The green channel of the Normal map also needs to be inverted as Unreal Engine uses DirectX while Blender operates on OpenGL. Correct me if I'm mistaken!
@@lusoverse8710 Yes, that's one of differences between OpenGL and DirectX - the green channel is 'shining' from a different direction (up/down), but same axis
are kidding me this has to be done for every material when I import an object why? why? 9 million different ways to do one thing, this looks like this needs some standardizing.
This doesn't work for me, I followed all steps exactly, re-watched to make sure, and the materials still just import as a white base colour and that's it. I'm thinking instead of not importing one of the textures, it didn't import any of them? Where did you find that texture on your desktop? I only know where the .blend file is, where might the textures be? I used a Poligon plugin. No idea how to fix this...
Nice tutorial. But I have to bake the texture from the shaders in blender first I think? Because in UE5 it just shows up as a grey texture without the normals that I added in shaders
Since when can you have Unreal accept a 'raw' .blend file without a plug-in? Are you referring to some of the plug-ins like UEBridge? Blend file importer? Live link for Blender?