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How to properly Zremesher a Hard Surface object in zbrush / maya 

3D Tips
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hey guys in this tutorial you are going to learn how to zremesh / zremesher a hard surface object in zbrush, hope it helps you #3D Tips #zbrush #Hardsurface #3dtutorial #zremesher #autodesk
if you like this video then give a thumbs up and pls do subscribe to my channel i need your support
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Опубликовано:

 

24 июл 2018

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Комментарии : 117   
@MayankKumar-nc1rq
@MayankKumar-nc1rq 2 месяца назад
holy shit....exactly what I needed, my workflow is going to be lot faster now, thanks to you!
@germanlizunov8759
@germanlizunov8759 11 месяцев назад
for me, it is the most usefull video about maya/zbrush pipeline :) thank you so much!!!!! (it is works after 5 years ago)
@roja
@roja 6 лет назад
Fantastic! I've been trying to figure this out for a while. Thank you so much for this.
@3DTips
@3DTips 6 лет назад
rojathepro no problem at all 😊
@NME10E
@NME10E Год назад
Great video! I’m modeling with CAD and this is exactly what I needed! New Subscriber
@aeko
@aeko 4 года назад
Awesome video, thanks so much for this great workflow!
@3DTips
@3DTips 4 года назад
Glad you liked it!
@naokiohta466
@naokiohta466 4 года назад
Thanks! This is exactly what I wanted.
@3DTips
@3DTips 4 года назад
Glad it helps 😊
@silvaazarian4296
@silvaazarian4296 5 лет назад
Thank you very much . Very helpful .
@3DTips
@3DTips 5 лет назад
Really glad that it helps
@trym3btch713
@trym3btch713 4 года назад
This video is exactly what I need for my model :)
@3DTips
@3DTips 4 года назад
Glad it works 😁
@Elmoman11able
@Elmoman11able 5 лет назад
Great video! very helpful please make more
@3DTips
@3DTips 5 лет назад
thanks.... :)
@RicardoRodriguez-wl8pc
@RicardoRodriguez-wl8pc 5 лет назад
Thnx a lot!!! I tried it with MOI... and works perfectly!!!
@3DTips
@3DTips 5 лет назад
Glad this helps man.. Thanks for this nice comments
@codyjacobs3314
@codyjacobs3314 5 лет назад
Great video!!!!!!
@AniketRajPhotographySpring
@AniketRajPhotographySpring 6 лет назад
Great video! :)
@3DTips
@3DTips 6 лет назад
Thank q so much for motivating me 🤗
@jjcaratino
@jjcaratino 5 лет назад
very good my friend thank you
@3DTips
@3DTips 5 лет назад
Glad you like it
@clarencezer
@clarencezer 5 лет назад
Hey man thanks for this, I know it may not be of important but I am wondering if it would be alright if you could boost your recording audio? It is no problem when I use my headphones but sometimes I go back to my stereo audio and it gets quite soft. Once again thank you for doing this up :)!
@3DTips
@3DTips 5 лет назад
Thanks for the suggestion, am working on this point.. Thanks
@danielramirez4459
@danielramirez4459 Год назад
Awesome man! appreciated!
@paintingtutorials2d3dprodu22
@paintingtutorials2d3dprodu22 4 года назад
Useful video, thanks 4 sharing
@3DTips
@3DTips 4 года назад
Glad it helps 😊
@polygonal-CGI
@polygonal-CGI 5 лет назад
Thank you so much for this
@3DTips
@3DTips 5 лет назад
Glad this helps man
@molnarmihalyrobert5875
@molnarmihalyrobert5875 3 года назад
Thank You!
@gouedallica
@gouedallica 3 года назад
Thanks a lot, great video
@PauliePizza
@PauliePizza 4 года назад
Good tutorial I subscribed.
@3DTips
@3DTips 4 года назад
Thanks
@yuezhang5551
@yuezhang5551 3 года назад
start from1:30 and 5:10 is what I need! thanks a lot!
@vinayarya2228
@vinayarya2228 3 года назад
Very helpful ..Brother..Thanx
@Namidadee
@Namidadee 4 года назад
You are a god and I love u
@3DTips
@3DTips 4 года назад
😊 Thank you
@dazwraps8213
@dazwraps8213 Год назад
Great video but just a bit of constructive criticism get a better mic and script out the basic bullet points of your explanations.
@chubakabubaka3226
@chubakabubaka3226 4 года назад
thank you bhai
@3DTips
@3DTips 4 года назад
Glad this helps😊
@antarasengupta4005
@antarasengupta4005 3 месяца назад
I f I have to texture it then can I do the high poly one in substance?
@trauma2980
@trauma2980 2 месяца назад
Hi it can keep original uv???
