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How to Properly Import Models AND Textures into Unreal Engine 5 from Blender 

TooEazyCG
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28 сен 2024

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Комментарии : 24   
@SuuRinn
@SuuRinn 6 месяцев назад
The green channel of the Normal map also needs to be inverted as Unreal Engine uses DirectX while Blender operates on OpenGL. Correct me if I'm mistaken!
@grilldj
@grilldj 5 месяцев назад
You are correct. Blender uses OpenGL, while UE uses DirectX. Flip the green in UE or replace with a DX normal map
@lusoverse8710
@lusoverse8710 3 месяца назад
Yeah it looked like normals were inverted, but just the green channel then, right?
@SuuRinn
@SuuRinn 3 месяца назад
@@lusoverse8710 Yes, that's one of differences between OpenGL and DirectX - the green channel is 'shining' from a different direction (up/down), but same axis
@Ryuuoujin
@Ryuuoujin Месяц назад
why do unreal keep splitting my skeletal mesh into its separate part, when they are not so in blender
@mike1pmov
@mike1pmov 5 месяцев назад
Meaning - import mesh and textures separately, so its only 2k24, lit bit early for such tech in UE
@NabrocTheGreat
@NabrocTheGreat 5 месяцев назад
are kidding me this has to be done for every material when I import an object why? why? 9 million different ways to do one thing, this looks like this needs some standardizing.
@belkheirifathi4726
@belkheirifathi4726 2 месяца назад
NOT WORK
@starkindler1134
@starkindler1134 4 месяца назад
This doesn't work for me, I followed all steps exactly, re-watched to make sure, and the materials still just import as a white base colour and that's it. I'm thinking instead of not importing one of the textures, it didn't import any of them? Where did you find that texture on your desktop? I only know where the .blend file is, where might the textures be? I used a Poligon plugin. No idea how to fix this...
@ThePavilionWeb
@ThePavilionWeb 14 дней назад
I followed this carefully when exporting from Blender it didn't create multiple files to import into UNREAL :( No matter what I tried
@johansno5019
@johansno5019 5 месяцев назад
Nice tutorial. But I have to bake the texture from the shaders in blender first I think? Because in UE5 it just shows up as a grey texture without the normals that I added in shaders
@grilldj
@grilldj 5 месяцев назад
Only procedural Materials in blender need to be baked. PBR materials in blender will translate just fine using USD
@lukez5745
@lukez5745 6 месяцев назад
uploading the blend file raw into UE should also automatically export it as an fbx file. Nice tutorial as always
@reasonsreasonably
@reasonsreasonably 6 месяцев назад
Since when can you have Unreal accept a 'raw' .blend file without a plug-in? Are you referring to some of the plug-ins like UEBridge? Blend file importer? Live link for Blender?
@grilldj
@grilldj 5 месяцев назад
Probably talking about Blender for Unreal plugin. There is no way to import a .blend file directly into UE. Either FBX or USD are needed.
@YigiLuna
@YigiLuna 5 месяцев назад
I get a nromal white block *PLS FIX!*
@soulcat7280
@soulcat7280 Месяц назад
have you fixed the issue?
@YigiLuna
@YigiLuna Месяц назад
@@soulcat7280 no i didnt
@sonny5974
@sonny5974 7 дней назад
no clue why you're asking a youtuber to fix your project files...
@soulcat7280
@soulcat7280 7 дней назад
@@sonny5974 They fr made a tutorial on exactly that?
@biiggExx
@biiggExx 6 месяцев назад
What about Shaders on objects? I have bloom on a cylinder but it doesnt export to unreal.
@AysenKocakabak
@AysenKocakabak 4 месяца назад
thank you, that was very clear
@chibi_hiroko
@chibi_hiroko 6 месяцев назад
👀👀👀
@EvilReFlex
@EvilReFlex 6 месяцев назад
"-1" inverts 1 to -1 not 0, you need to use a lerp with 1 to 0. also you need to set your sampler type of the specular and gloss to "masked".
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