As someone on the verge of reaching celestial (challenge about twice a day, several 4-2 attempts...) I appreciate your video. I already use majority of the described stuff, but finally I can sort out the parts where I lack - e.g. I don't feel confident in my tk ASE and they are crucial in certain matchups like Pot or Goldlewis. Time to hit the lab.
And right now, 2 days after my initial comment, I managed to reach Celestial for the first time. The title of the video really lives up to its name. Thanks for the tips, @djq!
I thought this would be some kind of joke with "to celestial level" but turned out the pace of tutorials and techs this video gave me is really useful as someone who doesn't fully know about Ky. Thank you so much
Quick question, I was labbing the dire eclat safe jump. Does Fdc j.s not hit if the opponent mashes 6p? Not sure my timing is bad. Is it 6p dependent with how low their hurtboxes are?
picked up ky a couple weeks ago and was surprised how fun he is. i'm excited to get to a higher level with him and guides like this are life savers! ty
between kick or punch into dash grab? are you using the dash button instead of pressing forward forward? I think it's fine if you go into a sprint, we just want to get close enough for the grab to hit
@@djq9903 this is embarrassing but i was... i just didn't know what a dash cancel was, and i was inputting dash too early after 5k. up to this point i've only been a fairly casual i-no player, and as far as i know those aren't relevant to her? i sure have a long way to go. lol
the dash cancel does work on 2d you just need to wait a bit to otg if you OTG immediately for one reason or another it's earlier so the 5k whiffs which can be a nice gimmick for throws against some players. that said the 4 way mix is at its strongest on 2d knock downs so that's fine to discuss there and honestly on 2d the world is your oyster so go to town. concise guides are hard so going into detail on interactions is always impossible but some things that are worth mentioning for anyone that wants some additional common concepts to discuss is... in mid range dash 2k/2p can be a great call out for an opponent overshooting or using a larger button as an interrupt. 6h as a call out for 6p and counter poke attempts. any time you have tempo in neutral 6h is exponentially stronger since it loses its main weakness. f.s is your best overshoot move against retreating opponents because of it's high active frames and often confirms into 5h on a back dashing opponent. in offense 5h and 2s are a good hard call out for back dash doing things like 5k 5h or 5k 2s will clip back dashes particularly if the move hit super meaty and is plus. c.s 6k is a stronger option against jumping opponents since it jails most characters jumps and will occasionally hit a fuzzy jump. 6k after RRC leaves a 1 frame gap and frame traps off frrc off stun dipper and dire eclat with some decent offense spread of options as well. The 6k stuff I'm just putting in there because almost every ky hates that move and I just want to bring up some use cases for it.
yeah lots of good tips :) 2d is so wacky so yeah I usually just try the four way midrange definitely hard, especially since im trying to keep things compact. I def underutilize 6h and 6k, underrated moves for sure
just by playing the game and watching a few replays and guides, i managed to get into Celestial promo once. Never got into celestial myself but it felt good being at floor 10 promo. Sad I lost it but im casual player. Ky forever!
Holy shit this is a great fucking guide.. And I don't even play ky! Solid, solid work, man. I would kill for an anji guide like this. If anyone knows of one, please hit me up!
5k or grab in the corner shouldn't be a 50/50 since you should be able to fuzzy jump tho. Still a good video tho since its very easy to understand despite being short
facts king but once ur at the level where people are actually fuzzying and that is the reason ur losing, you're good enough to figure out where to go from there this is meant to get people to that level :)
162 hours in and i have hit the hardest wall in my life past two days went from floor 10 to 7 and im so miserable this guide is huge I didnt know about the tiger knee thing or the stun dipper sweet spot 💀💀💀 I do find myself guessing about different characters ranges a lot do you have any resources on that? dont want to backseat u or none but it might make a neat video
there's really obvious ones like you want to keep running at axl and happy chaos but the distance you want to stay at varies a lot with not only the character you face but your opponents habits and strengths. sucks the best advice I can give is to keep playing haha but it's one of those things that is best learned personally. experiment a lot in games, if I have a long session w someone I always try to play a few games where I try to stay in kick/throw distance, a few in slash/ heavy distance, and a few where I keep them at stun dipper sweet spot distance. best of luck! ill see if I can come up with anything for that kind of video, thanks! lmk if u have any specific questions and I can try to help :)
@@djq9903 thank you so much! I did have a specific question, usually I set up 5k into grab to pressure crouch block, but lately i've been getting 2P'd a lot when I run in. I feel like I'm missing part of the RPS, it's driving me nuts. What do I do if I know they're going to mash after I 5k?
@@veno_net there's the blockstring 2:00 that I use on people I know are going to mash. I highly recommend going into training, setting the dummy to throw on block, then practice 5k >2d so that it frame traps in a real match, if you're worried you are missing that 5k pause 2d timing, you can do 5k 6h (no pause) and it is a 4 frame trap, so u can beat 5 frame jabs easily
2:00 has a blockstring with 3 frame traps to really stop button pressers. If you aren't confident in doing kick into 2d to frame trap, you can also do kick into 6h for a manually timed 4 frame trap. It kinda depends where they are mashing, I usually cycle between the frame traps and turn stealing I showed in the video