Good tutorial! Clever way of generating the intersections. One tip though, you can do the vertical scaling of the notches in one command. Select all the notches, and use Scale1D. Just click from the bottom to the top of any piece, and scale it to the midpoint (make sure mid is turned on in the snap menu). Unfortunately will only work for a flat bottom object like this.
Great tutorial! One thing I would like to know though - if this is to be machined (cnc) every curved part - as it is extruded/offset - the top part does not follow the original surface. I would like to slice up the original form you started with - in parts as thick as the material one would use, thus retaining the curvature of the surface form in both directions. I hope I made my idea understandable ;-)
Pretty well Done. Now I am triyng to divide the intersections that in my case, are floating because of the shell form so now i would like to find how to do that at the same time, all the pieces with their diferent positions and tallness.
ty so much for this video it’s help A LOTS. it there a chance that u sharing the file of original topography to us ? it would be great if i can practice with this.
You can do it manually by rotating everything and running a "make2d" or there are also a number of scripts that will layout the pieces for you. I don't remember any off the top of my head but I'm sure they're somewhere if you do a google search.
this is very good, cheers. but there must be a script that does al of this automatically and then labels and efficiently arranges the pieces for laser cut. anybody come across something like that?.
Make sure that they are actually cutting into each other, a lot of times one or more surfaces isnt exactly perfect. Zoom in and see if you can find any gaps