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How to Start Gamedev in 2024 

Sasquatch B Studios
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Join us in this comprehensive guide on how to kickstart your game development journey in 2024! 🎮
Whether you're a complete beginner or looking to level up your skills, we've got you covered with the latest tools, trends, and tips to make your mark in the gaming industry. From choosing the right game engine to mastering essential coding languages, we'll walk you through the crucial steps to bring your gaming dreams to life.
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14 янв 2024

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Комментарии : 408   
@sasquatchbgames
@sasquatchbgames 2 месяца назад
IMPORTANT*** I don't know if I had the wrong info or if there was an update to the pricing I wasn't aware of, but the Unity pricing in the video is incorrect, here's the corrected info: If you upgrade to Unity 6, as mentioned, you'll need to upgrade from Unity personal to Unity Pro is you make more than $200k. BUT...the runtime Fee/2.5% (lower of) only kicks in when BOTH of these conditions have been met: 1 - you have made $1M in 12 month-trailing revenue, AND 2 - 1,000,000 initial engagements. Apologies for the error in the video, here's the source: unity.com/pricing-updates
@lew.bow.studios
@lew.bow.studios 5 месяцев назад
Awesome video, B! It's very refreshing to see this new wave of devs on youtube being so honest and open about the dev process, it truly helps!
@sasquatchbgames
@sasquatchbgames 5 месяцев назад
Glad you enjoyed it!
@Iflexis
@Iflexis 5 месяцев назад
I work 12 hour shifts while listening to you on spotify, trying to remember to find you on youtube when i get home but i always forget, randomly found you now lol : ) You have such a satisfying voice to me, instantly recognized it.
@capycapy8920
@capycapy8920 19 дней назад
I'm now in charge of Elden Ring 2. Thank you for the help!
@vorRD
@vorRD 4 месяца назад
funny how i saw your podcast on spotify BEFORE even seeing you on youtube, and i gotta say! its sooo uplifting and helpful. thanks man.
@TheBcoolGuy
@TheBcoolGuy 5 месяцев назад
What do I do if I started game dev in 2013?
@kinggingerbread
@kinggingerbread 5 месяцев назад
U must be a pro now
@HE360
@HE360 5 месяцев назад
I started in 2008
@sasquatchbgames
@sasquatchbgames 5 месяцев назад
Dang that's a long time, good for you!
@TheBcoolGuy
@TheBcoolGuy 5 месяцев назад
I didn't say I was good. 😎 @@sasquatchbgames
@misterbeach8826
@misterbeach8826 4 месяца назад
lol. but seriously: i've hired once a young dev aged 14, after he showed me his minecraft clone written in c++. that dev has today an own game company and you know one of his games which became a huge thing on youtube. before you contemplate about game dev, if you are into coding: become a great coder first. clone some other complex game, as a challenge, i.e., minecraft. for some kids the hardest part about coding in their teenage years is... realizing that it is a choice you make. do you want to be a consumer (user, gamer) who wastes his childhood on products other people created, 24/7? or do you want to create finally something own, maybe with a minecraft clone as a first learning step. that's the difference. oh, and do not become a youtuber. youtuber game devs aim for views and likes, but actually, none of them made it so far as an actual commercially successful game dev in the industry.
@SharpShaBoom8
@SharpShaBoom8 5 месяцев назад
seriously good advice, nobody else has put out such simple steps to follow for such a daunting task
@MPRIV
@MPRIV 5 месяцев назад
Concise and without bloat. Much appreciated.
@belkmaster
@belkmaster 4 месяца назад
This is a great video. I especially liked how you called out certain things, like the recommendation to use premade assets. Too many of us get lost in the idea that we have to do everything itself. That's not the case! I would like to see more mention of learning about the "why" of making a game. Depending on the why you can use different paths to get there faster.
@Lilstevo
@Lilstevo 4 месяца назад
What a great realistic and informative video. I have not even taken the first step but you have helped inspire me to at least try it out for a bit.
@marcusjribeiro
@marcusjribeiro 4 месяца назад
Wow, I'm currently trying to finally create my first game and you have no idea how much you helped me and my friends with this video! You won another subscriber :D
@Room_205
@Room_205 2 месяца назад
Great vid, a lot of useful info, great pace and no beating around the bush. This helped me a lot. Thank you!
@Sirslickshot
@Sirslickshot 4 месяца назад
Thank you bro I now am the head developer on the Last of Us part 3
@ipodgolfer13
@ipodgolfer13 3 месяца назад
Hustle up. What’s taking so long? I want answers!!
