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How to texture REALISTIC buildings in Blender  

CG Boost
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27 сен 2024

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Комментарии : 305   
@Ahtisham
@Ahtisham 4 месяца назад
Bro you just gave away everything in this video, but I will buy your course anyway. You are the best teacher imo
@Mstwvr
@Mstwvr 2 месяца назад
I must say, you are by far one of the best teachers for blender out there. You don't skip quite frankly anything. The pace is perfect and there's constantly a summary of what has been done so far. Great work man, keep it going!
@animeknowledge5048
@animeknowledge5048 4 месяца назад
Yes yes keep bringing this guy he is amazing!
@pepethegood
@pepethegood 17 дней назад
The first tutorial i found that shows on how to really make a complex textures and everything and not just some simple cube, love it
@ipariszalonna
@ipariszalonna Месяц назад
I couldn't wrap my head around texturing realistic buildings in Blender for the better part of at least a decade. It always seemed so daunting. But this video is something else. Everything just clicked and I almost feel like I get it. I'm on multiple watches and doing practice for a couple days on and off now. This is amazing, thank you.
@Covingsworth
@Covingsworth Месяц назад
I’m so glad to hear this! Thank you
@tomali1984
@tomali1984 Месяц назад
Hello, how would you take this model into a game engine? Is it possible to export the finished model and shader setup directly to a game engine? Or would you need to re-create this shader node system in your engine? Thankyou :)
@maximusgerardin
@maximusgerardin 4 месяца назад
Amazing to see your tutorial here Covingsworth! I watched the whole thing and never felt bored a single second, it very clear and precise, with a good tempo and we feel like we acquired a new skill at the end ;) I'd just like to add it's always a good idea to bake your textures in the very end, mostly if you're using Curvature and Ambient Occlusion maps. It helps your RAM not getting overwhelmed by too many texture files, and fasten the render for curvature and AO maps you created. Of course, do it only if you have UV's already haha, but since you showed a good tip for quick UV's (which I didn't know before watching the tutorial, so thank you for that), it should be a fun process.
@dansdaily3489
@dansdaily3489 Месяц назад
Easily one of the most helpful tutorials for blender that I've watched!
@Kichoooz-j5y
@Kichoooz-j5y 2 месяца назад
the definate tutorial every concept artist should watch
@SuperDaDaD
@SuperDaDaD 4 месяца назад
Blender really need a layer system for shaders, that level of spaghetti nodes for a super basic "color variation"+"wear"+"Decals" is ridicolous
@PASTRAMIKick
@PASTRAMIKick 4 месяца назад
node and layer based systems are at odds with each other, it's always one or the other, I don't know if blender would ever add such a system. People switch to the substance programs for texturing and shading.
@dagoelius
@dagoelius 4 месяца назад
there are add-on paks that do it without the need for manual spaghetti setup.
@aminuteofhappiness6852
@aminuteofhappiness6852 4 месяца назад
Blender needs to take a look on texture painting improvements to at least have an alternative to substance painter, so we don't need to make too many nodes for just these materials. I'm okay with making it as long as there's a tutorial like this one. I noticed that blender is more focused on geometry nodes, for me it's way too hard to learn as it's a visual programming tool, I should focus on creativity rather than doing geo nodes setup.
@Toskyval
@Toskyval 4 месяца назад
Check PBR Painter v2.4 by ByteBrush Studio, the next 3.0 version will make it even better
@alikodangote6901
@alikodangote6901 4 месяца назад
What are the add one? ​@@dagoelius
@tdombui
@tdombui 4 месяца назад
this was the part of my project that I was dreading. Thank you for making this.
@ParkerLearnsStuff
@ParkerLearnsStuff Месяц назад
Fantastic video. Very easy to follow along and the work flow is extremely organized.
@kliegstudio
@kliegstudio 4 месяца назад
Amazing Workflow and Clear Explanation - Awesome :)
@Covingsworth
@Covingsworth 4 месяца назад
Thanks!
@romain4520
@romain4520 4 месяца назад
I am amazed by this video. The best shader tutorial for creating the color of a building! excellent ! Thanks a lot !
@nixonmanuel6459
@nixonmanuel6459 4 месяца назад
I can’t wait until someone creates a wonderful addon to do all this as well. I bet one already exists. Still it’s great knowing how to do this from scratch!
@cgboost
@cgboost 4 месяца назад
You probably can find some add-ons on that topic on the Blender Market: blendermarket.com/
@williamsjasper4953
@williamsjasper4953 4 месяца назад
Great tutorial!!! Thanks guys, you' re amazing!
