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How To Set Up MagicaCloth 2 For Warudo!!! 

Kana Fuyuko
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15 окт 2024

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Комментарии : 15   
@Kana_Fuyuko
@Kana_Fuyuko 4 месяца назад
For FBX to Warudo for MagicaCloth, I lightly said in the tutorial not to mess with the direction setting. Just wanna clarify the Warudo SDK enforces Magica Cloth 2 to use Y-axis direction after normalization so if you want to make it a bit more convenient for yourself for FBX to Warudo, set the colliders to Y axis and then use the game objects to adjust. I plan to make an FBX to Warudo for Magica Cloth 2 explanation video as it has some extra steps. Since it may be a while, I hope this tutorial will satisfy until the alt tutorial is made.
@vuankhanhbeo
@vuankhanhbeo 21 день назад
Thanks for this video! This is just too precious!
@rara_raze
@rara_raze 4 месяца назад
This is the perfect kind of tutorial aaaaaa. I'm a wait for Magicacloth 1 only because I just like VNyan's eco system, but I'm a setup my model for Warudo soon.
@witoo
@witoo 4 месяца назад
God bless you Kana, can't wait to overenginer collisions on my gremlin chibi! (not a joke btw)
@NotNahtan
@NotNahtan 4 месяца назад
Thank you Kana, much love
@inkymah
@inkymah 3 месяца назад
Love u Kana ^^, finally there's a thorough tutorial about Magic Cloth for vrm model however i ran into a problem I used UniVRM to export my VRM model after adding Magic Cloth 2 physics, but the physics data was not added when i imported the model into Warudo or Vseeface. I didn't use the Warudo mod template. Do you think that could be the cause of the problem?
@Kana_Fuyuko
@Kana_Fuyuko 3 месяца назад
@@inkymah As I mentioned in the beginning of the tutorial, MagicaCloth can't work on VRM. Refer to this lecture video on why you can't slap any Unity asset, custom shader/physics onto VRM: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O6CLvHvX2oE.html
@inkymah
@inkymah 3 месяца назад
@@Kana_Fuyuko ohhh i see so is there a way to copy and paste the magical cloth physics I've applied to my current VRM model to a new model? I want to correct some of the clothing in Vroid and plan to switch outfits in the future. However, this would require importing a new model and redoing all the steps, such as copying and pasting blend shapes from the old model, adding colliders, and adjusting line thickness. That's quite a lot of steps to be done repeatedly :((
@Kana_Fuyuko
@Kana_Fuyuko 3 месяца назад
@@inkymah Either export as a Warudo Avatar as what the tutorial showed or delete MagicaCloth entirely and follow this tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tpl_mqU8i7U.htmlsi=gHYBvcfPRbmdrEWR
@RaccoonVtuber
@RaccoonVtuber Месяц назад
For some reason I'm not seeing any effect on Warudo. I removed all spring bones, colliders, and exported as .Warudo file, am I missing anything?
@Kana_Fuyuko
@Kana_Fuyuko Месяц назад
@@RaccoonVtuber Make sure from the hierarchy to drag into the Warudo Mod folder in the assets panel so when you export the prefab is updated. Otherwise you can join the Warudo Discord server for further assistance: discord.com/invite/warudo
@boberzragadik
@boberzragadik Месяц назад
will this work in a game for mods? the uses unity Unity 2019.3.15f1
@Kana_Fuyuko
@Kana_Fuyuko Месяц назад
MagicaCloth V2 is only for 2021 and above. Use MagicaCloth V1 for 2020 and older.
@JustKaizi
@JustKaizi 4 месяца назад
Is there a way to not include the chest somehow in unity maybe
@Kana_Fuyuko
@Kana_Fuyuko 4 месяца назад
What do you mean? You can just never touch the chest bones, I only showed that for those interested in adding chest physics.