Great video dude thanks... I am using Gravity Sketch to pre viz next-gen video game characters literally in person and edit them in the program. It has made my workflow extremely efficient. The characters look amazing in VR but the hair is made up of 4 objects that are texture with PNG transparencies. When I place the PNG textures in the hair of the character I get clippings. It appears that Gravity Sketch does not handle well more than one transparency. Please let me know if you know of a workaround. Amazing tool...