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How to Turn Builds into Entities in Minecraft 

Cloud Wolf
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A simple technique for turning builds into block display entities!
Blockstate: github.com/Triton365/BlockState
🔵 Discord & Other Links: linktr.ee/CloudWolfMC
💻 Website: cloudwolfyt.github.io

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5 июл 2024

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Комментарии : 40   
@Cl0udWolf
@Cl0udWolf 15 дней назад
totally forgot, with this method you would also want to kill any block displays if they are in air, so add to the function this line on the first line to do that: execute if block ~ ~ ~ air run return run kill @s
@Bansed
@Bansed 15 дней назад
using dimensions is so smart
@ThijquintNL
@ThijquintNL 15 дней назад
Every cloud wolf video has the 'write that down! WRITE THAT DOWN!' moment. This time its the library and and command block filling in a custom dimension
@Cl0udWolf
@Cl0udWolf 15 дней назад
Thanks, I try to include something ppl may not know about in most of my vids but sometimes I gotta cater to new users.
@mika34653
@mika34653 15 дней назад
bro is cooking up vids like its nothing
@Cl0udWolf
@Cl0udWolf 15 дней назад
@@mika34653 don’t worry I got more
@mika34653
@mika34653 15 дней назад
@@Cl0udWolf ayy we be eating good
@n0t_UN_Owen
@n0t_UN_Owen 15 дней назад
Create mod contraptions in vanilla minecraft
@Liam660_
@Liam660_ 15 дней назад
This is the best timing ever, i was literally trying to do something like that 2 days ago.
@LeoB_02
@LeoB_02 15 дней назад
Wow, this was amazing!😮 Good job man, as always
@apexaeon8764
@apexaeon8764 14 дней назад
Wow!! The command block dimension blew my mind
@jdawgtor
@jdawgtor 15 дней назад
The multidimensional commands is utter genius!
@Cl0udWolf
@Cl0udWolf 15 дней назад
@@jdawgtor 🧠 sigma coding at its finest
@RoarkCats
@RoarkCats 13 дней назад
I like your dimension method of running the command at each position, very creative Personally would probably just iterate over the area, but that was certainly a clever cheat
@steller1636
@steller1636 15 дней назад
That is crazy and so uselfull
@Pete675u
@Pete675u 15 дней назад
It always amazes me what is possible in datapacks
@RipVanFish09
@RipVanFish09 15 дней назад
This gives me some fun ideas
@hasantopcu556
@hasantopcu556 15 дней назад
yoooo we got 3 videos in 3 days 🔥
@Cl0udWolf
@Cl0udWolf 15 дней назад
sometimes im in the mood
@vietlongpham
@vietlongpham 15 дней назад
I never thought I could use another dimension like that 😮
@Cl0udWolf
@Cl0udWolf 15 дней назад
@@vietlongpham there r lots of ways to abuse dimensions 😈
@Janley09
@Janley09 12 часов назад
Bro can you update your projectile raycast to 1.21?
@user-pd3zl9fv3h
@user-pd3zl9fv3h 14 дней назад
How to make tiny version?
@Cl0udWolf
@Cl0udWolf 14 дней назад
@@user-pd3zl9fv3h I cut out my discussion on it so the video wouldn’t be too long. You need to change the scale of the displays but then change the translation based on their x y z offset which you need to calculate based off of the game’s block tick execution order. Each display add 1 to a counter and give it that score. Then you need to convert index in 1D to 3D cords based off the size of the structure. Then the resulting x y z u put on the translation and multiply by the scale. So if the original x y z is 2,2,2 and u make it 1/2 size the new xyz is 1,1,1
@mizab8796
@mizab8796 15 дней назад
I didn't understand the dimensions thing? Why we can't just place the command block in the overworld?
@lodewijk.
@lodewijk. 15 дней назад
By having the command blocks be at the same coordinates as the blocks you want to convert, you don’t have to do any finagling with relative coordinates- it can just check for ~ ~ ~
@Cl0udWolf
@Cl0udWolf 15 дней назад
No issues with overwriting blocks or having a fixed location they go to, and no lighting updates
@gustavo8338
@gustavo8338 15 дней назад
wOW impressionante.
@avgplayer591
@avgplayer591 15 дней назад
No way what
@commander6432
@commander6432 15 дней назад
cant you just sort of make a variable with the scoreboard. for example execute if block 0 0 0 bedrock run scoreboard add bedrock 1 (i dont know the commands out of my head, this is just to give you a idea of what i mean) and then execute if score bedrock = 1 run summon display_block bla bla bla
@Cl0udWolf
@Cl0udWolf 15 дней назад
@@commander6432 there are over 2000 blocks in the game and over 15,000 block states (red stone on vs off etc) so u would need over 15,000 block check commands. I did what you suggested in the past using block tags and a binary tree to make it about 21 commands for normal blocks but about 300 commands for noteblocks. BlockState is way better since all of it is handled by a loot table, meaning 1 command and less files and it has better performance than 21 commands
@Cl0udWolf
@Cl0udWolf 15 дней назад
@@commander6432 tldr every way to do this would require u test for every block in the game and every combination of block state. Checking for blocks in predicates / json files is more efficient than the execute if block command
@matousdanko2074
@matousdanko2074 15 дней назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YbclYBh9n8I.htmlsi=DWVF8KWRDdhSlSTv Looks an awful lot like this video, just a lot less advanced xD
@Cl0udWolf
@Cl0udWolf 15 дней назад
@@matousdanko2074 someone shared that and the commands are super bad. Also this is all in game and doesn’t have any external tools
@theworfer27
@theworfer27 15 дней назад
Bruh ur copying me I just did that in that omg
@Cl0udWolf
@Cl0udWolf 15 дней назад
highly doubt you did it in 3 commands, like here
@theworfer27
@theworfer27 15 дней назад
@@Cl0udWolf Its a lot more and a lot worse lol
@Cl0udWolf
@Cl0udWolf 15 дней назад
@@theworfer27 most of anything I could post has been done before, I just try to do it either the best way or in an interesting way
@theworfer27
@theworfer27 15 дней назад
@@Cl0udWolf I know im just messin
@echo_z319
@echo_z319 15 дней назад
@@theworfer27 ...
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