@Sirslickshot
@Sirslickshot 3 месяца назад
2030 hang tight@@ipodgolfer13
@SpeedSuiiieeeeeee
@SpeedSuiiieeeeeee Месяц назад
A wizard is never late, nor is he early, he arrives precisely when he means to.
@rogue2557
@rogue2557 Месяц назад
copy-pasted the top comment under Brackey's new video I see...
@zaurhasanov8726
@zaurhasanov8726 4 дня назад
@@rogue2557 brooo.... “A wizard is never late, nor is he early, he arrives precisely when he means to.” ― Peter Jackson, The Art of The Return of the King
@gutoingame9918
@gutoingame9918 28 дней назад
It was an excellent idea to bring this amazing series and do this amazing analysis, thanks Thiago and keep doing the good work!
@jaydenmoon1165
@jaydenmoon1165 4 месяца назад
Awesome vid - thank you for all the great tips 😊❤
@davidcbeaudoin
@davidcbeaudoin 3 месяца назад
Thanks for sharing this advice. Lots of good information here that I hadn't considered or wasn't aware of (like the engine costs).
@user-pd1cs9vf5o
@user-pd1cs9vf5o 4 месяца назад
This is the video I was looking for. TY
@jarrodbogard
@jarrodbogard Месяц назад
Very helpful video. Thank you for the advice and resources!
@ewanhi6568
@ewanhi6568 3 месяца назад
thank you so much as I'm trying to get into game development and im gonna admit im stuck in tutorial hell so its really helpful this vidoe
@joeyblue531
@joeyblue531 Месяц назад
Your advice on how to escape tutorial hell is actually the best one I have heard so far.
@lisajeffs
@lisajeffs 2 месяца назад
Absolutely killing it! Fantastic VID! 🔥😍
@Hikarusoul
@Hikarusoul 3 месяца назад
Most useful video I've ever watched in my life, thanks
@klaudiak6615
@klaudiak6615 4 месяца назад
Thank you for taking the time to make this video! Do you know of any resources to find projects/ get connected to mentors?
@tokki9864
@tokki9864 3 месяца назад
thank you sir. this gave me the motivation to attempt to learn make a game.
@gourdbox
@gourdbox Месяц назад
I was making mods in the 90’s but true start in games industry in 2004. Unreal was literally $1million to license back then. Even for edu they would not give source code access. No steam, no iPhone, very few indies and had to be well connected to even be considered to go on a console. We have so many resources now with the caveat that the markets are all saturated.
@AethonRose
@AethonRose 3 месяца назад
I actually really liked recreating popular games like flappy bird because it made me learn about things that I wouldn't have necessarily thought about or something regular tutorials don't teach, like object pooling. I was blown away with how something so important could just fly over my head and I would've had no idea about it otherwise.
@jalesmello6868
@jalesmello6868 14 дней назад
Wonderful advice! Thank you^10!!
@PixelCollie
@PixelCollie 3 месяца назад
Such a good video & amazing advice!
@StrawberryNUKE
@StrawberryNUKE 3 месяца назад
Congratulations You're the first person I've seen mention Open Game Art
@itsMichidev
@itsMichidev 3 месяца назад
this helped a lot, the info about unity especially made me change my idea, i was going to change engine and use Unreal by learning C++ but since i now understand how the new pricing will work i don't see that happening any time soon and i will stick to unity, thanks!
@fredericlauren
@fredericlauren 2 месяца назад
Solid video. Thank you.
@ayushKumar-9835
@ayushKumar-9835 Месяц назад
Thanks for opengameart ❤
@ChrisDidGood
@ChrisDidGood 5 месяцев назад
Small note, Game maker studio is free to use, but if you want to publish and make money from your game you have to pay a one time fee of 100 dollars and if you want to export to console you need the enterprise subscription. So it's a very viable option if you want to make 2d games.
@markguyton2868
@markguyton2868 5 месяцев назад
I thought GMS went paid service? I was gonna use that engine, but I overheard they went that direction and switched to Unity/Godot.
@ChrisDidGood
@ChrisDidGood 5 месяцев назад
@@markguyton2868 yeah they switched recently to this one time fee if you want to publish, and subscription for console.
