Тёмный

How To Start & STOP Worldbuilding - for DnD, Daggerheart & TTRPG's 

Renegade Rolls
Подписаться 403
Просмотров 412
50% 1

In TTRPG's, starting worldbuilding is easy. Stopping worldbuilding is harder. Let's look at how to begin, but also how to know when we've done enough.
We look at the top-down and bottom-up approaches, how Daggerheart lets you borrow your players creativity, as well as ways of making your world feel surprising, even to verteran DnD players who think they've seen it all before.
Most importantly, there's a particular mindset which can help keep you on track, but it takes a bit of a leap to make it happen.
RPGBot Worldbuilding Tables
rpgbot.net/general-tabletop/w...
The Lazy DM - Mike Shea
slyflourish.com/
Alexandrian Three Levels Of "Why?"
• 3 Why Worldbuilding | ...

Игры

Опубликовано:

 

12 май 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 11   
@dario5178
@dario5178 17 дней назад
I can definitely overdo the lore exposition. Some great tips
@age-of-adventure
@age-of-adventure 18 дней назад
I think I use the ‘bottom up’ approach… i don’t go into any great detail (nor any detail prep) re location specifics and details (and no world view) but I ask my players to come up with character aspects like their Homeland and Goal and then we use that to ‘create’ the world. That said, I only run oneshots in a west marches style drop in and out game so maybe that wouldn’t work for campaigns
@Skjoldmc
@Skjoldmc 18 дней назад
Man you are reading my mind! I was looking for advice on this when I got the notification
@renegaderolls
@renegaderolls 18 дней назад
Heheh got your back buddy! When researching this one I found there was a load of advice on how to get started, but not much on knowing when you've done enough. My challenge is definitely to heed my own advice - that Goblin aristocracy doesn't need a coat of arms for EVERY noble house... does it?
@Skjoldmc
@Skjoldmc 18 дней назад
@@renegaderolls Surely they can have a few... as a treat?
@DoubleCritFail
@DoubleCritFail 18 дней назад
I admire those that are able to worldbuild so deeply. My players are lucky if I even take the time to balance combat encounters.
@renegaderolls
@renegaderolls 17 дней назад
Encounter balancing is something I don't think I've ever got right, but I don't think my players have ever said "that felt unbalanced". I quite like the Baldurs Gate 1 and 2 approach of the world being full of enemies of all levels, and if you stumble into the lair of something well beyond you, you'd better stumble out again quickly! I've found that my players don't really need deep worldbuilding to have fun, but they do need a sense of purpose, unless they're already intrinsicly motivated. A fleshed out world can definitely help them know where they'd like to go (A BBEG to go towards / run away from can help with that too!)
@dandmadeeasy
@dandmadeeasy 18 дней назад
Great advice! I wonder if there's a trend that GMs tend to worldbuild (and prep in general) more at the beginning of their tenure and less as they gain more experience - that's definitely what I experienced and it sounds like it is for you too. Having had my second session of 100% collaborative storytelling with Daggerheart (a second group), that's definitely where I want to take my games in the future. Keep up the videos, Rich! Sadly I'm on hiatus for UKGE prep!
@renegaderolls
@renegaderolls 17 дней назад
I love how Daggerheart makes the collaborative side as something that's built in to so many of the game mechanics: those maps, the downtime activities etc. It ticks so many of the boxes in what I want from a TTRPG! (still waiting for proper friendly NPC rules though) Good move not over-stretching yourself - definitely a smart decision, but we'll miss you on here! I'll be staying up late on election night with my multicoloured tiny cakes again. I'll need to figure out whether to make more than one green one... or any blue ones for that matter.
@dandmadeeasy
@dandmadeeasy 17 дней назад
@renegaderolls yeah, I had trouble with "allies" in a large combat I ran (3 players, 3 NPCs and a horse vs. 6 mercenaries, the dodgy dealer the players were after, and 4 servants holding up the palanquin. I essentially just handled their flow by interspersing some narrative as to what was going on between every few player turns. What's with the cakes?
@renegaderolls
@renegaderolls 15 дней назад
@@dandmadeeasy One cake gets eaten per constituency as they get announced - they have to be tiny though, and it's not a game to play alone!
Далее
Мама ударила дочь #shorts #iribaby
00:17
Попили кофе 😁
00:11
Просмотров 12 тыс.
Running DnD with No-Shows & Absent Players
6:26
Просмотров 2,1 тыс.
Why Your "Pile of Shame" Isn't USELESS
15:25
Просмотров 17 тыс.
How to play Dungeons and Dragons
4:26
Просмотров 222 тыс.
A Map that Breaks All the Rules (Fantasy Mapmaking)
13:39
No D&D group? Try solo play!
22:43
Просмотров 2,3 млн
The PERFECT START! Let's Play Minecraft 1.20 - #1
22:50
This DM Tool hits the Sweet Spot!
13:40
Просмотров 585 тыс.
Buckshot Roulette Похоже гюк
0:54
Просмотров 89 тыс.
Which level took the longest??
0:34
Просмотров 3,6 млн