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How to split up your scripts in Unity (the easy way) 

Game Dev Beginner
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12 окт 2024

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Комментарии : 39   
@GameDevBeginner
@GameDevBeginner День назад
One thing to add to this, in this example I used an interface to make the connection abstract from both sides in code, but that's not the only way to do it. For example, in my course, which this example is from, I ended up using a Unity Event. The end result is similar, except that the fire display doesn't need to actively do anything.
@bane9109
@bane9109 День назад
Been doing gamedev for around 2.5 years and this is still something that I sometimes struggle with. It has improved the longer I’ve been coding, but sometimes still difficult to decide. Thanks for the video!
@Fossilsmudge
@Fossilsmudge 7 часов назад
just started learning unity and your vids are a breath of fresh air, easy to follow and very helpful!
@black_squall
@black_squall День назад
My favorite unity tutorial guy.
@patrickbielau6919
@patrickbielau6919 День назад
the text display in your video is aesthetically pleasing. And the you do a great job in giving options, not doctrines. That's rare in the coding scene :)
@junba1810
@junba1810 День назад
Your channel is insanely underrated! I also want to note that the blog's on the website are really useful too! When I am actually working in Unity I prefer reading than watching a video, so it's really helpful!
@andisarifi5805
@andisarifi5805 День назад
A unity scripting course? Sign me up!
@Niyazi-01
@Niyazi-01 День назад
This is exactly what I'm dealing with right now for my school project. I'm either abstracting everything to eternity or can't seperate a class properly fearing of communication between parts will be pain in the ass in future. I guess practice will be the answer to this problem. I will pick a way and it will cause problems when I decide to change something in future and I will learn from it and improve my decision making in future projects. Not doing anything because of fear of failure is always worse than doing something and fail.
@kozmobotgames
@kozmobotgames День назад
Thanks for the tutorial!
@batty251
@batty251 День назад
This is how I usually do Unity scripts: Usually if something that has movement its all in a movement script for that game Object and then a separate animations script that handles the animations. For everything else if its a global variable I use containers via scriptable objects. UI script for UI systems. Interactions are usually done on the Game Object's movement script unless its a global then I have a dedicated script that handles like a bullet hitting a game Object so it adds force. I like to have my scripts used in a global setting not just to 1 game Object specifically. A door script can have just a door script to every door or if its a portal then a portal script to every portal and have the scene loaded in as a string array and u pick what scene it will go to from that array etc. This is helpful thinking and I enjoyed the video.
@_PadoStudio
@_PadoStudio День назад
He should be over 100k subscribers.... algorithm do you WORK
@Atenvardo
@Atenvardo 16 часов назад
Love out! Another great video, on a random side note, what IDE do you use? Looks very clean for Mac which is nice.
@GameDevBeginner
@GameDevBeginner 13 часов назад
Visual Studio, which is unfortunately, now discontinued on mac 😭
@Atenvardo
@Atenvardo 11 часов назад
@@GameDevBeginner Ohhh I heard that, what’s the next alternative? Only one I have found that runs good on Mac on par is Rider, paid unfortunately ): But great with Unity
@GameDevBeginner
@GameDevBeginner 6 часов назад
I'll probably try VS Code next, or whatever is offered up with Unity by default, if only for the sake of using what beginners will ultimately use too. I have heard Rider is good though.
@immortalsun
@immortalsun День назад
Very useful, Mr British Man, thank you!
@mattallenclosedforum9505
@mattallenclosedforum9505 День назад
I always think, if the scripts are small are modular I can use them for multiple projects. And then I start from scratch every time 😂
@dibaterman
@dibaterman День назад
Imo, single responsibility is best used when dealing with AI behavior. For most other scripts it's just about a free for all. But doing things like splitting up the jump behavior then allows you to adjust exactly how that jump behavior will work as well. Take it to the next step you can store the behavior as a SO which can be swapped as needed.
@GameDevBeginner
@GameDevBeginner День назад
Neat idea with the scriptable object, would be ideal for that.