@RistrayGR
@RistrayGR 5 месяцев назад
They were sub-based for a while but it seems they've since changed to a one-time payment if you stay to web, mobile, and PC-based releases. If you want to release to consoles (Switch, Xbox, PS5) then you pay a subscription per month/year in order to compile your game for those which seems to run about $79/month or $799/year. I personally like this set-up. @@markguyton2868 I'm planning to use GameMaker Studio for 2D based games and if I ever look towards 3D games I'd probably pick Unreal Engine, as it stands now.
@Kw1h
@Kw1h 5 месяцев назад
⁠@@markguyton2868from my understanding they went to a subscription model briefly and then reverted the decision, with the money you invested toward your subscription able to be applied to the updated one-time payment.
@almightyminataur4000
@almightyminataur4000 4 месяца назад
@@markguyton2868 its back to normal baby
@danielgolas180
@danielgolas180 4 месяца назад
Awesome video, thanks
@idontknowwhattowatch
@idontknowwhattowatch 5 месяцев назад
Happy new year, i think im gonna try to do something this year, i wonder if someone already made a roguelike monopoly yet lol.
@user-jt6rm6vn4z
@user-jt6rm6vn4z 15 дней назад
tank you for the advice
@StandProudYouAreStrong
@StandProudYouAreStrong 3 месяца назад
Thank you for this.
@michaeldamon7500
@michaeldamon7500 3 месяца назад
excellent advice g
@RiddleRations
@RiddleRations Месяц назад
Thanks a lot for this content man...
@kentmiggalen9756
@kentmiggalen9756 4 месяца назад
Thank you!
@Tarnest
@Tarnest 4 месяца назад
I’ve been following the 20 games challenge by SDG Games and it’s been really helpful. Essentially it has you remaking games starting out with pong and eventually making more and more complex games but in manageable timeframes. I’m learning a lot from it and it’s a fantastic way to learn.
@BinzuDev
@BinzuDev 4 месяца назад
5:09 oh wow that's me
@pinkiepurplez
@pinkiepurplez 3 месяца назад
You are right lad
@BlakeGoGameDev
@BlakeGoGameDev 2 месяца назад
Such a great video, commenting for the algorithm
@Jabawheezy
@Jabawheezy 2 месяца назад
W
@Smabverse
@Smabverse 3 месяца назад
I'm in game development for years now, but the last months less and less, I'm going to start learning and using Godot (from Unity), which is why I watched this vid, but I think this video is very helpful, a lot of good tips and advice 💪
@Ace-of-Spade05
@Ace-of-Spade05 17 дней назад
Great video❤💯
@fatcatmilo
@fatcatmilo 5 месяцев назад
This is great. One thing I would add about the engine choice (as someone who uses both Godot and Unity) is console exports. For 2D this used to be the one thing that held me back from Godot since it didn't have official support for exporting to Switch, Xbox and PS5 (at least not without a lot of expensive customisation of the engine or getting an expensive consultant to do it). This was due to complications with licensing and the open source nature of Godot. That's going to change pretty quick with W4 Games, who recently announced relatively competitive pricing for console exports with Godot 4. W4 is the incorporated side of Godot, backed by the founder and does not have the same issues with licensing. Their model is priced like pre-Unity 6 but cheaper.
@vavaman
@vavaman 2 месяца назад
Thanks!
@AdamOwens135
@AdamOwens135 20 дней назад
I am learning UE5 because, although I do want to make and ship my own game, I dream of making a game as a team some day. Plus it just looks so clean!
@spectre_26
@spectre_26 3 месяца назад
Thank you Sasquatch, very clear and precise. I appreciate it
@batbunlore
@batbunlore 5 месяцев назад
I don't think open source means less stable than proprietary though? You also quoted blender which is open source for example. As for godot, it's growing fast so it might also lead to professional opportunities as well soon enough.
@thegoldenatlas753
@thegoldenatlas753 4 месяца назад
If anything open source is more stable. No surprises, bugs reported openly, patches can be made easily.
@adamleblanc5294
@adamleblanc5294 4 месяца назад
It really depends. Godot is kind of at a rapid development phase, where new features are going to be coming in hot, which could break compatibility. At least for me, coming from an enterprise background, open source is great, but projects sometimes get into a phase of development where there are too many hands in the kitchen and not enough oversight/control. It's by no means a universal problem, and open source makes it easy to get older builds, but things can spiral out of control fast if the core team doesn't run a tight ship.
@BrunodeSouzaLino
@BrunodeSouzaLino 2 месяца назад
The whole stability aspect of open source is a common myth started by commercial software companies, along with things like the license from the software being tied to the assets you make with the product. The latter is allegedly used by Autodesk to prevent people from using Blender in schools and places like that.