@moonghostly
@moonghostly Месяц назад
Wow! That's so awesome! Thank you for this tutorial!
@Noble5Consultants
@Noble5Consultants 2 месяца назад
Thankyou for sharing extremely knowledgeable contents. Please share about lighting realism in detail. Thankyou
@killer271007
@killer271007 4 месяца назад
Just what I needed. Thank you 🙏🏻
@RishitKaushik-t3x
@RishitKaushik-t3x 2 месяца назад
Its important to note that this AO and edgewear mask only works in Cycles Render Engine. If you want to replicate it in EEVEE use ambient occlusion node.
@HazelNicolaQuantock
@HazelNicolaQuantock 4 месяца назад
Where are the grunge textures? I can't find them at any of the links in the description.
@89ZY
@89ZY 3 месяца назад
The explanation is very detailed and very easy to be a learning medium, thank you for sharing 😊😊
@SumNumber
@SumNumber 2 месяца назад
Cool little building ! The Box idea is new to me and I will try it . Looks good. Awesome tutorial ! :O)
@shadows1235
@shadows1235 4 месяца назад
I would love to see this into a game ready assets. I feel like it will help boost more creativity!
@adiiiiii1
@adiiiiii1 2 месяца назад
Wow , lots of great tips in this one. Thanks for sharing!
@ealy3545
@ealy3545 4 месяца назад
You are a legend this blows my mind
@frankb4793
@frankb4793 3 месяца назад
Thank you for taking the time to make this great Tut!
@an1_mate
@an1_mate 3 месяца назад
thanks a lot! im trying to have all my workflow completly in blender this tut is amazing
@marcusaurelius3611
@marcusaurelius3611 2 месяца назад
thank you very much, i was looking for something like that for like a month
@toxicsludge77
@toxicsludge77 4 месяца назад
Brilliant video, and expertly explained. Well done again guys!
@cesurdalms
@cesurdalms 3 месяца назад
I always say you you are very good designer
@AdamZadig
@AdamZadig 4 месяца назад
Amazing guide. Thank you.
@foolingshappy3447
@foolingshappy3447 4 месяца назад
WOW THIS IS SO BEAUTIFUL! THANK YOU SO MUCH!!!
@K1N3RGY
@K1N3RGY Месяц назад
Anyone know why my wall turns out pink instead of the intended color? Using Cycles to render. Fixed: Shader (for the missing mats) > File > External Data > Find Missing Files > Direct towards where textures are stored > Find Missing Files (bottom right)
@FhayAlonso
@FhayAlonso 2 месяца назад
excellent video, very clearly explained, I could suggest as a complement to show how to import your finished model correctly and without errors into an engine like unreal
@rudra_anand
@rudra_anand 4 месяца назад
Amazed by this workflow! Great video :)
@niketanchavan020
@niketanchavan020 4 месяца назад
It is such a great tutorial. Got to know the insight and workflow.
@ЕкатеринаПодольская-ц1г
Cool tutorial! Thank you so much for making this.
@artisanjpeg1075
@artisanjpeg1075 4 месяца назад
Great info, thank you! Looking forward to your course once I finish Blender Launch Pad.
@TRIPTISHARMA-qs3sj
@TRIPTISHARMA-qs3sj 4 месяца назад
this is wayy too beautiful
@ArcticAdder
@ArcticAdder 4 месяца назад
Outstanding tutorial! Thank you so much for making this.
@digitalbase9396
@digitalbase9396 3 месяца назад
Excellent video, very well explained
@kingsfordheyday2437
@kingsfordheyday2437 4 месяца назад
y'all should buy his course and subscribe to his channel .. he is the best guy to learn from
@amitbt69
@amitbt69 3 месяца назад
Beautiful video. Thanks!
@ButterfaceGMusicSlump
@ButterfaceGMusicSlump 28 дней назад
Who is this guy? Spiderman?! Amazing vid.
@vf3d
@vf3d 4 месяца назад
Legendary tutorial
@robertdouble559
@robertdouble559 4 месяца назад
Greeeeeaaat vid mate. Top shelf work.