@dibaterman
@dibaterman День назад
@@GameDevBeginner More than an idea, it's my usual approach, honestly I'd love to share my state machine architecture with anyone I come across, if you are interested. I have 0 talent for doing videos but I feel the SM would benefit a lot of people.
@dibaterman
@dibaterman 22 часа назад
I just did a Live Stream helping someone get into C#, that's my best way to give back.
@chizuru1999
@chizuru1999 День назад
Can you please share what font and theme you use in jetbrains? Awesome video btw.
@GameDevBeginner
@GameDevBeginner День назад
So it was visual studio, gruvbox theme, and I think the font is menlo 👍🏻
@chizuru1999
@chizuru1999 День назад
@@GameDevBeginner ye i thought its gruvbox, i use in vscode but isnt the mac version for vs discontinued? Thanks
@GameDevBeginner
@GameDevBeginner День назад
@@chizuru1999 It is and it's a shame because, even though VS Code has gruvbox themes, none of them look exactly like my visual studio one, which I love!
@chizuru1999
@chizuru1999 День назад
@@GameDevBeginner Yes bro. They feel totally different lol. And I guess its something to do with apple not allowing it. And its a headache to maintain the visual studio for linux/mac. Last time I checked it works on mono only. Thankfully I mostly use win for work 😁
@notadev9000
@notadev9000 День назад
So in your example, does the fireDisplay still subscribe to OnThrust action defined in IMoveable? And all IMoveable objects can invoke that action when they move?
@GameDevBeginner
@GameDevBeginner День назад
Yes, and yes. Anything that implements IMoveable would need to include it.
@simplycoding347
@simplycoding347 День назад
Great ❤😊
@nTu4Ka
@nTu4Ka День назад
Celeste was coded as one big class afaik.
@GameDevBeginner
@GameDevBeginner 23 часа назад
Really? cool!
@watercat1248
@watercat1248 День назад
to be fer i use all kind off method's. for example the player movement for my game have movement,jump,ground check all on the same code and it's interesting for all the other codes. however some code in my game is like chin because i haven't though for better system for example on the game im working on is multiple game and many off my weapons i will have the same type off ammo, that means i need to have 2 codes one for the ammo type and one for whatever weapon the use the same ammunition. in general i prefer to make evry code impeding with each other in few words to work on it's own but unfortunately for that is not possible for my project the reason is because my game is complex and some system's have to refresh other codes one good example for this is the PlayerHelth for my game it have 3 or more code in the order to work's correctly 1. one code that it's just the player health. 2. that is hurt box. 3. whatever object dealing damages to the player my point no matter what wii do wean i make health for my player i have to use at least 2 code one for the health and the other in the order to do the damage or heal the player. and i don't even mention all the other part that effects by the for health like kill death ect, that it's crucial in multiplayer PvP fps Game.
@mikhailhumphries
@mikhailhumphries День назад
What was that system. thing?
@GameDevBeginner
@GameDevBeginner День назад
The Action? it's a ready made delegate, with a void return type and that takes, in this case, a float. I only put system in front of it because I hadn't added the System namespace to the top of the class. See this video for more: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-J01z1F-du-E.htmlsi=RWUbPiRSqMOxD8UG&t=398
@esnevip
@esnevip 16 часов назад
Reupload less than a day in?
@GameDevBeginner
@GameDevBeginner 13 часов назад
no? are you asking because of the thumbnail? RU-vid lets you test them.
@esnevip
@esnevip 12 часов назад
@@GameDevBeginner if the thumbnail changed it might be why
@GameDevBeginner
@GameDevBeginner 6 часов назад
That'll be it then. There was a clear winner so I ended the thumbnail test early.
@Timmel7
@Timmel7 День назад
From what I've heard here, I don't think I'd ever want to work with you. Instead of using the simplest principles to write good code, it seems like you write bad code and then put a lot of thought into justifying your misdeeds by misinterpreting those principles.
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