@ImmacHn
@ImmacHn 27 дней назад
@@adamleblanc5294 each released version of Godot is a stable version, you can freeze your development on one of those no problem. You don't really want to develop on the "latest" which is what you're suggesting here.
@meatballsaga
@meatballsaga 4 месяца назад
I like how you said breaking things into small googlable chunks
@hosseinghassemi5213
@hosseinghassemi5213 4 месяца назад
Thanks a lot.
@pedrohp3
@pedrohp3 4 месяца назад
Great video
@ryanviertel7059
@ryanviertel7059 5 месяцев назад
Gdevelop is a separate engine, Godot's native scripting is called gdscript
@machidraws1
@machidraws1 2 месяца назад
incredible video
@codeman99-dev
@codeman99-dev 5 месяцев назад
I'm one week into my journey. Have about a dozen ideas. Focusing on one, want to go through the motions. I am (normally) a "Backend Engineer" by day. I'm plenty strong in the programming front. My primary goals are: 1. I want to be able to say I've delivered a game. 2. Something to add to my resume - there's several game adjacent companies I'm interested in. They all require some game engine experience. 3. Some minor income would be nice.
@Goppo0O
@Goppo0O 5 месяцев назад
Thank you
@welwex4472
@welwex4472 2 месяца назад
Thanks it was really helpfull ❤
@totallytoffy
@totallytoffy 4 месяца назад
7:37 can't believe you forgot about the hit classic frogger
@Alucard_Seven
@Alucard_Seven 5 месяцев назад
Iv picked Unreal Engine and C++. Currently have a project where i'm learning the engine and its features. Recently I'v stopped watching Tutorials on how things are done and started doing my own way on the C++ side.
@DylanWasTaken_
@DylanWasTaken_ 5 месяцев назад
Iv also picked Unreal and how has the c + + been going?
@Alucard_Seven
@Alucard_Seven 5 месяцев назад
@@DylanWasTaken_ Great. Learning curve was hard to adjust too but iv gotten the hang of it. It does help having some experience with programming with C++. But practice does make perfect ur won't know everything but u can learn as u go or learn what u want then go. That how iv taken my approach to game development
@P3ga73
@P3ga73 4 месяца назад
I've also just recently done the same! It's going to be a long ride but hopefully a rewarding one.
@Alucard_Seven
@Alucard_Seven 4 месяца назад
@@P3ga73 it will be a long ride but a fun one one the less. GL on ur journey m8
@Xhardvix117cz
@Xhardvix117cz 4 месяца назад
I’v used gamemaker for a 3 yrs now but i recently tried unity to make 3D
@thepolyglotprogrammer
@thepolyglotprogrammer 5 месяцев назад
Nice video! Love you content btw. Just one side note. The Godot’s own language is not gdevelop, but actually GDscript.
@sasquatchbgames
@sasquatchbgames 5 месяцев назад
Lol yea I realized my mistake after the fact. Whoops! I googled it and apparently Gdevelop is another engine I'd never heard of, so no idea why that got stuck in my head. Thanks!
@alessandrocostanzo7174
@alessandrocostanzo7174 4 месяца назад
Thank you for the help!! I'd like to start making videogames but i need a new pc. I would prefer buying a laptop, maybe in the future a desktop pc. What do you suggest me to look at ?? Do you have any specific details that i should look for? Consider that i would mostly make 2d games, nothing too serious at the moment, and eventually move to something 3d
@jackcarren8781
@jackcarren8781 4 месяца назад
To clarify, using assets that you paid for the rights to use commercially isn't stealing. You don't need to make your own art for your game release.
@justinbernard2685
@justinbernard2685 4 месяца назад
been in tutorial hell for years! I am using unity and just building!
@MeMe-fg5sr
@MeMe-fg5sr 3 месяца назад
As someone who started on Unity by using Udemy classes and RU-vid, then later switched to Unreal Engine, Unreal Engine was way easier for me, and not because I knew all that much. The tools were just better.
@YouHaveTrouble
@YouHaveTrouble 4 месяца назад
>they are not open source so they're more stable I have not laughed that hard in my entire life, thank you lol
@NihongoWakannai
@NihongoWakannai 4 месяца назад
tbh godot is extremely unstable, I experienced way more bugs in a couple months of using godot compared to 6 years of unity.