@ZenOfKursat
@ZenOfKursat 22 дня назад
baking with vray in maya is the best way
@mikeundo2310
@mikeundo2310 4 месяца назад
AMAZING! Kudos for you!!! ;)
@Tincoco_
@Tincoco_ 2 месяца назад
i would take this as more of a showcase of his workflow rather than a tutorial. I know he said he wouldnt be going far into detail but the way he then started explaining stuff in decent detail, then just vaguely did other stuff felt odd, until i had to remind myself that it wasnt really as "tutorial" if it makes sense
@jacknight3690
@jacknight3690 3 месяца назад
Dammn, that is such a great job! Amazin tut
@wavy9703
@wavy9703 2 месяца назад
Fantastic tutorial. Please, where can i download the brush and decals from
@cgboost
@cgboost 2 месяца назад
Hi here you can get the project files: : www.cgboost.com/resources
@techxippo535
@techxippo535 3 месяца назад
Great work ❤
@danteb5978
@danteb5978 3 месяца назад
This is really fucking impressive stuff.
@ahmedteeka
@ahmedteeka 2 месяца назад
amazing!
@fearthesmeag
@fearthesmeag 2 месяца назад
nice.
@forrest16
@forrest16 4 месяца назад
Insanely goodd
@Helam_iart
@Helam_iart 4 месяца назад
dudde this so awesomeee
@AndreeMarkefors
@AndreeMarkefors 3 месяца назад
Stopping quickly at around 8 minutes to say: at this point, when you've created what you call your 'base shader', I suggest that you should only have one PBSDF at this point. All the color, roughness and bump variations can be mixed on the texture level and drive a single SHADER. Mixing shaders like you do is less performant and not optimised. You are basically just mixing either color information or black/white values to drive roughness and bump. Do all of that work before the first PBSDF. Just a tip. ADDED: btw, I'm only adding this since this is official CG Boost where people might come to learn 'best practices'. Since it works for you and you probably don't see any performance issues on a scene of this small scale it's still fine. 100% meant as "constructive criticism". 👍🏻
@blenderstuffs
@blenderstuffs 4 месяца назад
sweet!
@James.Just.James.
@James.Just.James. 4 месяца назад
Oi oi oi another good tutorial from cg boost
@adeotiolayinka8253
@adeotiolayinka8253 4 месяца назад
great work
@eligijuspranskunas3509
@eligijuspranskunas3509 4 месяца назад
brilliant!
@CPalanysamy
@CPalanysamy 4 месяца назад
I like how nowadays realistic means filthy
@ovecka17
@ovecka17 2 месяца назад
i think a lot of people overcorrect from the super clean ‘perfect’ look of unrealistic cgi to make something that looks way more grimey than it would be in an attempt to be ‘realistic’ but making it actually unrealistic in the process i say this as someone who loves the grimey look. its much more visually interesting imo and feels more lived in and alive than a more realistic thing. but labeling it as realistic is inaccurate
@ovecka17
@ovecka17 2 месяца назад
another great thing is when people try to have realistic lighting and just make everything super wet to show off reflections and then label it ‘realistic’ when it is anything but
@Pinkode
@Pinkode 2 месяца назад
You just got me laughing 😂
@Science3D
@Science3D 3 месяца назад
great video
@FNTxKaneki
@FNTxKaneki 4 месяца назад
Thanks 😊
@TenzDelek
@TenzDelek 4 месяца назад
personally for me substance painter is the way to go for texturing. I tend to love the layer based approach rather than node😀
@AmberSantana-is3dq
@AmberSantana-is3dq 4 месяца назад
I bought substance painter never used it
@TenzDelek
@TenzDelek 4 месяца назад
@@AmberSantana-is3dq 🤨
@lucatube007
@lucatube007 2 месяца назад
uauuu very good!!!!
@asr59
@asr59 4 месяца назад
Great tutorial! Good texuring is all about layering, from low frequency to small frequency details. I'm going to add some useful information below: 8:20 Instead of duplicating materials, you can expose parameters within that material network (like saturation, scale, etc), that way you can use multiple instances of the same material, which is useful if there's any changes to it. Currently if you want to, lets say, change the texture, you will have to do that multiple times instead of doing it in only one node. 9:20 UVs is not the only way to do that, you can also use vertex patient! the disadvantage is that it relies on vertices so you normally need more vertices and even topology (but this is also useful for tesellation). One of the advantages is that you don't need extra texture maps, as the data is stored in the geometry itself.
@nomelodiesounds6711
@nomelodiesounds6711 4 месяца назад
If Blender would add a Layer System like in Photoshop, that will definitely make the works much much easier
@cgboost
@cgboost 4 месяца назад
Yes please! Although the nodes are also quite powerful, if you get used to them.
@abuDA-bt6ei
@abuDA-bt6ei 2 месяца назад
11:57 nice to know I need that monstrosity to put poopy orange and some blue on a building.