@satriadibasuki
@satriadibasuki 5 лет назад
Thanks. But do we lost the uv mapping if we do zremesher?
@3DTips
@3DTips 5 лет назад
Yes u lost the uv.there is a way to get uv back...you can uv transfer in maya on world or local sample space... If this helps join my discord for further queries discord.gg/ua5EHqy
@s3ntry948
@s3ntry948 4 года назад
This is pretty cool! But i've been wondering what's your thoughts on ZRemesher Guides compared to this?
@3DTips
@3DTips 4 года назад
Zremesher Guides are pretty cool. But unfortunately it doesn't work perfectly in hardserface things. Atleast for me. But hey it's worth a try. Which ever do the job done. Use that. 😉
@s3ntry948
@s3ntry948 4 года назад
@@3DTips Yea i understand you now... I tried it and it didn't work as you've mentioned. But thank you for showing this cool useful tip :)
@3DTips
@3DTips 4 года назад
Am glad that this video help 😊 keep learning
@Benjamin-vx2ot
@Benjamin-vx2ot Год назад
it gets harder when using dynamesh, and trying to apply group by normals 🙈 but for this kind of mesh its perfect 👍
@APG1999
@APG1999 10 месяцев назад
This much low poly is sufficient?
@tr3buh
@tr3buh 4 года назад
this is good method but unfortunately the wire is way too dense, if we want to make wire less dense there is no other way around than retopology by hand
@3DTips
@3DTips 4 года назад
Yoy can try by putting it on "half" and zremesh it. Or you can try retopo it in zbrush
@DonEsteban3D
@DonEsteban3D 5 лет назад
May i ask why we need zremesh at the end? I use only crease subdiv-uncrease all and subdiv again for rounded corners.
@3DTips
@3DTips 5 лет назад
Zremesh will help you to get even squares everywhere, by that you can apply and scratches alpha on it... It'll apply properly with less divisions.. If you don't zremesh it'll still work in some cases but it'll take more division to get desire results..
@DonEsteban3D
@DonEsteban3D 5 лет назад
@@3DTips i see, thx for reply :)
@3DTips
@3DTips 5 лет назад
Glad it helps 😊
@ilikeskies
@ilikeskies 4 года назад
How can I do the same with a model with fillets? I wasn't able to crease edges because of fillets. Maybe I can mask needed surfaces to make groups? I am completely new to Zbrush, I am CAD user and now I need Zbrush only to remesh models for further UV unwrapping. i.imgur.com/C0RmHGb.jpg P.S. OMG I've spent in Zbrush a few hours and it looks like I had to spend there a few years just to find out how to add precise mask.
@TheKevphil
@TheKevphil 3 года назад
Your volume was super low. At first, I thought there was no audio!
@maxungar516
@maxungar516 Год назад
yaaaasssss kween. remeshing hard surface models for good topology has always been a huge nightmare failure for me. thanks for the info
@Glitch-Gremlin
@Glitch-Gremlin Год назад
Could you be so kind as to give me a quick and simple explanation of this? Its nothing with you, i got rrally bad ADHD so its been really hard to follow this video. Since its not like, throwing info out 90mph lol.. im sure you know what i mean.. it sucks having ADHD.
@Sludgee9
@Sludgee9 5 лет назад
You failed to give the crispy.
@3DTips
@3DTips 5 лет назад
It depends on How much crispy you want...
@Kharazm4th
@Kharazm4th 2 года назад
udumadic jingli bingli hahe gingili bingili hahe... What are you saying?
@Eternal_23
@Eternal_23 6 лет назад
You just need to properly model this piece in max
@3DTips
@3DTips 6 лет назад
Ya you can. Use max and maya any 3d program. M nt saying it is the only way to get a result which can achieve in zbrush.. I just want to show you a different technique you can use in zbrush. Hope you understand 😊
@Eternal_23
@Eternal_23 6 лет назад
3D Tips I understand, though I really don't like when ZBrush is used for hard-surface work (because of those imperfections, that's because I'm perfectionist)
@3DTips
@3DTips 6 лет назад
ETERNAL DREAMER i don't like zbrush for hardsurface ether ... But i still use zbrush for hardsurface in some cases.. :D
@Eternal_23
@Eternal_23 6 лет назад
3D Tips okay then 😉
@kandysman86
@kandysman86 6 лет назад
I just use z modeler for hard suface. Works great for what I do
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