@YouHaveTrouble
@YouHaveTrouble 4 месяца назад
@@NihongoWakannai you can't generalize ALL open source software to be less stable than their counterparts, because it's often the reverse - open source being more stable due to people who experience the bugs actually reporting the bugs, or better, fixing the issues themselves.
@NihongoWakannai
@NihongoWakannai 4 месяца назад
@@YouHaveTrouble you're right, it's not unstable BECAUSE it's open source.
@vladfommd
@vladfommd 3 месяца назад
Correction on Unity pricing, once you get to $200K you need to get Pro. However Runtime Fee only kicks in per game once that game reaches both $1M in Revenue (for last 12 months) and 1M downloanloads. Only once all criteria are satisfied, then and only then does the Runtime Fee kick in and you then self report your revenue and pick either pay per download or revenue share (whichever is cheaper)
@_-VIS-_
@_-VIS-_ 3 месяца назад
I just got my first laptop yesterday. The most coding I’ve ever done is scratch😂. So far I’ve made a moving cube with wasd in unity.
2 месяца назад
Just an addition to 3:47 Godot also has Multiplayer support out of the box. And at version 4 i have never faced with any issue regarding being stable. So I do not think you have done your research well regarding Godot, but that's to be expected as you are mainly Unity developer.
@planetaryashes
@planetaryashes 5 месяцев назад
Good information and looking over the main essential to give beginner a foot hold. But May I also add 2 other game engines. You also gamer maker studio and gdevelop, with gdevelop being more visual script friendly and have a strong community base tutorials and help. And game maker studio will be another good game engine where developers can transition from visual scripting to hard coding. And with many tutorials for both visual scripting and hard coding with gml. Developers could have an easy time. Awesome video glad to see this.
@judejanith
@judejanith 28 дней назад
Hey! Your video is amazing. I'm not sure whether you are saying it's Godot's native language as gDevelop at 5:27 & 5.38. It's GDscript right? gDevelop is a separate 2D event based engine. 5:38
@user-th7cw4dl3o
@user-th7cw4dl3o 2 месяца назад
As an artist, someone who makes his living with art, I would like to tell you - there is a full copyright exemption on unreleased works. This means that if you're studying and you're not publishing your projects anywhere, you can use any asset you want from anywhere. You should focus on the learning. There are things you can learn in the pursuit of assets - places where you can find good stock assets, or learning how to rip games apart, both are skills that can be interesting ;)
@lostmarimo
@lostmarimo 3 месяца назад
the most soul crushing thing to learning online is to be in tutorial hell with no clear goal for which to strive for. "i want to learn how to make a game" is insanely wide and difficult compared to "i want to make flappy birds" at least in my experience. then again i usually quit out of boredom after a few days so what do i know lol
@cei282
@cei282 3 месяца назад
I'm just like you. I want to make a 3D game, but I feel lost every time I search for RU-vid, I find that the subject has become very difficult and complicated. 👎
@joantonio6331
@joantonio6331 5 месяцев назад
2024 is the year i release my game on early access. After learning Houdini and implementing it, learning marvelous designer and mixer, time to let the results speak for themselves and so far the graphics are great on my game
@flamart9703
@flamart9703 5 месяцев назад
What game engine you use for your game?
@joantonio6331
@joantonio6331 5 месяцев назад
@@flamart9703 unreal engine 5 and i use C++
@DevBro857
@DevBro857 2 месяца назад
thanks bro (been in Tutoriol hell for a long time)
@or1on.chaires
@or1on.chaires Месяц назад
Heyy, I alr got started on gamemaker - and was already an artist pre-programming
@hedyhopes3591
@hedyhopes3591 4 месяца назад
I have never thought about making a game or I plan to now (mostly cuz idk how to code) but i still watched the whole video
@gabedogsgl
@gabedogsgl 3 месяца назад
Great video, I wonder if you have any thoughts on using AI assistance tools in 2024. Either for coding help or art generation
@M0rkyFlibble
@M0rkyFlibble 5 месяцев назад
Not to add to the confusion but as I understand it Unity doesnt charge the up to 2.5% fee for revenue under 1 million $ for PRO users. So the expected path is make between 200k and 1 million get the pro license. Make over that then get the pro license and pay per install unless its a free to play mobile game because thats really the only way the install fee is going to be greater than the 2.5%.