@dertobbe1176
@dertobbe1176 4 месяца назад
3:43 could you make a short tutorial in how to bake those Informations to textures? So that you can bake all the stuff from the blender Material to diffuse and normal and maybe to height mal
@LupusMechanicus
@LupusMechanicus 4 месяца назад
Ya they never cover actual game ready workflow it's kinda frustrating/laughable. No I am not paying money for anything that isn't specifically focused on making game assets.
@JaxiPaxified
@JaxiPaxified 3 месяца назад
The edge wear setup is only visible in cycles, in case you are confused as I was in the start
@AhmedsCC
@AhmedsCC 3 месяца назад
the results are astonishing!! Im wondering though, isn't such a workflow extremely expensive in terms of perfomance?
@h4nv
@h4nv Месяц назад
I actually never thought that you could just mix Displacement Nodes by using Color Mix node and attach it directly to Displacement input. I've just always done it otherwise around that I've mixed displacement color (Black/White) information first and then using only one singular Displacement Node for that. - So my quick question would be that is is my own method _wrong_ / somehow different, or does both of those methods have basically the same result in overall? _Well, whatever the answer is, in the end the method that you are showing seems much more simple and clear as it breaks materials better on their own groups._
@FLyyVFx
@FLyyVFx 2 месяца назад
First of all, thank you for your tutorial, which has given me a much better understanding of how to texture an object. I just have a problem with some of the textures from polyhaven. The image returned on my object and in length what it makes that I have a smoothed texture, is what somebody would have a solution?
@noname-name_no
@noname-name_no Месяц назад
Lovely 🎉 But I don't find decals and another think in to discription((
@cgboost
@cgboost Месяц назад
Hi, you can get them here www.cgboost.com/resources in the RU-vid tutorials and project files section. ~ Masha
@stathiszoulakis9599
@stathiszoulakis9599 17 дней назад
im trying to learn to texture. my question is whould you use displacements for assets that are for games? is displacement heavy
@leeburton7901
@leeburton7901 3 месяца назад
Love the tutorials, they are really helping me. Question: If I made an asset similar to this in the exact same texturing way, could I export it to unreal engine 5 and all the textures would be the same?? Anybody know?
@MonderMurshed
@MonderMurshed 2 месяца назад
Did u get the answer? i have the same exact question please help.
@leeburton7901
@leeburton7901 2 месяца назад
@@MonderMurshed I didn't end up following it because of the no answer, I don't think it would come out the same due to blender nodes and unreal not mixing
@cgboost
@cgboost 28 дней назад
HI, if you export them correctly into a PBR map they should work fine. ~ Masha
@Hudson1615
@Hudson1615 2 месяца назад
Can all your texturing work done in the shader editor be baked into a texture map? Using the UV map already unwrapped in this model?
@Khaimera
@Khaimera 2 месяца назад
problem how we can export this textures to unreal engine
@girugaymesh
@girugaymesh 4 месяца назад
Amazing tutorial and stunningly beautiful results! One question though: Do you also have a workflow of baking all of this, so it can be used in a game engine like Unreal?
@Mobiz01
@Mobiz01 4 месяца назад
I really like this workflow First of all special thanks to you And I want to ask something that these Grunchs and brushes which you are providing can be used for commercial purpose ?? Which lisence it holdes
@cgboost
@cgboost 14 дней назад
Hi, it depends. You can use the brushes to create something you will sell, but you can't sell the brushes. Like if you're collecting a brush pack to sell, you can't add these brushes to it. But If you're texturing a project with that brushes, you can totally then sell this project. Of course if you mention CG Boost as brush creators it would be great but it's not necessary. ~ Masha
@3TQHAJSHNQ
@3TQHAJSHNQ 2 месяца назад
Thanks for this! Would you consider making this tutorial using nodes in Unreal Engine 5?
@DaRealGoosebumps
@DaRealGoosebumps 4 месяца назад
Fantastic! What if I would want to export this for a game engine? I would love to see a process like this, to have uvs and bake the textures to use for games ❤
@mishheart7279
@mishheart7279 3 месяца назад
Wow this video is so amazing thank you how can I sign up for your classes?
@cgboost
@cgboost 3 месяца назад
Thanks a lot! You can join Cov's course here: www.cgboost.com/courses/master-urban-environments-in-blender
@schizoscope8703
@schizoscope8703 3 месяца назад
Awesome result, but too time consuming, aspecialy for indie gamedev, and such a workflow more easy and fast with quixel mixer. Im looking pipeline which Valve using. Maps in CS looking awesome, realistic enough, but also very simple. Simple geometry and simple tilling texturing. For details variety and decals, may use separate geometry and alpha in blender, I guess Valve guys still use Hammer editor for that, I don't now exactly decails working in there in depth, but I think it's planes with alpha. They are using simple tilling even on some props, and if look closely it's not ideal. That guys know price for time and they didn't waste it.
