFX
@FireballVFX Год назад
@@user-rf9kr9qu8s don't give up, you will find the way )
@krishnalal283
@krishnalal283 Год назад
Your videos are very useful...😊😊... please upload videos without delay 🙏
@perryharovas
@perryharovas 11 месяцев назад
Is there a reason you baked the textures, when you could just make another camera and do the camera move and render through that camera? Just curious... I realize that if you want to move the objects with a projection on them you have to bake them, but not sure other than that why you would need to go through all the baking. Thanks!
@FireballVFX
@FireballVFX 11 месяцев назад
Correct, baking is there for moving object with a projection on them.
@one3629
@one3629 Год назад
where final please ??
@cortiewiddowson6124
@cortiewiddowson6124 Год назад
*promo sm* ❤️
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