@coolboy9979
@coolboy9979 4 месяца назад
Doing game jams, especially such short ones where you only have 2 days (especially if you have to work at the same time), just sounds a good way to be hyper stressed lol
@dylreg5362
@dylreg5362 4 месяца назад
Just to potentially get slaughtered at the end 😂 no thanks
@ruffethereal1904
@ruffethereal1904 4 месяца назад
I feel it's a great way to learn in a hurry and realize what truly is necessary in the initial prototyping stages. Clever solutions can be found under pressure when you have to take every shortcut imaginable.
@slandshark
@slandshark 4 месяца назад
But if you fail to complete a game that's fine too. It'll teach you your limitations at the time and what you might need to work on as far as productivity goes. Don't be afraid of failure.
@MrSoberArt
@MrSoberArt 3 месяца назад
Missed a great chance to mention Procreat for making 2D assets.
@TrEeBLaZe
@TrEeBLaZe 4 месяца назад
Curious but what font did you use for your thumbnail? If you don't mind telling me?
@SuperFocusYT
@SuperFocusYT 4 месяца назад
I really want to join a "Loodum-darey" game jam
@Dude_Slick
@Dude_Slick Месяц назад
Godot now has a visual scripting plugin called Orchestrator that is said to be better than the old built is VS system.
@BrunodeSouzaLino
@BrunodeSouzaLino 2 месяца назад
2:30 That's not entirely true because Unity added an extra clause behind everyone's back before the tax change which allows them to retroactively apply changes starting from Unity 2023, meaning you don't have to necessarily be tied to Unity 6 for those to happen. 3:46 Unity is famous for being unstable and not having a single finalized feature, as all of their stuff is either in alpha or deprecated. 4:37 Unreal's Blueprints are way more powerful than Unity's visual scripting because Blueprints are essentially C++ code under the hood and Unreal allows you to use both C++ and Blueprints if you want. And since Unreal exposes all the engine code for you, you have way more options down to making your own plugins and modifying how the engine works for your project. 8:07 And this is one place where Unity is superior. Their documentation is excellent and they have a ton of in-house learning material and courses which used to be paid, but were made all free during and after the pandemic.
@jacecordier2388
@jacecordier2388 3 месяца назад
For 2D assets you mentioned Photoshop which is a paid subscription, Aseprite is a one time 15 dollar fee. Only good if you’re planning on pixel art but still an option.
@lorduumz1830
@lorduumz1830 3 месяца назад
You can also download their source code and compile it for free
@BrunodeSouzaLino
@BrunodeSouzaLino 2 месяца назад
There also alternatives like Piskel and Pixelorama. Pixelorama being made with Godot.
@Sirlexia
@Sirlexia 26 дней назад
i already got someone whod do the programming for my 3d game i already have planned out. now my question is, how would you go about learning blender straight up, do you have any good turtorial sites to recommend? also music is my secondary problem, but thats should work out i think
@jedizhawk
@jedizhawk 4 месяца назад
First very simple game. Got it
@berrauslu3274
@berrauslu3274 Месяц назад
As a newbie I was wondering when we try different game engines while we are trying to find which suit us the best, what kind of approach would you recommend? Speaking for myself, I do like hands-on practice but watching how a game is done and trying to do it at the same time is tiring and I don't think it gives me the best efficiency. So what should I do?
@KDD0063
@KDD0063 2 месяца назад
I started with unity and ran into so much bloat and errors. Now I use Godot and absolutely love it. It just makes sense, and it is so clean
@sirdrakey
@sirdrakey 6 дней назад
"Tutorial Hell" home sweet home 😅
@GnastyMusicTV
@GnastyMusicTV 5 месяцев назад
I would love some more advanced stuff not specifically for Unity. How are your games Samurado and Veil of Maya going?
@sasquatchbgames
@sasquatchbgames 5 месяцев назад
Samurado is coming along nicely! I'm really stoked about it!
@dreadstar-22
@dreadstar-22 3 месяца назад
Can you give some examples of what "twists" are?
@LucasVogel
@LucasVogel 2 месяца назад
Thoughts on LUA + Love2D to start learning?
@truegamer2819
@truegamer2819 4 месяца назад
i picked Unreal Engine cause the field that im aiming for but i might switch tho
@dentipede
@dentipede 4 месяца назад
could you make a video about game maker studio 2? idk if you have
@HedgeByte
@HedgeByte 4 месяца назад
I bet y'all would like "The biggest lie in video games" by the game dev youtuber AIA. He goes through some of what he has experienced in his own project
@GamingOn1999
@GamingOn1999 Месяц назад
I want to learn level design which engine should i go with? And i am new to this 😅
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