@peterjoslyn1
@peterjoslyn1 3 месяца назад
This is a great tutorial - however one thing you don’t touch upon is whether this material can be baked and be used in a game engine such as Unreal Engine. I use Simple Bake, I’m sure this could be baked, but have you tried it yourself?
@cgboost
@cgboost 17 дней назад
Hi, haven't tried this file, but I always use the same techniques for texturing stuff in blender and if you properly bake all the pbr maps I'm pretty sure it will work fine.
@eals3d2715
@eals3d2715 3 месяца назад
Bro your tutorial is soooooooooo gooooooood... But I have a question, is there a way to optimize all 4k textures that used?
@eals3d2715
@eals3d2715 3 месяца назад
Ohh I can bake the textures right
@mushtaqaly2750
@mushtaqaly2750 2 месяца назад
Hello I hope you are doing, i had a question where did you create the 2nd material, was that a new material or you create same 2nd material in 1st material properties.
@DashNasus
@DashNasus 4 месяца назад
Simple layers in Substance painter ❌ Making noodle with blender shader nodes ✅
@Uirou617
@Uirou617 11 дней назад
11:01 You can automatically use a selected face as a mask using vertex paint without having to draw by hand. Detailed instructions can be found in Blender guru's How to make an abandoned house in Blender - Tutorial 16:00.
@EMB3D
@EMB3D Месяц назад
great process, but when it comes to exporting it to GLTF,FBX,etc for a game engine, how much this information is preserved in those file formats? Especially about the decals. I know GLTF partially supports the principal shader. Do you have info on this?
@cgboost
@cgboost Месяц назад
Hi to make all the setup work in a game engine or a different software, you would need to bake out the PBR maps. I personally use the principled baker add-on, which makes the entire baking process quite easy. ~ Masha
@EMB3D
@EMB3D Месяц назад
@@cgboost oh, never heard of that addon, let me check it out, thank you Sire!
@cgboost
@cgboost Месяц назад
@@EMB3D You're welcome :)
@СофияПаніна
@СофияПаніна 3 дня назад
What license do your Blender project files have on your website CG Boost?
@cgboost
@cgboost 2 дня назад
Hi if you want to use that in a project you should mention Cov as author.
@LORENZOCOLALONGO
@LORENZOCOLALONGO 4 месяца назад
Great 🎉🎉🎉
@СофияПаніна
@СофияПаніна 3 дня назад
I have question, can I use this project files in discription for commercial purposes???
@cgboost
@cgboost 2 дня назад
Hi, you can't use that for commercial purposes. If you like you can use it for a personal project, but make sure you mention Cov as author.
@K1N3RGY
@K1N3RGY Месяц назад
As a beginner to Blender Textures, this is a godsend! I'm having one slight issue, I have this as Material A, creating a different material and cpy pasting the code and changing out the textures effects the original material A. Should this be doing this? Material A is applied to object A Material B is applied to object B but I change one and it changes both
@cgboost
@cgboost Месяц назад
it depends on how they are organized, if they are grouped into a node when copying and pasting blender creates copies as connected instances by default. You need to disconnect them by clicking the number button on the group node. ~ Masha
@K1N3RGY
@K1N3RGY Месяц назад
@@cgboost Yeah I just figured this out while rebuilding it again about 10 minutes ago before looking at my notifications! Thanks for the reply!
@jakupmarek
@jakupmarek 2 месяца назад
Hi, Could you please tell my why is Texture Pain so laggy even though I am using RTX4090 paired with 7950X and 64GB RAM?
@MonderMurshed
@MonderMurshed 2 месяца назад
I have a question, all these shading can be exported to unreal engine 5 without any error?
@cgboost
@cgboost 2 месяца назад
Hi I think the answer is yeah, you just need to export all the pbr maps correctly. ~ Masha
@MonderMurshed
@MonderMurshed 2 месяца назад
@@cgboost Glad to hear that, thanks.
@Maytr3yiD
@Maytr3yiD 4 месяца назад
Could you have also you have also used the gradient map for the blue paint as a factorial, even though that would also cover the pilars from the doors ?
@cgboost
@cgboost 4 месяца назад
Yeah, that would be the problem, it would cover the whole lower section of the building + having a falloff.
@Maytr3yiD
@Maytr3yiD 4 месяца назад
@@cgboost Thanks a lot 🥳
@3.14name
@3.14name 2 месяца назад
Every-time I see that node tree my hate for blender grows a bit more…
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