Hi, Fabien! It would be great if you showed the same lesson, without using CUDA, but using Particle Physics. Not everyone has the opportunity to use win 10 and CUDA. Your approach in this case is insanely interesting. Thank you!
@Franco Sinatra Cuda allow you to use Cuda Collision solver that improve the collision of your simulation like cloth simulation but you need windows 10 and a Nvidia graphic card. You can have the same result with particle physics but Cuda Collision is just on click lol. I will think about show the particle physics way for the next tut using Cuda Tom.
@@fabienescudero Thank you! I understood the logic of using particle physics in tyflow, which settings to turn, and so on. The previous video lesson "Cloth Simulation | Tyflow Tutorial" turned out to be done perfectly. This video lesson also turned out, but the result itself is very different from yours. The fabric is not so plastic and the folds look rougher. I will be happy to wait for your lesson, you have some special talent - to explain very clearly, without unnecessary words. And after your explanations, tyflow itself as a whole is better understood.
Great tutorial, thank you very much for it! What if I want to simulate that i´m tearing the cloth from the middle, not from the outer edge? If I try it now, the tear extends up to the edge, but I want the tear t be from point A to point B inside the surface of the cloth... Any ideas about how to acomplish that?
fabien your tutorials are wonderful keep them up! Although it appears I continue to get some sort of glitch where the cloth begins to tear before the slicer even interacts with it. I've tried replicating the cause, but it happens at random.