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How to sketch out a spatial concept in less than 15 minutes 

NUMENA
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Here's how you can sketch out a spatial concept in less than 15 minutes. Thank you Charlie Athanas for the assistance. 🙏
The USP: Unless you're designing a stage set, environments are never static. While walls may not move, the people within them constantly do. When we design from a bird’s-eye view - whether through hand-drawing or screen-based software - we are deep into abstraction. We are reducing real-life objects to lines on paper or 3D volumes on a screen.
While the best designers can mentally simulate how spaces would look and feel from the perspective of a moving body, this process is cognitively taxing. As a result, they tend to stay in the abstract realm and, quite often, fall in love with the graphic qualities of their lines and sketches.
But in VR, walls and floors are never reduced to abstract lines, and you’re never just a disembodied mind manipulating them from a distance. The connection between the use of a space and the feel of a space is fully preserved. In fact, all these dimensions open up to you simultaneously as things you can modulate in the design process.
The result? You can create and validate a spatial concept in less than 15 minutes. The client brief we used for the exercise in this video: "Design a house for an excentric writer who likes to entertain."
**** For clients, who are never schooled into the conventions of spatial abstraction to begin with, this tool is revolutionary. ****
◼ If you want to try it out yourself (Quest devices only): www.meta.com/e...
◼ If you want to join our XR discussions and design sessions, we meet every Wednesday in NUMENA's Discord at 1pm Eastern / 7pm CET. Link: / discord
#architecture #vr #gameplay

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2 окт 2024

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